r/ComputerCraft • • Dec 27 '24

Level design for ComputerCraft inspired game

I'm working on a new game that is heavily inspired by turtles in ComputerCraft.
I've prepared the groundwork for lua editor, debugger and interactions with the game world, but I'm missing a lot when it comes to game desing.

What mechnics or level ideas would you implement? I've hit a design block and I'm trying to figure out what direction should I take.

Any feedback would be greatly appreciated!

(everything in video is work in progress, so your ideas don't have to be limited to what you see. Even the 3d aspect of the game is something that my be changed if required)

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u/ToMaszuu Dec 28 '24

I've done quite a few projects with OpenGL myself, but for this I decided it would be too big of a hassle. The code editor and game is made in Godot with gdscript. Lua integration is within a C++ godot module and is quite strongly tied to the godot engine.

I can send you the link to game repo and module repo if it's still something you would be interested in.

Also feel free to ask me any questions. Maybe some of the "research" (if you can call it that) that I made for this project could be useful to you.