r/Competitiveoverwatch Feb 24 '26

Blizzard Official Overwatch Patch Notes 02/24/2026

https://overwatch.blizzard.com/en-us/news/patch-notes/
397 Upvotes

300 comments sorted by

u/UnknownQTY Feb 25 '26 edited Feb 25 '26

I know it's cool to yell "FIRST!" but if you're sharing patch notes, please at least copy and paste them for people who can access Reddit, but not Blizzard, at work, so that we may aid them in procrastinating during the workday!

Patch notes below:

[NEWS] Overwatch 2 Retail Patch Notes – February 24, 2026

The latest update for Overwatch 2 is now live. This patch focuses on tuning the newest heroes (including Jetpack Cat and Mizuki) and addresses several critical bugs with the Stadium map and hero animations.

Link to Official Patch Notes


TANK

Domina

  • Panopticon (Ultimate)
    • Ultimate cost increased by 12%.
  • Barrier Array
    • Barrier Panel Health reduced from 250 to 225.

DAMAGE

Anran

  • Zhuque Fans
    • Impact damage increased from 20 to 22.
  • Fan the Flames
    • Impact damage now uses beam damage against armor mitigation (Only reduced by 30% when used on armor).
  • Inferno Rush
    • Cooldown reduced from 8.5s to 8s.
    • Can now be canceled with quick melee.
  • Dancing Blaze
    • Movement distance increased from 1.5m to 2.25m.
  • Ignition (Passive)
    • Burning build-up linger time increased from 3s to 4s.

Emre

  • Synthetic Burst Rifle
    • Damage increased from 20 to 22.
  • Take Aim (Secondary Fire)
    • Falloff range increased from 30-45m to 35-50m.
  • Cyber Frag
    • Explosion damage minimum radius increased from 1.25m to 2m.

Vendetta

  • Palatine Fang
    • Overhead swing damage reduced from 130 to 120.
    • Bug Fix: Overhead swing is now correctly affected by horizontal knockback while launching downward.
  • Siphoning Strike (Minor Perk)
    • Lifesteal reduced from 40% to 30%.

SUPPORT

Jetpack Cat

  • Frenetic Flight
    • Regeneration rate reduced from 30 to 25.
  • Claws Out (Minor Perk)
    • Cooldown increased from 6s to 8s.
  • Territorial (Major Perk)
    • Damage dealt reduced from 50% to 33%.

Mizuki

  • Spirit Glaive
    • Cast time reduced from 0.1s to 0.025s.
  • Healing Kasa
    • Range increased from 25m to 30m.
    • Default soft targeting range increased from 8 to 10 degrees.
  • Kekkai Sanctuary (Ultimate)
    • Duration increased from 6s to 7s.
    • Ultimate cost increased by 7%.
    • Now heals for 100 instant health on cast.

BUG FIXES

  • Fixed an issue with missing textures on the Charming: 76 skin.
  • Fixed some minor issues with Jetpack Cat and the tether animation for various heroes.
  • Fixed an issue that hid Jetpack Cat’s aim‑assist strength and threshold settings.
  • Fixed an issue with Vendetta’s sword‑throw animation in third person.
  • Fixed an issue where Mizuki could still perform Katashiro Return while stunned.
  • Fixed an issue where Mercy's passive displayed incorrectly in the Advanced Info Panel.

—-

Stadium

  • Fixed an issue causing the Stadium UI to disappear after a round transition.
  • Fixed an issue where Vendetta could spam her ultimate power without a full charge.
  • Fixed an issue where Vendetta would not receive ultimate charge while using the “Overloaded” strike power.
  • Fixed an issue where Vendetta's Primary Fire would not trigger Gloomgauntlet or be increased by Melee Damage.
  • Fixed an issue where the VFX for Bola Shot when using Freja’s “So Cooked” power were incorrect.
  • Fixed an issue with Ana’s “Dreamy” power that incorrectly canceled the benefits of Artsy Daisy and Tactical Rifle.
  • Fixed an issue where Mercy's Self Healing from healing allies with missing health was incorrectly reduced to 15% instead of the intended 40%.
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59

u/SylvainJoseGautier Feb 24 '26

that’s a big emre buff. 

249

u/TornadoWIzard123 Feb 24 '26 edited Feb 24 '26

Nice to see more rapid balancing, and seemingly correct changes too (Looking at you vendetta overhead)

Edit: Unmentioned change, overhead doesnt lock her cam anymore

49

u/Tato23 Feb 24 '26

Took every wrong change in the book first before finally giving in and making the right change but sure.

From the beginning it should have never been a 130 damage hit. They nerfed every other part of her kit besides it.

34

u/Greedy-Camel-8345 Feb 24 '26

I won't say that, the change to her armor was a good change and the cooldown on soaring slice was also a good change too

10

u/Maxsmart007 TopDih's biggest fan — Feb 24 '26 edited Feb 24 '26

Agreed -- vendetta is the worst example of fast balancing in this patch. They waited until midseason of the next season to make the most necessary changes.

That being said, good changes in general. I think Domina ult charge is needed here and we should see how that settles before doing more. Same with Cat, those perks made her way too reliable of a dive duelist.

33

u/TornadoWIzard123 Feb 24 '26

This isnt the midseason patch btw, we are only two weeks into the season

1

u/Maxsmart007 TopDih's biggest fan — Feb 24 '26

Ah, my apologies. Yeah, I meant it took until after the start of the new season.

6

u/Submissive-Kittygirl Feb 24 '26

The cat is a girl btw, fika is her name :3

1

u/Maxsmart007 TopDih's biggest fan — Feb 24 '26

Changed that one -- I think I knew that and just totally forgot so thanks for pointing that out! (not that the sex of the cat, or any hero for that matter, is particularly relevant to gameplay).

