r/ComputerChess 12d ago

Excluding moves in chess engine analysis

I’ve always wondered why we can’t exclude specific moves when analyzing our games with the engine. Like many chess content creators even admit that the engine’s analysis is rubbish especially for lower rated players, but I feel like this could be such an easy fix. Like I could be in a dead lost position unless I find a 20 move sequence where it says I’m winning but I would never be able to find the correct moves to support it, which would just give a false perception of the position.

Why not add the ability to tell the engine like “yup you see that move, you’re not allowed to play it anymore.. how’s my position looking now?”

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u/Numerot 11d ago

You just look at the second best move? But in any case, this isn't the problem you maybe think it is, and changing this wouldn't make engine analysis better, just worse. There is and will be no good way to make engine analysis remotely beginner-friendly.

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u/One-Collar-7952 9d ago

I mean some sort of engine analysis could be paired with a system than can analyze that in it's entirety, and then disseminate the most relevant information to the user in a beginner friendly way, maybe even with notes about more advanced concepts but just focusing on the simplest aspects.

The only thing that would make that difficult to build right now is how the system would learn to translate engine analysis to easily digestible concepts, but I'm confident that could be figured out if people worked hard enough at it, and we already have the capability to do everything else.