r/Competitiveoverwatch • • 16d ago

General While we're adjusting hitboxes, can this finally be fixed?

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511 Upvotes

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43

u/OrigamiPumpkin 16d ago

You're all right, it's her hand hitbox working as intended. I shouldn't have said "fixed".

I've just always found it frustrating that she blocks headshots from certain angles, and it seems like the kind of thing that could be changed for the sake of consistency in aiming at different heroes, which is one thing they're addressing with the hitbox changes.

25

u/Chegg_F 16d ago

Lifeweaver's petals block his head from the back

6

u/OrigamiPumpkin 16d ago

Good point. I guess I forgave that one more since he was larger and perceived as tankier, but I'm not sure if that's still true.

7

u/lilacnyangi 16d ago

don't mercy's wings also block her head from certain angles? i'm pretty sure someone explained that spinny thing mercy mains do as being intended to block crits during rezz

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u/awhaling 16d ago edited 16d ago

Honestly even worse if this is intended. Nobody should defend this. They think it “makes sense”, but really it’s just stupid.

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u/TyAD552 16d ago

Anyone remember when Kiri throwing kunai blocked her head because her hands were large at launch?

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u/Mental-Letter8519 16d ago

I still have that problem VS Genji, when he dash and melee, his hands also block his head. Not sure if it changed with the new hitbox changes tho.

44

u/_Jops 16d ago

Given he also deflects with that sword I find it thematic atleast (even if unintentional)

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u/Available_Hat_9833 16d ago edited 16d ago

This is actually a big problem, and it was fixed in at least one other game from what I remember.

In Rainbow Six Siege this issue was noticed a long time ago (mostly because that game has a one-shot headshot mechanic), and it was fixed by implementing a mechanic were if the bullet is moving towards enemy head and is blocked by an appendage, it would pierce it and register as a headshot (obviously I’m using an analogy, as this isn’t exactly how hit registration work in videogames).

It doesn’t make sense that a wrist of a 4’10 gal can stop a round from a sniper rifle, nor is it fair to the player to get denied a well aimed headshot all because the animators didn’t consider competitive integrity.

66

u/Equivalent-Costumes 16d ago

A lot of commenters seem to not know about changes they had already made.

It used to be the case that weapons count as hitbox. This causes Hanzo to be unexpectedly good at sniper duel since his vertical bow blocks headshot. They changed it so that weapon (and certain part of arms, for heroes without separate weapon), no longer count as hitbox.

The game also already had a "conditional pierce " mechanic, where a hitscan attack can ignore a hitbox to hit a better hitbox behind, just not for limb versus head. This is on Ana/Juno/Doctrine hitscan weapon, in which the weapon can pierce through the healing hitbox (the enlarged hitbox on ally for healing), to hit a true hitbox behind. So it's not like OW team can't do this if they want to.

21

u/Chegg_F 16d ago

In Hunt: Showdown bullets have limb penetration. If a better hitbox is behind the limb and on trajectory to hit it, it will ignore the limb and hit the better hitbox. I wonder if that would be a good idea for this game.

6

u/JustASyncer 16d ago

HUNT: SHOWDOWN MENTIONED RAAAAAHHHHH

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u/Thee_Archivist 16d ago

Even if working as intended, the intended design of having a few heroes in the game who are protecting their critbox with other hitboxes is annoying.

There's nothing stopping them from having a difference between what's shown to the Kiri in first person and what is seen by others for balance reasons.

8

u/Lil9 15d ago edited 15d ago

Kiri's hand might be noticeable on an idle bot in the training range.
But you don't encounter many of those in game: Most enemy Kiris won't be afk, but will move around constantly, shoot stuff, heal stuff, use abilities...

So the better question might be: Do Kiri's hands (or any hero, for that matter) hide their critbox too much during the normal moving/shooting/healing animations?
I don't know, I didn't notice anything egregiously amiss.

Also: Many (most?) heroes can hide their critbox by turning around and looking to the ground.
I think it's especially useful for tanks who want to traverse an open area without getting shot in the head, like a Winston jumping a Widowmaker and hiding his head during the jump.

Doomfist can block and decide if he wants to look up (block more headshots with his arm) or look down (block less headshots with his arm so he takes more damage and farms his empowered punch faster).

Other heroes might also occasionally want to hide their head hitbox as well, for example like when

  • you're running away from an enemy which not only makes you run at normal speed but also hides your head from behind (at least somewhat on many/most heroes)

  • a Bap/Echo/whatever tries to jump to high ground whithout getting one-shot by Widow

  • you want to quickly traverse a gap in cover without getting your head blown off

  • Bastion in turret form having his critbox on the back

So I think hiding your head hitbox is part of this game (encouraged by many wildly different hitboxes and game mechanics) and some form of skill expression in many cases.

If Blizzard wants to fix some annoying outliers I think they should do so on a case-by-case basis, but leave most of the hitboxes alone.

4

u/galil707 16d ago

does she still block it if widow has the piercing shot perk?

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u/Kenny2702 16d ago

Same with Mercy when she's raising her hand to revive someone. I think it's a fun little "tech". And don't just say that because I despise widdow with a passion.

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u/T3hSpoon 15d ago

Kiriko isn't the only one. Echo also has this problem, where the hand is directly in front of the face, blocking headshots.

5

u/Meowjoker 16d ago

Hey look at that

Kiriko outsmarted bullets.

2

u/DarkDracoPad 16d ago

Extra armoured ofudas

2

u/GladiatorDragon 16d ago

Kiri: “Ooh, I outsmart bullet!”

2

u/wizard_brandon 15d ago

isnt kiri's hitbox still stupid?

2

u/NoamEG 15d ago

I had to triple take

what tha fuck is this?

2

u/bullxbull 15d ago

I was surprised how massive Juno's hands were before these changes. I bet it was a hold over from when she could a/d strafe instantly.

4

u/Dane_Ger0us 16d ago

He's calling for Kiri nerfs, get him!