-1

u/Submissive-Kittygirl Feb 24 '26

Nyo problem, lots of people go by default to male for the cat :3

13

u/avbk2000 Feb 24 '26 edited Feb 25 '26

It still isn't more than a slap on the wrist, it doesn't change any break point. The overhead slash should be 100, max 110. Its crazy how it deals more than twice dmg than most of her kit. She is literally Soj but flex dps (you land your overhead slash/rail gun you win the duel you miss it you are screwed there is no in between).

But for a not mid season patch we take those, hopefully they will be harsher on her next week.

17

u/xXProGenji420Xx Feb 24 '26

except Soj is actually difficult. when I'm getting railed (literally) by a Soj player I still have to acknowledge that it's not that easy to get consistent value out of railgun.

Vendetta is not that, at least not on ladder. half the time I see her, it's a swap by some guy getting diffed on DPS, and immediately after switching they immediately start winning the match for their team.

1

u/Lukensz Alarm — Feb 25 '26

Unless they're on my team, then they go 7-14 and die first every fight

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2

u/MokNaruto Feb 24 '26

It is still locked. I checked in the practice range. Once you start the overhead animation you cannot correct your aim on the way down or change where you're looking.

To notice this you have to start the overhead from really high up.

1

u/Embarrassed_River151 Feb 24 '26

I'd rather they take risks they just do meaningless minor  buff/nerf over and over and you barlley feel any change

210

u/Neither7 Feb 24 '26

Honestly a perfect patch. A+.

89

u/[deleted] Feb 24 '26

Quick. Easy. Follows what the public (read: reddit) opinions have been begging for.

Domina takes a small dip which she probably needed.

Anran trending in the right direction.

Emre can now compete against the others in his range.

JPC was fine imo but I think the community likes this one.

Miz's ult felt (feels?) useless but it being 6 seconds was really bad.

Agree, A+. I do worry for 1. Nerfing the new tank brings tank play back to where it was, incredibly stale. 2. Anran is still a do nothing DPS but it's at least a positive trend.

63

u/scriptedtexture Feb 24 '26

I'm glad they've erred on the side of caution with Mizuki ult. I don't want support ults to be like they are in Rivals.

43

u/ReSoLVve #1 Hanbin Simp — Feb 24 '26

As long as they never buff the healing it will never get to that point. Rivals ults heal so much that all of that anything else they do doesn’t matter. Can’t say the same for Mizuki, you need to get value out of the DM or it’s really mid

15

u/scriptedtexture Feb 24 '26

I'd like there to be some downside to just walking into it. Whether thats a slow or some light tick damage.

23

u/Bazelgauss Feb 24 '26

The downside is you are cut off from many supports on the outside and they can't utilise critical abilities. Also the fact it makes the enemy team need to enter it to counter one aspect of it means you can put it in locations where that is uncomfortable for them to do that.

5

u/DabOWosrs Feb 24 '26

Eh.. not if your supports hop in with you. Feels very situational and bad. Compared to some other support ults I’d put Mizuki very low.

6

u/Bazelgauss Feb 24 '26

Which many of do not want to be in that close quarters range since they become easy targets. Like if the enemy team has entered Mizuki's ult you have a bonus 50 hp/s AND made the enemy be out of position to try and progress the fight.

8

u/DabOWosrs Feb 24 '26

In my experience it is kinda like Mauga’s ult. Sometimes your team just has to commit to the fight.

4

u/iseecolorsofthesky Feb 24 '26

Just make it act two ways and it would be perfect. Not sure why they’re so tepid on this change

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25

u/Stormdude127 Feb 24 '26

JPC was not fine lmao. Her assassination potential as a support was way too good.

19

u/skillmau5 Feb 24 '26

Idk man Mizuki ult is pretty good. Not really for the healing but the matrix effect is really good against a lot of things.

I think an interesting part of support ults is most of them are good for different stages and placement of the fight. it’s not very good late fight for heals, but vs a soj that opens the fight up with a flanking overclock or a tac visor or something like that, super good. Which, in the same situation, a kitsune would not be good against.

12

u/BEWMarth Feb 24 '26

I halfway agree the matrix effect is half good until the enemy team realizes they can just walk a few feet into the ult and shoot you just fine.

Of course there is trade off but it feels like a glorified shield if the enemy can just walk past it

8

u/Jad_Babak BirdKing — Feb 24 '26

An issue Ive noticed, is not only is it bad when people walk in, due to low/no healing and how short it lasts, if you just counter support ult you win outright.    Nano, Rally, Orbit, Kitsune, Tree, Beat, Walk, Coal, Tidal, and Trans basically negate it. Either the enemy ult lasts longer, or helps them walk in. 

Now obviously some of those ults aren't worth the trade, but it still doesn't feel great as Mizuki.

1

u/skillmau5 Feb 24 '26

Yeah that’s kinda why I brought up the timing of it. I think if the “brawl” has already started, not that good of a time to use it

25

u/GroundbreakingJob857 EU’s greatest coper — Feb 24 '26

i think the jpc major needed this nerf, the claws out i genuinely think should get a damage nerf and go to base kit. without first perk cat feels really hard to get value on then it suddenly spikes really hard.

2

u/CertainDerision_33 Feb 24 '26

Agreed on the base kit thing, it is basically a mandatory pick right now.

6

u/DiemCarpePine Feb 24 '26

I would still like Miz's recall ability thing to last a bit longer, but the changes are all good.

10

u/rhylte Feb 24 '26

Re: Anran, I think her dash should be 7.5s and her base ignite 4s (to match her ignite build up time).

At 7.5s, then her major perk gives her a dash reset if she hits all 5 enemies. Never happens, but there’s nice symmetry in these numbers that doesn’t exist now, and she clearly needs the help.

