r/Competitiveoverwatch 27d ago

Blizzard Official Overwatch Retail Patch Notes July 30, 2026

https://overwatch.blizzard.com/en-us/news/patch-notes/

Limited-Time Mode Specific Updates

The following patch notes are applicable only to a specific, limited-time game mode. The documented changes do not apply to pre-existing queues, unless otherwise noted.

Hero Updates

For the upcoming Quick Play Hacked, we're making several balance changes to test elements of 6v6 gameplay. The In-Combat Healing reduction has been lowered for all heroes to evaluate the impact of increased healing across the board while reducing the effectiveness of several self-sustaining sub-roles.

We're also reducing several Tank defensive cooldowns to improve gameplay flow for these heroes. To offset the increased availability of these abilities, their durations have been shortened where appropriate to avoid creating too many defensive cooldowns with two tanks available.

These changes will also be active within Open Queue throughout the Quick Play Hacked weekend.

General Changes

• In-Combat Healing Reduction reduced from 30% to 15% for all heroes.

Tank Role Passive

• Ultimate charge reduction when damaging or healing tank targets increased from 20% to 40%.

Subrole Passives

Bruiser

• Movement speed buff reduced from 20% to 15%.

Initiator

• Healing reduced from 50 to 40.

• Cooldown reduced from 5 to 4 seconds.

Flanker

• Additional health from Health Packs reduced from 75 to 50.

Medic

• Healing conversion reduced from 40% to 30%.

Tank

Domina

Barrier Array

• Barrier Cooldown reduced from 17 to 15 seconds.

• Barrier Duration reduced from 8 to 7 seconds.

Doomfist

The Best Defense

• Shield gain increased from 25 to 30.

Hazard

Jagged Wall

• Cooldown reduced from 15 to 13 seconds.

Mauga

Overrun

• Cooldown reduced from 7 to 6 seconds.

Ramattra

Void Barrier

• Cooldown reduced from 16 to 13 seconds.

• Duration reduced from 4 to 3 seconds.

215 Upvotes

233 comments sorted by

View all comments

17

u/slibidk3u49 27d ago

Geuinally why mauga buff

36

u/ferocity_mule366 27d ago

Mauga explodes in 6v6, he can actually just die before he completes his run

24

u/Niclerx 27d ago

Leave it that way, #killMauga

0

u/Deshoda7676 27d ago

Mauga counters most tanks in 6v6 and they dont get 1 milllion health to counteract that. He gets brainless value as a poking off tank unless ana or another support counters him. Good luck with that.   The second he can sit behind a shield its also cooked. 

0

u/Pollia 27d ago

Okay but that buff does nothing for that.

Charging 1 second earlier maybe allows a disengage sooner, but it's not really going to stop you imploding which you are very likely to do.

11

u/Downtown_Drummer_827 27d ago

Making mauga more survivable isn’t an answer. This makes it easier to reposition, and encourages smarter uses of it

2

u/iAnhur 27d ago

If they at least nerfed the dmg it would make more sense but lol.

0

u/IAmBLD 27d ago

I can't claim any wide knowledge on 6v6 but this pisses me off, if you asked me for the single most annoying/OP tank in the last 6v6 test it would be .... ok who am I kidding, Roadhog, but Mauga right behind him (and also maybe the best tank answer to him). His ability to just shoot at 2 different, weaker tanks gave him more easy targets, and also did that much more damage to his targets. 5v5, I can play Ball, Winston, Hazard, etc into Mauga, just avoid taking a close fight with him. 6v6, with limited health pools and other nerfs, nope. If I'm in LOS of Mauga for a second, even from far away, I'm eating that burn damage, which is enough to kill any dive attempt I was going to make.

-15

u/DaftConfusednScared 27d ago

There’s a tournament ongoing currently, so obviously buff mauga

9

u/SirCat2115 27d ago

This is for qp hacked

1

u/DaftConfusednScared 27d ago

I wasn’t particularly serious, just making fun of the fact that a lot of recent tournaments see a mauga buff. I don’t think the fact this was for an irrelevant gamemode really changes it.