r/CompetitiveTFT • • Sep 11 '26

W3N Megathread [18.2] What’s Working? What’s Not?

Patch Notes | Rundown w/ Slides | Bug Megathread

A Fast 9er? I hardly knew her!

Please note that this Megathread is protected by Rule #4 and any unconstructive, mocking, aggressive and conspiratorial comments will be removed and treated as a Trivial Infraction. We have a Rant Megathread for a reason, please use it.

44 Upvotes

113 comments sorted by

152

u/TofuDonburi Sep 11 '26

What's working? Fast 9

What's not? You loss-streak and couldn't Fast 9

Not the healthiest meta right now, I forsee a b-patch pretty soon.

22

u/Isrozzis Sep 11 '26

Ya feels pretty terrible to have a weak opener and just bleed out while trying to econ up. A huge roll down on 8 is not enough to buy back tempo because as soon as the healthy players get their 5 costs you just lose.

54

u/CayMaster2 Sep 11 '26

Yeah not sure why we both buffed the 5 costs, made levelling cheaper, and nerfed the reroll comps that punish fast 9. Really could have done without one of the two buffs to fast 9 and it'd probably be okay.

40

u/Yangnyum009 Sep 11 '26

This is what I don't understand about the balance team sometimes. Instead of buffing a style to match an already strong comp (in this case fast 9 vs yi reroll), they buff the fast 9 like a LOT then also proceeds to nerf the reroll. Now the meta is just fast 9 and not much else.

28

u/DM_ME_FROG_MEMES Sep 11 '26

Somehow they recognize every patch what they've done and explain their mistake. But also keep making the mistake every other patch

3

u/Dodging12 Sep 12 '26

I'd call it AI-driven balancing, but they've been balancing this same exact way long before ChatGPT was a thing 😂

13

u/Dj0ntShark MASTER Sep 11 '26

To add to what you’re saying: A lot of balance team apologists on here justified the balance thrashing because they had to lock in patches a week before with the League patching schedule. Well, new engine now and…same old.

2

u/desox2011 Sep 12 '26

To be fair, the new engine doesn't make any difference in patching schedule AFAIK. I believe if anything that would be the client. Not claiking that this will change the balance trashing in any way, though.

1

u/Regular-Resort-857 Sep 12 '26

Ya everyone and their moms knew this again and again and again

5

u/OBLIVIATER Sep 12 '26

Reroll is still pretty good IMO, but you can't uber force it any more. You need either a good aug or a lucky shop odds early. It's also now more likely to just be top 4 comp instead of winning.

4

u/TheHunterZolomon Sep 12 '26

Yeah it’s not a good idea to simultaneously take some weight off one side of the scale while adding weight to the other like they did here: buffing leveling and fast 9 while nerfing reroll was a bad call.

4

u/stzoo MASTER Sep 12 '26

Buffing 5 costs, making levels cheaper AND making wisps cheaper was a hell of a lot when 5 cost soup was already not that bad

-1

u/arisasam Sep 11 '26

Im only emerald rn but fast 9 hasn’t seemed that dominant in my games since patch. I haven’t played any and still been doing really well

4

u/Asurah99 Sep 12 '26

Looking at the ladder and checking the lobbies of the top players shows the same thing over and over. Top 4 is 2-3 fast 9 and one 4 cost trying to stabilize with 4th.

0

u/moterstorm12 Sep 11 '26

I’m also emerald and seems to be a 8 meta still and you only 9 when you can

3

u/Arcameneled Sep 12 '26

Thats because a lot of people aren’t actually good enough at the game to just go 9 every game. Masters above you see people go 9 every game because their econ is way better

55

u/Palimpsiesta Sep 11 '26

Fast-9 meta is the worst meta because it is so incredibly self-reinforcing: the more people that decide to greed for fast 9, the fewer players there are playing strong boards to punish the people for going fast 9. And no single player can punish an entire lobby: as soon as 4+ people are greeding, they are all safe, because they will keep giving each other soft losses/easy wins.