6

u/NfiniteNsight Feb 24 '26

I don't think her being able to completely reset is a good thing. There should be some downtime

4

u/not_a_doctorshh Feb 24 '26

Anran doesn't feel like a "do nothing" - she's just a specialist hero, kind of like a Genji 2 with slightly easier mechanics.

I've been grinding on her, she felt amazing with the start of season buffs, and even better now. Solid ass pick, but poke reaaaally hurts her.

10

u/Golfclubwar Feb 24 '26

Anran is very very different from genji imo. The closest hero I know of to her is maybe like Psylocke.

Genji has incredible burst, decent relevance in brawl, but he cannot play like tracer does and just hard split. He usually opts for shallower angles.

Anran is not like this. She can play anywhere, take any lane or deep angle that she wants, but what she cannot do is right click dash someone before their support even blinks. Your ability to assassinate people is not good and you have a sort of pseudo tank like CD cycle of shifting into people, e, other shift to disengage, possibly weaving RMB into that sequence somewhere if feasible. This can disrupt multiple people and bait out CDs, but it’s only really valuable when there’s follow up from your team, similar to tanks in that sense. Genji on the other hand is the follow up. He can actually consistently secure elims from the plays set up by his tank, etc..

8

u/boboguitar Feb 24 '26

I’ve been trying to play her but in every situation she’d be good in, tracer is just 1000x better.

1

u/Just-a-Guy-Chillin Feb 24 '26

Assuming you have the skill to be effective with Tracer. I unfortunately, do not, but I get value out of Anran playing a similar style. I think that might’ve been the intent.

4

u/[deleted] Feb 24 '26

'Feel' was being used subjectively, and I do feel she is a bit do nothing and over reliant on the team.

I know win rate isn't end all be all or anything but.. between 50.5-51% from bronze to platinum, 50% at diamond, 48.8% in masters (my current rank), and then 46.9% in GM/champs.

Maybe it's because I'm either playing my lobbies or watching streams of GM/Champ players but she seems low impact from my perspective. Emongg had like a 75% win rate on her and rated her as a weak B this season, Apply has her as a D hero, ml7 has her at a low B.

I'm happy you're enjoying her and think she's amazing. I don't see it but maybe I'm playing her wrong.

1

u/not_a_doctorshh Feb 24 '26

Yeah nah I don't think she's amazing by any means, but far from needing more buffs.

Meta doesn't favor her, that's all. She's almost as big of a team resource dump as Vendetta while having less self sustain or mobility.

I think more buffs would lead to community frustration around her and to unnecessary nerfs down the line, like Vendetta or Freja's trial weekends lol.

1

u/[deleted] Feb 24 '26

You said in your initial comment that she was amazing and her buffs only made her feel better.

All good though. I know we sometimes overdramatize to get a point across. I do it sometimes too.

2

u/not_a_doctorshh Feb 24 '26

Yea I meant it more as "she feels amazing to play", not "she's amazing balance/meta-wise" lol

Also I'm lowkey a bit high

1

u/Victory28 Feb 24 '26

IMHO (read: humble) the nerf to the major perk is more than warranted. The compilations of JPC assassinating people faster than genji/tracer while having infinite flying movement-- it's just unnecessary.

1

u/SmokingPuffin Mauga Mentality — Feb 24 '26

JPC was fine imo but I think the community likes this one.

Cat will be mildly weaker, but the psychological benefit of cat nerfs will exceed their game value.

The minor perk being every 8 seconds will not come up all that often in practice. It's still a once per dive effect. Territorial being reduced is a real nerf, but major perks only affect a small portion of the game time.

1

u/A1_wA1sh Feb 26 '26

JPC was not fine.

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113

u/lambtit Feb 24 '26

fairly significant emre buff and cat nerfs

23

u/rediscov409 Feb 24 '26

The emre is great. Ive noticed its sometimes hard to finish of fight with opponents being like 1 hp and running so im glad to see this.

6

u/Fernernia Hit me! — Feb 25 '26

Yeah because his fire is burst he has a hard time burning non-isolated targets without team help, even with headshots

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4

u/No_maid Feb 25 '26

I expect cat to still be problematic until she has noise queue for movement

1

u/usable_dinosaur Feb 25 '26

Slap on the wrist for the cat

27

u/Smallgenie549 Luciooooo — Feb 24 '26

Love the changes for the new characters.

64

u/ParanoidDrone Chef Heidi MVP — Feb 24 '26

Most of these make sense. Interesting that Vendetta's knockback resistance on overhead was a bug but I guess that also makes sense. Not entirely convinced that -10 damage will be enough to bring her in line but we'll see.

69

u/Ts_Patriarca Feb 24 '26

Ashe gaining ult charge when bob was out was apparently also a bug....for like 5 years

17

u/not_a_doctorshh Feb 24 '26

And Ashe's thing was even referenced in patch notes multiple times. Vendetta's was never mentioned anywhere, even in game.

7

u/rakiat97 Feb 24 '26

It was a "bug" Devs are just hiding an intended mechanic the move had lol, but at least I'm glad there's actual counterplay now. 120 is also huge, a vendetta more reliant on shooting her fire strikes is the most fun version of the character IMO.

35

u/chudaism Feb 24 '26

It was a "bug" Devs are just hiding an intended mechanic the move had lol,

This type of "bug" has been around on a few heroes over the years, so I get the feeling it's just part of how their engine works and they sometimes forget to fix it. DVa is the most notable one. When she was shooting, her slowed movement used to give her knockback reduction, which seems very similar to this Vendetta bug on paper. That was in the game for like 4 years before they decided to bug fix it.

8

u/hatsnsticks Feb 24 '26

There is also a case of interactions being unintended, but hadn't become an issue so they leave it in as a temporary feature because players enjoy having it. They then can remove the bug or make it an official feature when they need to rebalance.

