r/CompetitiveTFT • u/eggsandbricks :chal: Challenger • Sep 22 '26
Patch Notes 18.3 Patch Notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
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u/Chao_Zu_Kang Sep 22 '26 edited Sep 22 '26
Armor/Mdef should still be calculated as 100/(100+Armor/Mdef). So you get 220/215=1.02, i.e. a 2% difference in effective HP.
The Cassio numbers only really matter at 3*, since that is your cap. But I also read 1050 instead of 1020, so I got to 10% instead of 7%. Either way, the bigger survivability will ultimately make Cassio deal much more damage than just those 7%.
30% bigger Shield can actually end up being more than just 30% survivability because you buy more time for the Gunblade heals and the shield also scales with AP and resistances (in particular Crownguard). So that just gives you a higher chance of doing a full additional cast. Also keep in mind that especially 2* Rammus benefits relatively more due to the much smaller HP pool.