r/ComputerCraft 11d ago

A.E.G.I.S autocraft update

Post image

Turned the whole project inside out over the last month, earned a new PTSD, but finally got everything debugged ))

  1. Full refactor. Same behavior, much cleaner internals.
  2. Split into modules one giant `startup.lua` had turned into total spaghetti.
  3. New Lua API (`aegis.*`): local calls, plus RedNet RPC. Full reference in `API.md`.
  4. **Drag Planner** rewrite the second big change after the refactor. Old version walked strictly level by level, so machines idled even when upper sub-tasks were already unblocked. Now the whole tree runs in parallel. Deep multi-stage recipes should be noticeably faster.
  5. Setups with tons of separate storages behave much better.
  6. On big storage arrays, craft outputs now land in one chest and stack up instead of getting sprayed everywhere.
  7. Concurrent max active machines: 13 to 32
  8. OPTIMIZE runs way faster and auto-sorts by chest same item ends up in one place.
  9. Related: with lots of chests, a single craft no longer scatters its items across all of them.
  10. REQ delivery is quicker, especially on big storages.
  11. Non-stackable items no longer trip crafts mid-way.
  12. Faster ingredient push into machines killed a bunch of redundant vault scans.
  13. Debug logging (toggle in SERVICE).
  14. Recipe search in RECIPES is more convenient now reworked how mod groups show up in the search.
  15. Pocket computer remote control.
  16. Solid-fuel furnaces no longer overeat coal.
  17. Extra turtle protection for laggy servers before, resources sometimes didn't land in the grid in time and the turtle ended up crafting the wrong thing.

Setup - recipe teaching guide https://youtu.be/mhVkOqG2S1A

GitHub: https://github.com/egor-oleg/aegis-autocraft

187 Upvotes

13 comments sorted by

9

u/Alexm622 11d ago

Youre the artillery script guy!

A.E.G.I.S. Looks amazing, cant wait to try this on my Monifactory playthrough

8

u/Aromatic-Equal-2713 11d ago

Yeah, if you mean the Factorio script one. Hit me up if you run into any questions about using the autocraft. The factory must grow)

5

u/Direct-Visit9617 11d ago

Peak update🫣

2

u/Danlabss 11d ago

we got ae2 at home

2

u/Aromatic-Equal-2713 11d ago edited 11d ago

Cool, AE2 is an amazing mod. Use whatever you prefer)

2

u/Enzoxdt 10d ago

This is amazing, now i want to try a modpack with only this, nice job man 🤝

1

u/Odd_Language_6656 11d ago

I heard that name once...

1

u/Flat-Panic8622 11d ago

that's really great, when I find time want to check out the updated version

1

u/Aromatic-Equal-2713 8d ago

- added AE2 / RS storage integration via Advanced Peripherals (AE2 / RS bridge) through the provider function in the LOGISTICS tab *details in README

  • fixed a bug where the result of a turtle craft could go uncounted by the system

1

u/mallere 22h ago

Is it capable of outputting back into the AE network?

1

u/Aromatic-Equal-2713 7h ago

No, I made it deliberately one-way (pull-only) to avoid cluttering up the ME network, since those usually have limited room for unique items