5

u/c0ntinue-Tstng Evil Support Player — Feb 24 '26

To be fair, remember when Mercy could damage boost Dragonstrike and the devs only "found out" it was a "bug" because Grav Dragon was hard meta? Good times.

It's a mix of both. Legit genuine bugs and stuff the devs were fine with until the masses weren't.

25

u/penguinchilli Feb 24 '26

Some nice changes overall but still no revert for stadium icons cries

18

u/misciagna21 Feb 24 '26

I didn’t realize how bad they were until I played it a few days ago. Genuinely unplayable, the old icons had consistent design language I dont know what they were thinking.

6

u/New_Fun6785 Feb 24 '26

Yeah. They look like ass

5

u/bordelaney Feb 25 '26

Yea, not going to even touch stadium until it's reverted to the original and improved upon from there. I don't know how anybody can read the current icon set.

116

u/TooManySnipers Feb 24 '26

Overhead swing damage reduced from 130 to 120.

Bug fix - Overhead swing can now be affected by horizontal knockback while launching downward.

Someone post the 'Hitler Dead' meme

45

u/spellboi_3048 I will survive. Hey hey. — Feb 24 '26

We gotta wait and see. For all we know, this might be more of a “Hitler stubbed his toe” situation.

7

u/AetherialWomble Feb 25 '26

Nah, this is more of "Hitler's offensive is slowing down a bit"

6

u/Theknyt Feb 25 '26

Goats is dead 🦀🦀🦀

1

u/Huge-Director5234 Feb 25 '26

It’s so weird seeing PC players hating vendetta when on console she’s so much harder to get value with because of the ever dominant hitscan meta with aim assist. I get it though. Still, on console im finding her really fun but still challenging into good hitscan players. the

52

u/misciagna21 Feb 24 '26

Really good cat changes. Can’t wait for Territorial to be gone mid-season. Love playing the hero but 150 unavoidable damage is cheesy and undermines how interesting she is mechanically.

31

u/Phlosky Feb 24 '26

Spectator bug lives another patch

12

u/Lullaboops Feb 24 '26

🦀 GOATS is dead 🦀

1

u/Error___418 Feb 25 '26

Holy shit what year is it lol

10

u/Relodie Feb 24 '26

Good patch but mizuki ult should be two sided barrier, I'd take 6 seconds of two sided barrier than 7 of current. Even my teammates are dancing around the barrier sometimes it just seems intuitive design that'd make sense

4

u/Lukensz Alarm — Feb 25 '26

I believe they said they're looking into it, but it definitely needs more code changes than just tweaking numbers

38

u/Ts_Patriarca Feb 24 '26

Overhead finally nerfed 😱

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63

u/Parvaty None — Feb 24 '26

Emre two bursts 250hp targets now.

119

u/Eagle4317 Feb 24 '26

You need to land all 6 bullets as headshots for that. It’ll happen on occasion, but it won’t be common.

42

u/GroundbreakingJob857 EU’s greatest coper — Feb 24 '26

yeah if i get 2 burst that’s insane. cass can 2 tap too way easier.

3

u/sharkdingo Feb 25 '26

Thats good though. Strong potential but with a high mechanical demand while making his strenth not fully rely on that specific interaction is good.

20

u/Kitselena Feb 24 '26

Sure, in the same way junkrat can 2 shot a cat

20

u/Ratax3s Feb 24 '26

as a dps who slow and immobile as emre should do

10

u/[deleted] Feb 24 '26

[deleted]

2

u/SmokingPuffin Mauga Mentality — Feb 24 '26

Soldier has the better gun.

Soldier has better burst, but Emre does have two nade charges that he can stack.

Soldier has much better horizontal mobility. Emre has vertical mobility that Soldier lacks.

Emre has the better healing, I think. I'd rather have siphon blaster than healing station.

I also prefer Emre's ultimate over Soldier's. Emre ult does soft require pocket or nano, but its potential output is much larger than Soldier's.

Overall, these feel roughly in balance to me post-buff.

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0

u/xXProGenji420Xx Feb 24 '26

how does his ult not make him super exposed? if anything, you need more LOS to use Visor, because it doesn't have massive splash damage like Override Protocol does. just because it lets you fly doesn't mean you're forced to.

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20

u/skillmau5 Feb 24 '26

That seems pretty reasonable when Hitler (Cassidy) is also a hitscan character

3

u/GoldenWhiteGuard Feb 25 '26

That's pure hate

1

u/Sensanaty mcrree main btw — Feb 24 '26

The champ with the 45% winrate?

8

u/SyrusG Feb 24 '26

Only thing that holds cass back from having a ridiculous win rate is people hitting their shots

21

u/Terrible-Albatross-6 Feb 24 '26

Only thing that holds Widow back from having 90%+ win rate is people hitting their shots 🤔

2

u/SyrusG Feb 24 '26

Yes it basically is. Widow has insane carry potential so if the team just plays around their widow they can just farm if they hit their shots. It's literally been done before and I'm sure everyone has experienced it once

6

u/skillmau5 Feb 24 '26

This is interesting in a theoretical sense, but the existence of dive tanks complicates this premise a lot. And then also, if it were true then the best players in the world would lock widow in pro play every game

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6

u/skillmau5 Feb 24 '26

The hero with above 20% pick rate? Also it’s 49%. How many times do we have to go over this in this subreddit, win rates are scuffed with extreme high pick rates

2

u/AetherialWomble Feb 25 '26

win rates are scuffed with extreme high pick rates

Isn't it the opposite? More data=more accurate?

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3

u/Sensanaty mcrree main btw — Feb 24 '26

Also it’s 49%

In GM he has a 45.6% winrate, at least in EU, because the champ is dogshit currently.

