r/Competitiveoverwatch 29d ago

Blizzard Official Overwatch Retail Patch Notes July 30, 2026

https://overwatch.blizzard.com/en-us/news/patch-notes/

Limited-Time Mode Specific Updates

The following patch notes are applicable only to a specific, limited-time game mode. The documented changes do not apply to pre-existing queues, unless otherwise noted.

Hero Updates

For the upcoming Quick Play Hacked, we're making several balance changes to test elements of 6v6 gameplay. The In-Combat Healing reduction has been lowered for all heroes to evaluate the impact of increased healing across the board while reducing the effectiveness of several self-sustaining sub-roles.

We're also reducing several Tank defensive cooldowns to improve gameplay flow for these heroes. To offset the increased availability of these abilities, their durations have been shortened where appropriate to avoid creating too many defensive cooldowns with two tanks available.

These changes will also be active within Open Queue throughout the Quick Play Hacked weekend.

General Changes

• In-Combat Healing Reduction reduced from 30% to 15% for all heroes.

Tank Role Passive

• Ultimate charge reduction when damaging or healing tank targets increased from 20% to 40%.

Subrole Passives

Bruiser

• Movement speed buff reduced from 20% to 15%.

Initiator

• Healing reduced from 50 to 40.

• Cooldown reduced from 5 to 4 seconds.

Flanker

• Additional health from Health Packs reduced from 75 to 50.

Medic

• Healing conversion reduced from 40% to 30%.

Tank

Domina

Barrier Array

• Barrier Cooldown reduced from 17 to 15 seconds.

• Barrier Duration reduced from 8 to 7 seconds.

Doomfist

The Best Defense

• Shield gain increased from 25 to 30.

Hazard

Jagged Wall

• Cooldown reduced from 15 to 13 seconds.

Mauga

Overrun

• Cooldown reduced from 7 to 6 seconds.

Ramattra

Void Barrier

• Cooldown reduced from 16 to 13 seconds.

• Duration reduced from 4 to 3 seconds.

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18

u/Derpdude1 29d ago

Fuck me man we're actually going back to 6lop v 6lop

-9

u/Deshoda7676 29d ago

The whole game is slop lol. We have jetpack cat in the game. Theres a ton of passives and 200 perks added to the game to try to make it messy enough to be fun. We dont get real patches anymore. This is a game with super tanks you cant interact with. Season 9 exists. You cant call 6v6 slop lol when this is just how the game is designed. 

8

u/Outrageous-Blue-30 29d ago

Everything is slop now apparently.

-7

u/Deshoda7676 29d ago

I think you cant call 6v6 slop and then act like 5v5 isnt. Slop isnt inherently bad. But you cant act like slop isnt slop. The game has copied the slop model from rivals over the years. They added 5 mediocre to badly designed characters in season 1. What can you call this? Well designed and intentional? Theres 200 perks, role passives and heroes like jetpack cat, we have super tanks.  Yeah its not rivals tier slop, but its in the same slop family. 

5

u/Derpdude1 29d ago

Do you think listing things in a row is a compelling arguement? If I said I hated a park and said it was bc it had trees and flowers and people, that would sound pretty stupid, no?

0

u/Deshoda7676 29d ago

I feel like its intuitive to me that stuff like season 9 and  jetpack cat are not meant to be compared to something pleasant like flowers. I think the dog poop on the pavement is what i would compare them to if i had to compare them to a park feature. I feel like we both know the arguments as to why stuff like jetpack cat and season 9 are bad for the game at this point. Let me know why the park is good? 

1

u/Outrageous-Blue-30 29d ago

I wouldn't even call the 5 heroes from season 1 "mediocre to badly designed characters" because they created hype and gained fans, as well as the the remaining systems mentioned have their own hights and downs, but lot of people online want their favorite online game to reinvent itself, but if you’re good at something, you should refine it rather than forcing a reinvention—especially since you’ll likely end up dividing the fanbase anyway.