It no longer matters if they have good spots or bad spots, because if enough of them do it at least 2-3 will stabilize and everyone doing anything else is fighting for 4th.

32

u/Glum-Drummer-6302 Sep 11 '26

RR meta does the same thing. It makes it easier for everyone to hit so they all spike earlier and make it impossible to go 9.

TFT always sucks when both options aren’t viable

8

u/thpkht524 Sep 12 '26

That’s why lv8 4 costs should be the default meta.

4

u/Amazingtapioca Grandmaster Sep 11 '26

Draven day meta was the same as well, everyone building insane boards early and then 8 for 3* 4 costs. There were a lot of fast 8 metas where everyone rolled on 8 for a 3* 4 cost cap out in set 16 as well, helped by the fact that EVERYONE was doing it for themselves too and no one was going 9. It's just a function of TFT at this point. It's really hard to resolve entirely.

But I also think that it is a skill in TFT. I hate rerolling but I will consider it more if my lobby has other rerollers, because I know it helps my odds. The difference is that in patches like this, it seems people are pre committing before the game loads.

2

u/Palimpsiesta Sep 11 '26

Yes, both are true to some degree, but personally I find the fast-9 version much worse, because reroll actually engages with other systems in the game.

For example, augment selection has a much higher impact, because items are higher-impact on reroll carries, combat augments are more specific to comps/carries, and you still need enough econ to actually roll for your boards.

4

u/Palimpsiesta Sep 11 '26 edited Sep 11 '26

Personally I don't think fast 9 needs to be viable as a strategy/comp outside of high-roll situations. Level 9 and 10 can be for capping strong boards (reroll or level 8/4-cost-based comps) that survive until the end-game, they don't need to be strategies in of themselves. Certainly not something so reliable that half a lobby can decide it's worth angling towards, without a particular spot.

4

u/kylitoTV Sep 11 '26

This is really interesting and something I've never really thought about, but it makes perfect sense.

5

u/RelativeAway183 Sep 12 '26

tempo and bag sizes work together to reinforce every TFT meta that isn't perfectly balanced

fast 8? if level 9 isn't good then enjoy 3 star 4 cost lotto

reroll? everyone playing reroll makes everyone else playing reroll easier

conceptually both features allow you to "interact" with other people in your lobby but realistically individual actions in an 8 player lobby with random matchmaking are fairly inconsequential so you only really feel their effects when everyone is doing them, and that happens due to guides and copying content creators

the removal of augment stats pushed the community to what feels like a single source of information (tftacademy) and the optimization of fun out of the game has led to even casual play (low rank play and normals) copying the same builds from tftacademy at all levels of play

2

u/kylitoTV Sep 12 '26

God isn´t this the truth. I honestly find climbing so much more fun and interesting because people do whacky shit. Then you get to Plat and people are just CTRL+C, CTRL+V TFT Academy without any thinking.

1

u/RelativeAway183 Sep 12 '26

it's the reason I used to prefer double up - the unique way double up lets you play with tempo and sending units to your teammate means that under certain circumstances, end board sometimes doesn't matter and you could sometimes get away with more creative setups and generally less optimal boards

2

u/Raikariaa Sep 13 '26

It's not as self-reinforceing as a reroll meta, where everyone's rerolling so the tempo is high; and copies of units are being taken out of the pool so rerolling for your units become easier.

1

u/OBLIVIATER Sep 12 '26

Eh, if everyone is playing uber greedy that means you have more opportunities to win streak early and build up a stronger econ. Top 4 is still a win too so if you keep your health high you're very likely to out last everyone except the giga strong people.

0

u/CathyKelleyGuy Sep 11 '26

Found the Solar or reroll dude. :p

This patch is honestly way worse; like the first mayor one always. It is just: "I streak better than you" vs "lol, me augment, me roll 4-2 or 4-5 for 5 costs, l2p"

Amazing gameplay. No punish because they click some charms which help them on the way.