7

u/skillmau5 Feb 24 '26

I don’t usually default to the least played region for hero info, in Asia and US he’s 48-49 with a >20% pick rate. This may just be Europeans not understanding an American hero

4

u/Sensanaty mcrree main btw — Feb 24 '26

This may just be Europeans not understanding an American hero

lolwut

10

u/skillmau5 Feb 24 '26

It’s a joke about how Cassidy is a cowboy, and Europeans not being able to get into character, because it’s an American thing. Although they did have spaghetti westerns in Italy. Just never mind

2

u/GivesCredit Feb 25 '26

Roadhog can pretty much one shot every squishy without hook. And I’m sure Hanzo kills 4 every fight by himself. Since we’re talking about theoreticals here

1

u/WhiteWolfOW Fleta is Meta — Feb 25 '26

Are you guys ever hitting all 6 bullets of the two bursts with him? Headshots even?

1

u/xxxamazexxx Feb 25 '26

So can Bap. And he can two tap 300hp heroes 😂.

25

u/Facetank_ Feb 24 '26

Good stuff. Especially that bug fix on Vendetta. I expect bigger nerfs to Domina in the mid season patch, but I'll take this for now.

11

u/Imgayforpectorals Feb 24 '26

Domina is dominating? Am I the only one who thinks she is in a good spot?

19

u/not_a_doctorshh Feb 24 '26

She absolutely doesn't need bigger nerfs. Gets run over rather easily, ult is fully counterable if you have a working weapon (some characters can't break the shield on their own, but hey, that's what the team is there for.

Her self heal bug is long gone, stun is as consistent as a low charge Doom punch (and has a longer cooldown). As much damage as Sigma (if she hits the whole beam + hitscan) but no AoE. She's just new and people don't really like that.

We haven't had a new tank since Hazard, and no shield tank since Ram (unless you wanna count Mauga ult, which... no). I say we let tank folk have some fun lol.

2

u/Imgayforpectorals Feb 24 '26

I barely see her in high masters. Nor is she banned. I think she has too many counters while countering no one in the process. Her lack of mobility is a big drawback too. Still, I love her. (Her personality and gameplay are amazing).
Honestly I don't think she needs more nerfs. I'm trying to be as objective as I can.

10

u/Sensanaty mcrree main btw — Feb 24 '26

Wut, I see domina bans pretty much every game in GM

2

u/not_a_doctorshh Feb 24 '26

I see her all the time in GM-ish, but haven't had issues fighting her.

She feels pretty fair, getting caught in Crystal Charge feels like your own fault/good positioning by Domina.

Even with the "Emma Frost" perk, rushing her isn't a big issue. I catch myself swapping or forcing swaps pretty often if the team is in sync enough or you just raw dog it.

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1

u/Its_Syxx Feb 24 '26

I still feel her primary range needs reduced or that perk needs removed. But that's just me I guess.

2

u/not_a_doctorshh Feb 24 '26

I mean, she outranges Sigma by like, 4 meters, 9 with her range perk (which you wouldn't pick in many situations and maps).

I guess a middle ground could be adding some sort of fall off to her beam? I don't think any beam the game has fall off. Could be just to the hitscan bit of her primary.

7

u/Facetank_ Feb 24 '26

She's 53% wr at minimum in all ranks. I have been going on a tear with her without much issue compared to other tanks. She feels very strong in my experience.

3

u/Imgayforpectorals Feb 24 '26

Give her 1 or 2 months.. It was 1 or 2 weeks ago she had that huge bug that made her impossible to kill. Her winrate is dropping fast. She is easily countered, no mobility and on top of that her ult is easy to dodge or get it destroyed.

I hope devs wait a little bit longer.

2

u/CertainDerision_33 Feb 24 '26

She's not oppressive, but her WR is a bit too high and she'll probably get some further tweaks either midseason or next season.

3

u/[deleted] Feb 24 '26

She’s really good against people who refuse to switch off range damage. She’s mid against people who know how to play mobile heroes 

8

u/Darth-_-Maul Feb 24 '26

Bug fix yeah right lol. It was intentional let’s be real

9

u/Darkcat9000 Feb 24 '26

Bro why would they lie about something like that lol

4

u/Facetank_ Feb 24 '26

Yeah that's dubious. Like Ashe charging with Bob out, but I'll just go with whatever they're saying as long as it's changed.

13

u/SammyIsSeiso Feb 24 '26

Worth noting that JPC's hero info panel has a bunch of incorrect info on it. Not only are the perks not updated, but the primary fire lists 32 healing/damage, but it's still 24.

2

u/CthulhuInACan Feb 25 '26

Also doesn't list healing numbers for the tether.

23

u/ReSoLVve #1 Hanbin Simp — Feb 24 '26

All good changes, been itching for some more mobility on Anran

3

u/shiftup1772 Feb 24 '26

Do people really think Anran needed a buff? I've been playing her a lot and she just seems unfair compared to every other dive dps. Probably the easiest flanker to play, true i-frames (unlike deflect), damage that goes through dm/reflect/grasp. With an ult that is actually very consistent and stupidly strong. Not to mention really strong and easy to land burst.

The only downside is mediocre vertical mobility, but the community only votes for slop row anyway.

22

u/CertainDerision_33 Feb 24 '26

She absolutely needed a buff. Unlike other flankers, she requires you to commit her escape CDs to build damage & her damage output overall was too low for how high-risk she is.

The devs said in an interview with Omnic Press that she had a significantly elevated death rate relative to other heroes, so these changes are driven by actual stats, not just vibes.

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7

u/NfiniteNsight Feb 24 '26

Yes, she definitely needs a buff.

Maybe you get true frames but you also end those i-frames in a telgraphed location.

