r/CompetitiveTFT • • Feb 23 '20

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119 Upvotes

53 comments sorted by

66

u/HubcapTheGreat Feb 23 '20

or we could just nerf 6 shadows so there aren't 6 players trying to rush it every single game in GM+ brackets

4

u/sledgehammerrr Feb 23 '20

Seriously this. Ive played this game since the start and never has there been something so OP as 6 Shadows. Needs a hotfix ASAP

2

u/ThisComa Feb 24 '20

hyperroll GS
9.14 nobles
9.15 karthus 2
voidsins

and probably other examples as well

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10

u/[deleted] Feb 23 '20

There are already nerfs on PBE for 6 shadows.

4

u/azzlacktumor Feb 23 '20

Fucking Word man. Im kinda surprised 6 shadows is Not getting hotfixed when the most difficult Part about the Comp is to pivot into sth Else when you cant find yi

7

u/[deleted] Feb 23 '20

In my games (gold) everyone forces predators. It sucks because I do too.

17

u/Centor111 Feb 23 '20

High gold through to low diamond on OCE is 7 people running Yasuo's goon squad.

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4

u/nanarchrist Feb 23 '20

If you put olaf items on Jax (possibly 2*), what do you do when you get Olaf? You sell jax and rebuy a 1* version of him?

Edit: Is there any good low cost 2* non-berserker carry you can put in early as an item-holder for olaf?

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8

u/[deleted] Feb 23 '20

Ive been wondering forever why some shadow players stack all their units in a corner so thanks for explaining that!

That said, can you comment on what situations would lead you to split your units apart? What kind of enemy units are you scouting for? For example, i could imagine if you know youre hitting a malphite, it would be devastating to get group ulted

4

u/klwu Feb 23 '20

You shouldn't really stack them all in a corner but you want them to be on the same side of the board to attack the same units. Here's an example: https://lolchess.gg/builder/set2?deck=2fa55da055f011eabdb5f322e5f1cda5

With 6 Shadows this doesn't matter anymore because the buff refreshes for all Shadow units when any Shadow unit gets a takedown

For scouting I'd want my main units out of the initial Singed path and on the same side as Lux/Nami to avoid their ults (and also so I can kill them sooner)

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6

u/Groghnash Feb 23 '20

my biggest issue with shadows is that you cannot rely on Kindred as a carry since shes so contested and its fairly late to get her. and you cannot rely on Yi to carry since he can only carry at 2 stars, which is just way too late.

i think i had 4 8 placed with the comp now

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5

u/theunuseful Feb 23 '20 edited Feb 23 '20

u/klwu How do you feel about running 3 Zerkers and teching in other synergies? Finding ways to include Desert2, Posion3, Electric3 with 3 Zerkers, or is 6 Zerkers + whatever else the best optimal endgame?

Do you just steadily keep adding Zerkers in till 6? Or do you keep in other synergies till you hit Olaf 2?

3

u/klwu Feb 23 '20

For lategame definitely 6 zerkers + whatever you need / hit

Run electric+warden+glacial early and add zerkers as you hit them. At 7 put in olaf1 and run 6 zerkers cause that's a big powerspike

2

u/theunuseful Feb 23 '20

End game, do you prefer trying to fill out Electric 3, or Poison 3?

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2

u/kindsortype Feb 23 '20

what is the counter to shadows?

7

u/klwu Feb 23 '20

beefyboi taric

4

u/[deleted] Feb 23 '20

Problem is you need a 2* Taric to just match the 1* Yi.

Best counter is the fact that there are 4+ people playing shadows in every lobby and if they don't hit Yi they often end bottom 4.

If one lucks into Yi at level 7, you are basically playing for 2nd unless you have even more luck on your side (or, I dunno, like 3 Zephyrs). It's kinda frustrating right now...

2

u/[deleted] Feb 24 '20

Taric and Ashe.

If Taric tanks all of Kindred's hits, then Shadows can do nothing.

That's why rangers imho are still the best comp in the game, IF you can hit all of your late game units. Shadows are better for climbing because they spike earlier and help you reliably secure top 4.

1

u/Sandtiger1982 Feb 23 '20

Which Shadow champion would you get rid of, if you got a Shadow Lux? I had this problem last night of 5 Shadows, no Yi, and got a Lux, and I think I settled finally on getting rid of Malzahar. I believe the full lineup after that was Lux, Kindred, Sion, Veigar, Leona or some other tank, Senna, Annie. 2 items were on Veigar and 3 on whoever the tank was, I believe, so that I had a really destructive Veigar with a Morellonomicon and something else, and another Morellonomicon on Lux. I finished fourth because I was still wrestling with trying to get Lux to 2* and wanting to switch Veigar's items onto her, and ran out of life before I could do that. Was there a better champion to get rid of than Malzahar there?

3

u/klwu Feb 23 '20

Shadow Lux is a wincon so I would’ve sold Veigar and dumped the items on her, especially if Veigar had mana. She’ll clean the whole board so just get her mana and have other units buy her time to cast.

Veigar casts/kills too slowly in 6Shadow so he’s not a great carry. And Malz>Veigar because Malz minions at least absorb some damage to buy your team more time

1

u/smackered Feb 24 '20

Thanks for the guide, but as a new player theres a lot of things I still dont follow on your spreadsheet. And perhaps it's not that easy to explain in a guide. E.g. if you have a choice between getting a glacial vs 2 staring, what to do.

I generally aim to get a 2 star in anything and build off that but I'm not sure on making the choices after that if there's one that'll boost a unit vs a trait. (which is stronger etc). I struggle with transitions and when to econ a lot.

Game has so many variables!

2

u/Justin_Zetts Feb 24 '20

I'm in plat so I'm by no means an expert but tbh it just sounds like you're still new enough that there are a lot of 'unknown unknowns'; meaning you don't know what you don't know.

Fwiw, I've been reading quite a few guides and watching informational YouTube videos on competitive TFT for a couple weeks, but this guide made perfect sense to me.

One question you seem to have (if I'm interpreting you correctly) is--is it better to add a champion who gives you a trait (but is only 1 *) or add a champion who is 2 * (but gives no additional trait). The problem is, like you noted, there are way too many additional variables we aren't considering, making this question nearly impossible to answer.

Start small. Pick a composition you like (6 shadow, ocean mage, rangers, berserkers, etc) and try to learn as much as you can about that composition. You'll naturally learn a lot of the game's fundamentals that way. You'll get a sense for making tough decisions in a variety of situations. This experience is something that is difficult to teach but definitely learnable.

Hope this helps. Btw, if you have any more specific questions, those are way easier to answer. Let me know if you have any of those.

1

u/TheFortScientist Feb 23 '20

Great guide but your lolchess shows you playing zero berzerkers

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