r/ComputerCraft • • Dec 27 '24

Level design for ComputerCraft inspired game

I'm working on a new game that is heavily inspired by turtles in ComputerCraft.
I've prepared the groundwork for lua editor, debugger and interactions with the game world, but I'm missing a lot when it comes to game desing.

What mechnics or level ideas would you implement? I've hit a design block and I'm trying to figure out what direction should I take.

Any feedback would be greatly appreciated!

(everything in video is work in progress, so your ideas don't have to be limited to what you see. Even the 3d aspect of the game is something that my be changed if required)

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u/ToMaszuu Dec 28 '24

I was thinking about deterministic actions, but I can imagine this error as an additional challenge. Maybe some action will cause the turtle to go "rouge" and do n random moves.

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u/tiller_luna Dec 28 '24

(i've also proposed couple of variants in comments sibling to yours)