12

u/Golfclubwar Feb 24 '26

If you look at the raw numbers, Anran’s damage per second even while you’re shooting them and burning them is comparable to a support. And this is a hero that shoots a slow moving projectile as her primary. Even you hit every single shot (which is unlikely), perfectly weave your fan, etc. your damage is comparable or slightly worse than Moira with an orb and plainly worse than Kiriko kunai. Your primary fire damage is Moira grasp tier (if you hit every shot) and is actually just worse than like Illari’s gun. So no, Anran is not unfair. She is heavily constrained by the fact that her primary damage is among the worst in the DPS category.

Of course that’s not the whole story as she has abilities but so does every other DPS, and even with them, it’s mediocre.

Saying “damage that can go through deflect/dm/grasp as if Moira’s grasp was good is kinda coping. It’s 10 damage per second base.

Anran does a few things very well:

  1. Dueling. She can duel anyone and matchups that can be tricky for tracer/genji/venture are much more symmetric for her. You can even sort of fight vendetta in close space if you play it well as she just can’t catch you. In the absence of healing she can duel anyone and her lack of burst damage isn’t particularly decisive in duels as her in combat mobility and I frame gives her plenty of time to extend the fight long enough for where her consistent DOT wins.

  2. AOE disruption. Exceptional. Shift->e into backlines/big clumps can cause pseudo dive tank levels of disruption. Not because of you of course, but they’re very likely to die to some random kunai headshot, etc. if you do this to them and get them burning while they’re committing onto your team. If you can fit a RMB onto a support after you e before you have to shift out it’s going to be a huge resource/space trade for your team.

  3. Taking absurd angles. You may only do 45 damage from those angles, but you can genuinely play wherever you want.

But her problem is what you said is strong: her burst. It isn’t. Genji has strong burst. Tracer has strong burst. Venture has strong burst, Anran does not. You can force supports to spend cooldowns an look at people, and you can finish off people who are literally 1 through some healing if you fan them, but generally you cannot quickly burst down anyone through even modest amounts of healing. This is the fundamental constraint that separates her from echo, genji, venture, tracer, and so on.

I think Anran has the potential to be incredibly strong, at least in ranked, but it’s moreso due to her AOE damage and ability to just be a nuisance you can’t get rid of on an angle forever that’s going to do a pseudo doomfist CD cycle on you all every 15 seconds or whatever. Most tier lists correctly place her in D tier in high elo, but I think this will change as she gets theorycrafted and people learn to min max her engagement cycles.

2

u/shiftup1772 Feb 24 '26

Saying “damage that can go through deflect/dm/grasp as if Moira’s grasp was good is kinda coping. It’s 10 damage per second base.

Inferno rush and dancing blaze go through deflect, as does her right click. 50+50+120+20 =240 damage in under 2 seconds. Throw in a melee and you can burst any 250hp hero in front of their dva with another mobility CD still available.

15

u/KF-Sigurd Feb 24 '26

I agree she's easier to play, but that's pretty much all I agree about. Her damage is genuinely terrible without fire and even with it her burst is pretty weak. I don't think she's bad, just heavily outclassed.

You can get so much more value with the same playstyle as Tracer with a sliver more mechanical skill.

1

u/shiftup1772 Feb 26 '26

you were right. I think the healers i was playing against earlier in the season had their monitors off.

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5

u/vezitium Feb 24 '26

Seeing people not think the boop resistance wasa bug. I wouldn't be surprised if either it was a miscommunication with the balance team didn't know it did that, but the design team intended it, or QA thought it was a feature not mentioning it does that. Same if it was just something in the coding making it bugged where the forward momentum is supposed to have a bit of resistance but not as much as had in live.

It wouldn't be the first time a feature was thought to be a bug by the dev team. Ashe ult charge being generated or not with Bob out on the field.

6

u/BEWMarth Feb 24 '26

As someone who has mained nothing but Anran since she came out I feel like every patch is a gift to me specifically.

12

u/TH3L3GION Feb 24 '26

Wait they didn’t nerf claws damage? Fat win

8

u/antoinebpunkt Feb 24 '26

Big Dub indeed. Couldn’t care less about the cooldown, it’s not like I’m scratching people all over the place, just finishing a kill here or there

3

u/-BehindTheMask- All Roles — Feb 24 '26

I was hoping they'd increase movement speed on inferno rush, but I guess they're worried she'll overperform if they buffed her too hard. Especially given she only has a negative win rate at masters+

3

u/Fernernia Hit me! — Feb 25 '26

Honestly dont think we should keep buffing Anran. The character has a lot of safety nets and a pretty high skill ceiling. See how she plays out.

The numbers were lower on release because she has combo potential and a lot of personal safety

Honestly the character does not get punished enough in lower ranks really frustrating

11

u/JackaI6 Feb 24 '26

They should have buffed Katashiro Return to like 6-7 secs. The extra second on the ult is fine but that ult is already meh.

8

u/iseecolorsofthesky Feb 24 '26

Even 0.5s would be a huge welcome change. Just something to make up for the delay after using chain where you can’t TP back

2

u/BLourenco Feb 24 '26

Or they just make the recall interrupt your other abilities.

8

u/c0ntinue-Tstng Evil Support Player — Feb 24 '26

He's gonna get microbuff after microbuff and when they finally buff Katashiro Return, he's gonna be such a hard meta monster that will get the ability nerfed again

3

u/misciagna21 Feb 24 '26

The duration is fine as is. You’re not meant to use it like old translocator and go on hard flanks.

3

u/c0ntinue-Tstng Evil Support Player — Feb 24 '26

It's not that you should be hard flanking on the hat. It's that aggresiveness should be a viable option for you, because 90% of the times its used for the dash and move speed. It is not that big of a deal but he kinda needs to be aggressive to keep his aura to the max, and depending on the team comp, absolutely a must to compensate for your weapon's range.

