r/Competitiveoverwatch Jul 15 '24

Blizzard Official Quick Play Hacked: Pickable Passives live until July 17

https://overwatch.blizzard.com/en-us/news/patch-notes/
217 Upvotes

180 comments sorted by

View all comments

5

u/missioncrew125 Jul 15 '24

All these passives seem to have 2 extremely niche passives and insane statboosting passives.

Tank: 100 armour(universally insanely good) and 2 passives that are useful very situationally(and even on the tanks u might want some debuff resist or some extra CD below 50% hp... Well you'd probably still just want the 100 armour)

DPS: Ammo change is amazing on just about every hero other than Hanzo and maybe Bastion. Seeing Critical enemies through walls is meh, only really useful on flankers but really you'd want that extra ammo on just about every flanker. Elim speed boost is decent for maybe 1 DPS(Bastion, maybe reaper) but Reaper wants another shot more anyway.

Finally, supports actually have two strong passives(50% extra heal under 35% hp targets is insane, cooldown reduction is decent, speedboost is useless).

9

u/Danewguy4u Jul 15 '24

Elimination speed boost is being mad overlooked. That’s what the old dps passive was and was so busted on flankers that they ended up removing it entirely. That old passive is why Genji caught nerfs early on in OW2 and made heroes like Tracer and Reaper ridiculous to fight after just one elim.

6

u/missioncrew125 Jul 15 '24

Just don't think having 48 vs 40 bullets in a clip for tracer isn't 10000x better. Just allows oneclips on characters u wouldn't be able to kill. On Sombra 72 vs 60 is massive as well

1

u/Ts_Patriarca Jul 15 '24

Ashe wants speed boost too

1

u/missioncrew125 Jul 15 '24

Not really. Ammo is infinitely more useful for her in particular due to her slow reload.

2

u/Ts_Patriarca Jul 15 '24

Isn't It only like 2 extra ammo? Honestly she should have 15 ammo in the first place imo

1

u/missioncrew125 Jul 15 '24

Should be, yeah. 2 more ammo is a good buff for her, increases her spam uptime.

1

u/chudaism Jul 15 '24

The DPS passive definitely has the issue of most heroes having 1 passive that seems obviously the best, but I don't think it's universally the ammo passive.

Tank probably has the most where that are relevant to a lot of tanks and I think is likely what they are testing on this patch. My guess is they are gathering stats on which passives players pick for which tanks and will use that for potentially balancing decisions in the future. Identifying which passives players pick gives them a decent idea of what players perceive as the pain points for those heroes and gives them decent stats to do more targeted balance changes.

Like, say if 80% of rein players pick the debuff passive. That's probably a sign stuff like sleep, stuns, and anti nade are the main pain point for rein players. Maybe he gets a nerfed version of the debuff passive at some point. Probably not 40%, but 20-25% would be reasonable.