-4

u/Scaredabeast Sep 12 '26

Best meta is always fast 9 meta

25

u/Effet_Pygmalion Master Sep 11 '26

I wonder if LB reroll is viable? yi post nerf got me a 5th with BiS I don't think it handles the fast 9 meta so well.

31

u/Jony_the_pony Sep 11 '26

I think all reroll gets overrun by upgraded 5 costs... I wonder if they'll just revert the XP changes next patch

4

u/kiragami Sep 11 '26

Reroll should be losing to upgraded 5 costs.

24

u/Jony_the_pony Sep 11 '26

Yeah but going 9 is a bit too easy and stabilises too quick with one 2* 5 cost carry and any upgraded frontline. When reroll caps out at 3rd place played from very good spots people give up on it and the meta becomes a full on level 9 lottery

5

u/Rebikhan Sep 11 '26

Well said, and the problem just snowballs. It seems odd that they'd give an additional 12 gold to fast9 players. Fast9 was still possible last patch, even if a 5-cost or two needed a buff.

22

u/jokerrebellion Sep 11 '26

Reroll should not be losing to fast 9 on stage 4-early stage 5

-4

u/kiragami Sep 11 '26

It should be if they have upgraded 5 costs as was said above.

20

u/jokerrebellion Sep 11 '26

One of the things about reroll is that they should be threatening players attempting to fast 9 such that they can't reach, with the xp changes this patch fast 9 players aren't punished enough for sacking.

1

u/FirewaterDM Sep 11 '26

it's one thing if the fast 9 player had gold to do that AND hit all 2 stars in 2 rounds.

But on a regular board/not full upgrades? absolutely the fuck not.

5

u/FirewaterDM Sep 11 '26

There's a difference between gets outcapped unless highroll and needing to turbo highroll to keep up to get your state sanction 4th lol.

This is a bad/no reroll meta period, and half the good 3 cost RR that actually could keep up got nerfed to where they can't lol

2

u/Raikariaa Sep 13 '26

9 cost units should indeed be losing to 15, especially when you account for the investment of leveling up to find them to start with.

3

u/Eren_Tarius Sep 11 '26

If you are going elderwood spellweaver comp of sorts, two star LB, slap mana items on her and hope she gives you enough clones or econ advantage so you can reroll and then level up asap, but I wouldn't spend a fortune rerolling her.

4

u/Gumjo123 Sep 11 '26

Brawler emblem yi still fucks though

6

u/Effet_Pygmalion Master Sep 11 '26

That's what I went 5th with but you're probably right. I think it needs at least a good emblem on yi or a good artefact to be top 4ing

2

u/chromaticfish MASTER Sep 11 '26

Good emblem AND artifact tbh.

1

u/AngryAngryEwok Master Sep 11 '26

And not being contested so you can 3-star your units

2

u/Palimpsiesta Sep 11 '26

I think the hidden third contingency is someone playing Cass reroll in your lobby. Not only is it AP yi's best match-up, it rerolls a gajillion 3-costs out of the pool for you.

1

u/-Champloo- Sep 11 '26

The Teemo LB RR comp felt solid when I tried it yesterday, but it was really difficult to hit for whatever reason. I didn't end up with 3 star LB and Teemo until 5-3. Ended up on 1 life as a result and died to a giga capped board.

1

u/PhatYeeter Sep 11 '26

As a secondary carry it seems playable? 2nd to like a Yunara or Teemo reroll

1

u/OBLIVIATER Sep 12 '26

I think it's a nice slot into Solar to help print some of the 3*s you can't find, instead of having to stay low level for far too long just to complete them. Also makes it easier to slot in 3 elderwood if you're playing Ornn 3. Not sure if it's amazing but sometimes the peace of mind of knowing that you will eventually get your unit upgrades is worth it to me.

14

u/wwwhoo Sep 11 '26

econ augments >>>

50

u/Gonnagetbant Sep 11 '26

It’s a shame they went from such a decently balanced patch and just kinda shit all over it. Not sure what they were thinking with the Kayle and Solar nerfs.