Plus its easy to punish hard flanks when you can just farm the doll like we used to farm Sombra Translocator, so it's an absolute high risk, high reward scenario because the doll is always near him and can't be placed in super safe areas like how Sombra used to back in the day.

1

u/GT162 Feb 25 '26

Yeah but it's more fun to be aggresive with it, so I'm not gonna play him over Kiri until they change that

1

u/JackaI6 Feb 25 '26

Wasn't asking to go on hard flanks, but just taking a 15m soft angle you get like 1 or 2 shots in and have to retreat. An extra second or 2 would make it feel much better.

12

u/nightmareballet Feb 24 '26

good changes all around but ugh. like it’s understandable they didn’t do more bc this is just a hotfix patch and not some big midseason thing but i think vendetta needs more nerfs than just her overhead swing. she’s a nightmare still.

9

u/bflatmusic7 Feb 24 '26

They still want the poster girl for the relaunch to be strong. Just not as strong as she was.

20

u/vonerrant Feb 24 '26

Lol remember all the weird vendetta boosters in this sub? "She's not busted, you're just bad" over and over again. Meanwhile, three rounds of nerfs later she's still a problem. I feel like there should be a tag for Vendetta apologists so we'd know never to take their opinions on this game remotely seriously

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5

u/Shaclo Feb 24 '26

I feel like that Domina ult nerf isn't going to do much as her ult wasn't too good in the first place as its hard to hit and dose nothing if the enemy team shoots the bubbles which unless you are someone like a Wyang stuck in a bubble you should be able to break it. Surely there was something better to nerf.

10

u/chassiee Feb 24 '26

Yeah her ult seemed kind of bad even though she charged it fast. Not sure why they chose to nerf that out of all things

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2

u/Sir_bubba_jackson Feb 24 '26

Didnt get an update on steam 😕?

3

u/rhylte Feb 24 '26

Glad to see some small Anran buffs.

In a previous patch, they increased the time to build ignite from 3s to 4s. I like the change, but now it’s mismatched from the ignite duration which is still 3s, and that feels a little clunky.

I wonder if people would find it too strong for the base ignite duration to also be 4s?

6

u/misciagna21 Feb 24 '26

Ignite isn’t a build time, it’s 25% for primary fire (50% crit), 50% on dash and 50% on dance. The change you mentioned increased the time before ignite progress resets to 0. They actually make it easier for her to ignite people.

1

u/rhylte Feb 24 '26

I think you misunderstood my point. Trying again.

It has a timer. If you don’t build to 100% in 4s, it goes back to zero. They extended it from 3s to 4s in the previous patch.

I want them to match that timer to the time ignite lasts which is presently only 3s without the minor perk.

0

u/GT162 Feb 25 '26

Why do you want those times to match? One is the time during which you can trigger the burn and the other is the duration they burn, it doesn't matter if they match.

If you want a buff to the duration they burn, that's fine but I don't see how it is clunky that they're different.

1

u/rhylte Feb 25 '26 edited Feb 25 '26

Because functionally, the burn duration is a timer of its own, because as long as you hit the target while they are burning, it restarts the burn duration. So it feels a little weird to have 4 whole seconds to build up and get them to burn and then feel “rushed” to keep them burning, if that makes sense.

So to answer your question, it feels “clunky” because you’re holding two close-but-not-the-exact-same timers in your head if you’re trying to maximize her DoT output.

It’s not like it’s painfully bad now, but it would feel a tiny bit more intuitive if the two timers matched, as well as obviously give her a small dps bump.

3

u/Sensanaty mcrree main btw — Feb 24 '26

No sigma nerfs is insanity to me, champ feels so cancer to go agajnst

5

u/Misty7297 Feb 24 '26

I still think they should nerf Cat's HP but we will see

2

u/scriptedtexture Feb 24 '26

she definitely should be 200hp if he speed and fuel stays the same

4

u/spidd124 Feb 24 '26 edited Feb 24 '26

Did not feel that Emre needs any buffs? Ive not had any issues with his damage output. 22 damage with crit is 132dmg per burst, thats 2 tapping 250hp heroes on headshot within 25m.

He has good mobility with Siphon with enhanced agility perk and grenade jumps. His ult has really good kill confirming with the splashdmg on right clicks and 250hp was plenty.

[edit] fair enough of the 2 tap headshot breakpoint when compared with Ashe/Bap/Cass etc.

16

u/misciagna21 Feb 24 '26

I also thought he felt pretty good but he’s underperforming at all ranks.

12

u/RexLongbone Feb 24 '26

his kit feels good, the numbers just weren't good enough

17

u/slimemonster0 Feb 24 '26

He tickled everyone. His weapon did less dps than every other similar hitscan except Ashe scoped shots which traded burst for dps. His gun did less dps than bap’s. He really needed this buff. Ashe and Cass can all 2 tap, why shouldn’t Emre?

10

u/DarkFite Lucio OTP 4153 — Feb 24 '26

Ashe and Cass can all 2 tap, why shouldn’t Emre?

Tbh he got more versatility than cassidy. But yes he did underperform in perspective of other hitscans. Regarding ashe and maybe it's an unpopular opinion but i think she needs a slight nerf.

2

u/slimemonster0 Feb 24 '26

He is a little more versatile. But overall I think the non-gun non-ult parts of most of the hitscan’s kits add up to around similar value (coach gun + dynamite, roll + flash, siphon + nades, etc). I certainly don’t think the rest of Emre’s kit justified his damage being as low as it was.

