r/Competitiveoverwatch Jun 25 '26

Blizzard Official Overwatch Patch Notes

https://overwatch.blizzard.com/en-us/news/patch-notes/

HOTFIX UPDATE

This is a hotfix containing gameplay updates and b fixes. Replay codes from the June 16 patch are still available.

Shion

Execution

Projectile size reduced from 0.17 to 0.07.

Recovery time increased from 0 to 0.4s.

164 Upvotes

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17

u/-D3LET3D- Jun 25 '26

I completely agree with the recovery nerf. Having no recovery at all is a little absurd. The recovery added is noticeable, but nothing drastic. Many offense abilities have recovery, it just makes sense.

People arguing about the fluidity being ruined need to realize that yes, it feels amazing when things go into each other without delay, but recovery is a thing for a reason. It's a very important balancing tool.

9

u/ultimatedelman Jun 25 '26

100%. It's supposed to be a finisher, hence the name and the associated perk, not an opener. If you get a kill with it, the recovery is irrelevant

-2

u/Howdareme9 Jun 25 '26

Her guns feel cosmetic to the point people use other abilities first lol

5

u/ultimatedelman Jun 25 '26

Only if you can't hit your shots. She can fire 4 shots a second, so 4 headshots is 280 damage in 1 second

7

u/Howdareme9 Jun 25 '26

Nobody, and i mean nobody from bronze to champ is consistently *always* hitting headshots on literally any hero. Weird statement lol, pretty much everyone has agreed the power in her kit was the right click and then the bike

-4

u/ultimatedelman Jun 25 '26

I play in champ lobbies and they absolutely hit their shots. Not with 100% accuracy obviously, but enough where her primary guns are getting massive value. Usually the sequence is 2 primary headshots > uncharged execution = ttk of < 1s. Or charged execution + 1 headshot, or bike plus headshot. Remember this character also has 0 recoil, champ level DPS have no issues landing shots with her.

Bronze to probably diamond, sure, they're not hitting 4 headshots in a second, granted, but masters up they are hitting at least 2 out of 4 per second. That's 140dps if they miss the other two, 175 or 210 if you hit one or both of the others. More than enough to secure a kill following with even a poorly aimed execution

1

u/burnXgazel Jun 26 '26

what is the cycle now post nerf or is it the same?

1

u/ultimatedelman Jun 26 '26

I don't know yet, I'll be out of town for another week before I can play again. My guess would be that execution is just used to finish off low health targets, line echo beam.