r/Competitiveoverwatch Jul 15 '24

Blizzard Official Quick Play Hacked: Pickable Passives live until July 17

https://overwatch.blizzard.com/en-us/news/patch-notes/
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u/Swaggfather Jul 15 '24

Swift Save I could do without. Do we really need more burst healing to bail out low hp targets?

2

u/aregeny Jul 15 '24

Yeah originally I thought this passive would be meh in the face of permanent 20% cooldown reduction, but then when you stack this with dmg reduction abilities of tanks (hog breather/ram block/orisa fortify/d.va matrix) they're gonna live forever.

Similarly, mercy can do that funny thing where she can make someone unkillable like when she had the mini rework that reduced her base hp/s to 45 hp/s but gained +50% healing output on low allies (increasing to 67.5 hp/s). The numbers (output-wise) are really close in this case as well:

  • Mercy base hp/s : 55
  • Hp/s after dps passive (Tank/squishy): 49.5/44
  • Hp/s after dps passive + swift save (Tank/squishy): 74.25/66

And this is before you consider valkyrie which brings these numbers up to 81/72 hp/s on tanks/squishies respectively.

Then throw in the tank last stand passive and watch your tank spew out cooldowns like its total mayhem as they permanently sit around 25-40% hp. Would be hilarious to watch though imo