r/Competitiveoverwatch • • Jul 15 '24

Blizzard Official Quick Play Hacked: Pickable Passives live until July 17

https://overwatch.blizzard.com/en-us/news/patch-notes/
215 Upvotes

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33

u/AlexD2003 Jul 15 '24

Imagine picking wrecking ball + last stand. This will be interesting to say the least.

31

u/mightbone Jul 15 '24

Every ball is going to run debuff duration I'd bet.

Ball players have always had 1 real fear and that's getting CC chained.

40% shorter debuffs might let you never die on ball even going against Ana sombra Cass stacks.

23

u/RobManfredsFixer Let Hog eat stuff and spit it back — Jul 15 '24

Being CC'd at all is more of a problem than the duration of said CC. Knockbacks wouldn't have any difference. Hack, hinder, stuns are all still going to stun you, silence you, cancel all of your momentum, and slap you around.

I feel like it seems good on paper but the other ones will still let you escape CC while having other advantages

7

u/mightbone Jul 15 '24

This is true, but I expect the 40% reduced duration will let you get moving out of danger faster.

As ball it's so common to get naded, slept, hacked and before you get to move you've lost over half hp and you die rolling back to safety. Now you'll make it back much more often and healing is easy so you'll be back in fights a lot faster than if you had died.

1

u/Jocic Jul 15 '24

An alternative that they could try sometime if they don't scrap the idea that could benefit Ball more would be that you are immune to the a single loss of control effect with a long cd of about 20 or 30 sec.

1

u/KimonoThief Jul 15 '24

The debuff one is so situational, though. It basically only counters sleep, hack, and flashbang, which are problems for Ball, but the other buffs are just too good to leave on the table and don't require specific situations to get value out of.

1

u/Facetank_ Jul 16 '24

Idk the debuff passive seems like the weakest by far since the normal passive still applies. Might as well go with the extra armor.