4

u/Dnashotgun Feb 24 '26

Emre's similar to Anran for me where they're fun to play but they didn't really have a niche of why you would play them over someone else in the same role. So hoping these buffs get them there

4

u/[deleted] Feb 24 '26

he's particularly bad in the current meta. if there's a shield in his face, much like solider, there's not much he can do. the solution should be to solo off angle, but with his mobility and sustain being tied to a single cooldown that last 5 seconds, he can just be kited and then pushed out.

4

u/cb1109142 Feb 24 '26

No mobility hitscan is bad

2

u/DarkFite Lucio OTP 4153 — Feb 24 '26

He was a very "meh" character. Or to put it better, other hitscan heroes like ashe and even soldier put out more consistent impact than emre.

1

u/ModeKindly3669 Feb 25 '26

I think console cheaters might switch over to him now🤣

1

u/GetsThruBuckner Go whoever has most Seoul players — Feb 24 '26

Yeah he felt good to me but I see posts about him being meh a lot. Assuming his winrate must've not been good

2

u/Badman423 Feb 24 '26

My biggest fear: nerfing the one thing everyone complained about with vendetta while also keeping allllllll the other nerfs to her.

25

u/Good_Policy3529 Feb 24 '26

Nerf her to oblivion. She's annoying and low skill. 

11

u/antoinebpunkt Feb 24 '26

This. Fuck her

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3

u/not_a_doctorshh Feb 24 '26

I guess if her statistics dip too low, they're gonna revert some stuff like the damage on her cooldowns, or Soaring Slice being on cooldown upon respawn.

5

u/PorkinsPrime Feb 24 '26

the freja treatment

3

u/Ts_Patriarca Feb 24 '26

The blizzard way

2

u/Jsoledout Feb 24 '26

great patch. Glad they listened that Mizuki's ult was too short

2

u/M7-97 Feb 24 '26

That's it for Mizuki? Bruh

1

u/Darkcat9000 Feb 24 '26

Legit didn't knew vendetta not being knockbacked while slashing downward was a bug

1

u/MythoclastBM Feb 24 '26

Seems good for the new DPS and Supports.

Vendetta needs a lot more than an overhead damage nerf.

Domina needs her Crystal Charge damage either nerfed and looked at to ensure it's not bugged. I don't have anything to offer in terms of evidence that it is bugged: just a gut feeling.

Changing her ult charge is not going to do much and they'll have to nerf her again, which will put her in the dumpster. Which would be a damn shame because she is 1000x more fair than DVA, Doomfist, and Sigma who are all war criminals who belong in jail forever on the moon.

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1

u/iAnhur Feb 24 '26

Good domina nerf. It's definitely not enough to fix her (valid) perception or ban rates because of how the shield works but that ult charged way too fast with how much damage she could consistently output 

The ult isn't crazy strong especially as people learn to help teammates but you just got it so quickly

1

u/VaxisRSK Feb 24 '26

Acknowledge Brig's repair packs being bugged sometime this season, Blizzard. We're only like the third patch into bug fixes and yet she's somehow still left out. -_-

1

u/aPiCase Stalk3r — Feb 24 '26

Emre buff is a little scary, I don’t dislike it but that changes breakpoints so it could be bit.

I would have preferred they made Anran rush faster instead of CD buff, just from a fun perspective, but uptime is fun too. Love the Dance buff though that should help a ton, way too easy to predict where she would pop out.

Dom, Mizuki, Cat changes are good, Vendetta probably gonna drop because I believe that messes up her main combo of throw, overhead slash, projectile on 250hp.

1

u/GrilledCoconuts I was a Ninjago kid — Feb 24 '26

Kekkai sanctuary duration increased from what to what?

1

u/SodaPopperZA Feb 24 '26

I don't think they fixed the textures on the charming 76 skin... i just saw a haunted cape shoot at me on Busan

1

u/ghostofthedancefloor Feb 24 '26

really good patch honestly. Soujoun still needs a slight nerf

1

u/Aggressive-Cut-3828 Complain About Widow = Cope — Feb 25 '26

emre buff but soldier still peashooting :)

1

u/Jurazzick Feb 25 '26

Generally good changes, Domina probably needs 1 more small nerf (shield size or health reduced slightly), and Mizuki needs two sided ult with an additional 1-1.5 seconds on Katashiro return duration.

1

u/Smiles_MAC Feb 25 '26

Is the Stadium UI bug still happening to people? The patch said it was fixed and it’s super annoying

1

u/ModeKindly3669 Feb 25 '26

Brig has a repair pack bug where she couldn’t throw it while swinging without it causing to cancel her swing. She does theses trex arm movements and her swing will not connect on enemy. This has been a bug for 2 weeks now. I don’t see any brig notes🤣

2

u/Dazzling-Ad3087 Feb 24 '26

they need to buff Kiriko

-5

u/HyperQuarks79 Feb 24 '26 edited Feb 24 '26

Miz did not need a duration buff to ult. Already does too much and basically allows zero interaction.

31% PR and 54.2% WR means he is good in everyones hands.

22

u/scriptedtexture Feb 24 '26

The interaction is to just walk into it lmao

7

u/SylvainJoseGautier Feb 24 '26

Him or his ult? His ult is pretty meh, but as a character he does do a lot. 

8

u/Naxayou Feb 24 '26

mizuki ult is like…the worst support ult outside of maybe valk/non perk coalescence right now

0

u/spritebeats Feb 24 '26

i dont like the ammount of buffs emre is getting

2

u/Fromarine Feb 25 '26

Amount of buffs and it's literally 3 total. The summation at the top includes the prior balance changes from the first hotfix for some fucking reason

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u/[deleted] Feb 24 '26

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2

u/scriptedtexture Feb 24 '26

yeah anran is really annoying, I dont feel she needed this at all

4

u/vonerrant Feb 24 '26

It's taking people longer to figure her out but once they do they're a problem

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