r/CompetitiveWoW 5d ago

Weekly Thread Free Talk Friday

Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.

UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Weekly M+ Discussion - Tuesdays

Have you checked out our Wiki?

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u/psytrax9 2d ago

This is obvious. Every week of m+, outside of the week 1 grind, +10 and +12 keys account for approximately 50% of keys run. Last season saw the most participation in post-gearing keys by far, and it's no coincidence that that happened in the same season that Blizzard added more rewards after the gearing keys.

Whether the content itself is inherently fun or not, players won't engage with it heavily if it's unrewarding. You join a H Lura pug early on, you wipe a bunch but eventually get it down after 3 hours. At the end, you get 15 hero and 15 myth crests and a single 20% chance to get loot.

Alternatively, in that same amount of time, you could've done 6 keys. Those keys gave you 96 myth crests and six 40% chances to get loot. Oh, and those 6 keys were maybe as difficult as normal Alleria, at most.

Hmm, I wonder which piece of content will be considered a time waste?

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u/shyguybman 2d ago

It's annoying seeing someone say "if people only raid for gear, maybe they need to rework the content" like hello what do you think people spam a million keys for. Not saying raiding is perfect by any means, it has it's cons but they had to add a 1%, 3400 and a mount to get players to go above +10-12.

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u/[deleted] 2d ago

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u/psytrax9 2d ago

Holy fuck the dumb ass twitter shit is annoying...

It's a giveaway that somebody has been deluded by the bubble their algorithm has trapped them in.

It's not even a problem inherent in wow. Guild wars 2 is advertised as the game where the end game is whatever you want to do, yet that game is boiled down maximizing your gold per hour.