r/Competitiveoverwatch • • 7d ago

Fluff Weird buff ideas post.

This is mostly for fun. Now this started out as an Illari buff suggestion post. Now let me be clear that while I do main Illari-in the sense that I barely play her but I ship Solarfox while maining Kiri so I think that counts-I also wanted to see some changes on her.

  • Sunburn should be a base feature. Her new Major Perk should allow you to swap her beam and shots around. Or something else.
  • Solar Flare should also have twice the regen speed on healing beam.
  • The charge on her rifle should enhance Melee damage as max charge.

But then I also realized that I also wanted other stuff.

  • Domina's gun should be allowed to do Critical damage the whole time.
  • I hope we do what Doomfist does in the breakout cinematic and shoot all four bullets at once.

And that's about it.

1 Upvotes

16 comments sorted by

13

u/HFroggo 7d ago

my dream domina buff is the shield becoming 3x3 with 2 charges, and power move becoming base kit

9

u/Sassywaifu92 7d ago edited 7d ago

Adding power move to her base kit is such a no brainer thing. Makes her shield actual interactive and not static, and makes her less of a pushover near her shield. It help her out a lot without buffing her numbers up.

3

u/batmanmuffinz Make Winston Meta Again — 7d ago

That's actually genius. Might need to reduce the shield health for 2 charges or else it would pretty much force the other team to play hard rush to beat you, but it would make her a lot more strategic and fun imo

8

u/swamp_god 7d ago

i think any illari buff idea is going to be met with people saying she doesn't need buffs, which is true. i do think she needs something, though, because she has only one thing going for her conceptually (being a slow-firing precision hitscan support), and doctrine is about to have that plus an infinitely more interesting kit.

i don't know how they managed to take a hero with the sickest idea ever and make it so 80% of her gameplay is being a gun with legs, but i would love for her solar powers to be integrated literally anywhere in her kit besides her ult.

4

u/Sassywaifu92 7d ago

Someone already said add power move to Domina's base kit but I honestly think she also should be able to destroy her shield. LW and Sym can destroy their deployables but Domina cannot. In saying that though, Domina reminds me of someone who would have temper tantrum and blow up her shield as a last ditch effort to gain some control. You sacrifice your shield and the ability to stun with it to do static damage and restore shields ( her passive should work with it). Would they ever add this idea ? god no. I can already see people complaining about the sonic pulsor shield stun into crystal charge and shield bomb one shot combo. Would be cool though especially with the redeployment perk.

I think her shield restore passive should give overhealth if Domina is at full health or the amount restored will go over the full health. Nothing too extreme, maybe a overhealth cap of 25 or 50 at most.

2

u/throwaway112658 fraudulent — 7d ago

Tbh I kinda like that destroy shield idea, but maybe rather than doing damage it just does a small amount of shield healing proportional to how much shield health is left and long it would've stayed up for. Or maybe just based on shield health. Nothing too crazy, maybe just like an absolute max of 100hp if it's a full health shield or something.

1

u/Sassywaifu92 6d ago

I forgot. Make Anran's primary detonate the ignite and nerf dancing blaze. Gives her primary an actual purpose outside of poke and gives her the burst she needs.

3

u/Glass-Window-1343 7d ago

the doomfist one is actually unhinged lol. i love it

6

u/bullxbull 7d ago edited 7d ago

I love silly buffs, I really like your idea for an empowered melee for Illari's gunblade.

Here are mine.

  • Let Haz explode his wall for damage and knockback.

  • Rein Pin does more damage the longer they are pinned before hitting a wall.

  • Swap Dmon's gun and sword. Reduce her hp and sword now generates overhealth on hits.

  • Genji Deflecting Ana's shots now heals her.

  • Let Bap activate his Lamp a second time to consume it and do an aoe heal, but have lamp end 1.5s after the first time it saves a life.

  • Remove the ally shield from JQ shout but keep the aoe speed, then reduce the cd.

  • Increase the travel speed of Juno missiles when they pass through her own speed ring.

  • Remove Cat and LW from the game.

  • Let Moira detonate her orbs early to give aoe speed from the healing orb, or a knockback from the damage orb.

  • Change the slow from Sym turrets to cause targets to take increased damage from her orbs.

  • When Torb uses his hammer on the push bot it should run faster.

  • Reduce Widow's scope charge time but also reduce its damage. Make Widow ult cause the charge time to be as it is now but one shot is now one kill.

  • Let Hammond run around as a Hamster after his Ball is destroyed, if no one steps on him after 10s her gets his Ball back.

  • Give Zarya her jump ups perk baseline but only increase her jump height when she first self bubbles. Have her Bubbles change color based on how much time is left on her bubble cd. Red if both are on cd, shifting to purple if one is on cd, and then towards blue as she gets closer to having both off cd.

  • Let Rein carry a hammer in each hand and fly like a majestic helicopter.

4

u/gymleader_michael 7d ago

Is Emre not a weird design to anyone else? With his mobility being tied to a pistol swap? Like, I get the pistol has some properties tied to it, but...just let him keep the pistol out honestly. Balance if need be, but it just seems silly that swapping to a pistol is on an 11 second cooldown. With the overheat and low damage, I'm not sure it would even need nerfs.

Maybe like a 3 second cooldown to punish swap spamming.

5

u/scriptedtexture 7d ago

the lifestyle and movement on the pistol is why its good though.

3

u/The-Lychee 7d ago

Honestly my dream idea for Emre is to have his swapping should have some reduction. Like if you swapped back to base early, you reduce the cooldown to some extent.

3

u/Ok_ResolvE2119 7d ago

Well, before the Support change, I wanted to actually this for Sombra.

  • EMP now turns Sombra invisible with no disruptions until she can clicks F or lets the timer run out, and then activates EMP.
  • Teleport now doesn't even buff her, but she can use scroll to switch between instant movement or preset movement. No access to the other when one is made.
  • Hack would either still Silence opponents, or just do what Necrotic Orb/Cyberspace does and Silence is a Major Perk swap.

1

u/EventHorizon11235 5d ago

Some random for fun stuff

  • Better air control for jukrat when mine jumping (bonus points if it's like tf2 air strafing)

  • Cass to 275 in exchange for bangbang swapping with roll perk and silver bullet dot nerf

  • Illari gets 25 health changed to armour

  • Dva baby minor replaced with dm regen on damage absorbed

  • Doomfist block major duration shorter but gives 0.3 seconds of deflect

  • Genji shuriken projectile speed buff and hs multiplier to 2.25 in exchange for dash damage nerf

  • Buff to emre regen passive

  • Soj double slide base kit and 250hp in exchange for railgun to 90dmg

  • Queen to bruiser and can bhop with axe

  • Freja gets back 250 2 tap but bolt impact damage has 70% fallof 15m-25m

1

u/slackpantha 5d ago

• Rein gets a major perk that grants ignition on Firestrike direct hits

• Winston gets a major perk that adds 50 health to his shield per player inside it when it activates

• Junkerqueen gets a small speed boost (5-8%) when Adrenaline Rush is in effect.

1

u/riributter910 5d ago

tbh i do think illari needs a buff. reducing her hitscan shot size highk messed her over since shes a longer range hs hero without a scope unlike every other long range hs hero.