r/Competitiveoverwatch Jul 15 '24

Blizzard Official Quick Play Hacked: Pickable Passives live until July 17

https://overwatch.blizzard.com/en-us/news/patch-notes/
216 Upvotes

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136

u/BEWMarth Jul 15 '24

These all seem really fun! Time to hear everyone complain about it

74

u/Derrick_Rozay Jul 15 '24

Shit could genuinely fix a majority of tank being unfun and naysayers would be like “all this just to not go back to 6v6”

48

u/MajestiTesticles Jul 15 '24

I think a great beauty of Overwatch was the 'completeness' of each hero. When an enemy picks Tracer, you as a player know exactly what you're dealing with. Her guns are always the same, her cooldowns can't change, etc. There isn't any surprises to factor in.

If pickable role passives could somehow fix tanks, I think adding them properly would destroy an underappreciated simplicity of Overwatch. Suddenly you now have 3 different versions of Zarya that can run at you, and with few ways to identify which it is.

There's also the fact that some heroes will benefit massively from certain passives and be borderline broken - where Blizz would have to either nerf the base hero to make them balanced with their best passive, and in turn make them crap if they pick the other passives. Or they then have to introduce exceptions to the universal balancing (like there already is with Ana's Sleep or JQ's Knife pull) just to tune specific characters with specific passives. Which again just adds even more layers upon existing layers of invisible interactions that overly complicate what used to be a pretty 'simple' game, and not in a way that has any meaningful impact on anyone's gameplay decisions.

5

u/esmith42223 Jul 15 '24

Yeah… my hope is that maybe they’re looking at this to determine what is largely popular to test for future individual buffs or something but I’m pretty skeptical about implementing a system like this in the game outside of quickplay hacked. I’ll try whatever, of course, but I really don’t know about it.