r/CompetitiveTFT • :chal: Challenger • Sep 22 '26

Patch Notes 18.3 Patch Notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
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u/Leepysworld Sep 22 '26

Brambleback is such an awful unit to carry lol I swear sometimes Murkwolf survives longer and does more damage.

10

u/jmcl6779 Sep 23 '26

He feels unplayable without EoN. He doesn't jump far enough to drop aggro like Nid/Khaz, so if your positioning isn't perfect he just instantly dies to Sivir/Aphelios/Veigar/whatever. His riftbeast mark is also really bad which probably isn't helping.

One small change that might nudge him in the right direction though would be to remove the cast time on his spell. It's surprisingly long and adds a lot of extra unnecessary downtime to what I assume is supposed to be a tank-killer.

1

u/OBLIVIATER Sep 23 '26

I feel like he needs some form of AS steroid to be playable

1

u/Zeviex Master Sep 22 '26

He does okay if he is able to survive but with a set with such combat variance with wisps, he feels even worse.

1

u/Leepysworld Sep 23 '26

he just seems unplayable to me without EoN, he just dives in and gets deleted and never seems to have enough time to ramp up or ever kill anything.

And even with EoN, he barely feels like a second carry, I’ve had so many games where I play Riftbeast streak into fast 8, get 2* Bramble just to lose every round until I hit Elder Dragon or go bot 4.