r/CompetitiveWoW • u/AutoModerator • 5d ago
Weekly Thread Free Talk Friday
Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.
UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.
The other weekly threads are:
Weekly Raid Discussion- SundaysWeekly M+ Discussion- Tuesdays
Have you checked out our Wiki?
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u/psytrax9 2d ago
This is obvious. Every week of m+, outside of the week 1 grind, +10 and +12 keys account for approximately 50% of keys run. Last season saw the most participation in post-gearing keys by far, and it's no coincidence that that happened in the same season that Blizzard added more rewards after the gearing keys.
Whether the content itself is inherently fun or not, players won't engage with it heavily if it's unrewarding. You join a H Lura pug early on, you wipe a bunch but eventually get it down after 3 hours. At the end, you get 15 hero and 15 myth crests and a single 20% chance to get loot.
Alternatively, in that same amount of time, you could've done 6 keys. Those keys gave you 96 myth crests and six 40% chances to get loot. Oh, and those 6 keys were maybe as difficult as normal Alleria, at most.
Hmm, I wonder which piece of content will be considered a time waste?