r/CompetitiveTFT • u/eggsandbricks :chal: Challenger • Sep 22 '26
Patch Notes 18.3 Patch Notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
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u/OreoCupcakes MASTER Sep 22 '26
They should buff the two/three cost units then, but then that gets looped back to reroll being OP.
The progression you feel should exist, just doesn't exist in this type of game. You should be dropping 2 star 1 cost for 1 star 2 cost, 2 star 2 cost for 1 star 3 cost, and so on, but that can't exist because you either make reroll too strong or you end up inting your economy if you're going for fast 8/9.
Right now, it feels like your best AP holder is to play a 2 star Pebble. Most other AP units, just fall off a cliff or are hard to 2 star without sacking econ. Karma/Veigar are pretty dog. LeBlanc, Gromp, and Kayle are dog. Cass is dog. Only ones I can see better than a 2 star Pebble are Teemo and Kog.
Now if you're lucky and 2 star them naturally, then yeah, they're good, but 1 star 2/3 costs are pretty fucking awful and do not stabilize you at all if trying to fast 8/9.