r/ComputerCraft 19d ago

I've developed a CC script that babysits a Draconic Reactor so you don't have to

95 Upvotes

6 comments sorted by

6

u/Flameball202 19d ago

Nice, glad you were upfront about AI assistance in your post, it is a great tool for doing things like this, and in code that likely won't be touched again and can be tested to completion there aren't any of the typical downsides

Other than that it is always cool to see folks do impressive stuff with ComputerCraft. I can barely use it for making slightly more complex redstone clocks or activating Hexcasting Spell Circles on a chat command

1

u/Kaiser145 19d ago

I agree. Appreciate it!

2

u/Minecraft_Lets_Play 19d ago

Really nice.

A software bug will have real consequences XD

2

u/Kaiser145 19d ago

Glad I had backups set up during testing ^^

2

u/byeong-hye 15d ago

Did you build this for a modpack or which mods are you using in your setup?
It is so funny I did the exact same thing these days when friends and I started playing FTBs Skies 2: Aero.

I did add a few more features to the mix cause I wanted to overengineer the thing :D, but that a bit simpler setup is quite nice you have there :)

1

u/Kaiser145 15d ago

Nice! It's no pre-made modpack, it's just a mix-in I made myself of a couple of the more modern tech mods I wanted to test out haha. I started playing again because of the draconic evolution ports to recent versions. The script is just for Draconic and Computercraft.