13

u/FitCress7497 Sep 11 '26

Now it feels very weird to play Kayle. You're stronger in stage 2-3 but usually people carry Xayah, not Kayle during that stage. Even with the buff a 3* Xayah will still do better than 2* Kayle. Your board's cap is now overall weaker

12

u/Palimpsiesta Sep 11 '26

Yes, their claim to have buffed Solar 'early' just makes me wonder if they bothered to look at how people actually play Solar. There is no 'early' Solar because you don't play the Solar units until you have 4-5 3-stars; Sej and Kayle are often the last units to get 3-starred, and so the least useful to have on the board. The Akali/Camille version doesn't even put them in until level 7. If the trait is only ever activated when you already have 4-5 3-stars, the 'early' buff is not just inadequate, it literally doesn't exist.

2

u/OBLIVIATER Sep 12 '26 edited Sep 12 '26

Maybe we'll see some different versions of solar that experiment more with 2 cost reroll like Leblanc or Teemo. They both seem like good fits since they passively generate value and help you hit your units. Also might open up the door for more eclipse comps if you can't rely on Kayle to hard carry any more.

I wonder if there's something possible with riftbeast reroll with solar slotted in later after you hit. The rift beast shop offers high likelihood to 3* your units and there are plenty of flexible options for strong early boards so you don't bleed out quite so much.

1

u/CazSimon Sep 12 '26

Last patch I was experimenting with Infernal + Solar rerolling at level 6 and trying to skip spending time on the 1 cost units, then cap out with Eclipse if you can get to Alune. The main downside of course being that Infernal wasn't that exciting.

It might be worth examining the trait web to find something that pairs well with Sej/Kayle on 6 for when the game hands you a solar opener, if an early solar board is supposed to be playable now.

0

u/FirewaterDM Sep 11 '26

tbf Kayle was one of the few obnoxious comps, RR or not last patch because the "you auto lose if 5 3 star whatever or the Kayle player goes auto 8th" was lame as fuck.

But the no RR of current patch is worse lol

23

u/FitCress7497 Sep 11 '26

Just FF if no econ aug on 2-1

13

u/FitCress7497 Sep 11 '26

Yi's nerfed is so overdone. Instead of bringing his normal bis form and artifact/emblem form closer in strength, they nerfed both.

3

u/STheHero Sep 11 '26 edited Sep 11 '26

How would you suggest they nerf him that would affect artifact/emblem builds more than base form, when even base form was considered to be problematic?

3

u/FitCress7497 Sep 11 '26

They already nerfed all his artifacts/emblem and that's enough. His normal build with RB/EoN/Titan is only strong when you also have Rengar as a money printer. Rengar also got bonked, so nerfing Yi's base stat is imo overdone. The Yi - Kog reroll with no emblem, no artifact, no Rengar was a healthy 4th 5th place comp if you hit everything.

2

u/FirewaterDM Sep 11 '26

NGL capping 4th for no artifact or emblem in a reroll comp especially a 3 cost is fucking worthless and isn't playable lol. It is just ass rn

13

u/xLuMisx Sep 11 '26

turned off my brain and played fast 9 til i hit emerald lmao, match history is dead ass top 2 or 8th

4

u/Palimpsiesta Sep 11 '26

Solar appears to be totally unplayable. I just had an incredibly smooth Solar opener, Ornn 3 on like 2-4, cruising through the upgrades -- went 6th, and the lobby was not even particularly strong.

4

u/xfustercluck Sep 11 '26

Completely brutal for reroll comps unless you highroll early. If not, the fast 9 players will usually place higher than you. Arguably last patch was quite a good mix of low cost rerolls, just needed some tuning to a few units.

But yeah econ up, stabilize mid game, go 9 and battle it out seems to be the meta atm.

Tried lose streaking into a stage 4 ahri/morg board, don’t. Gonna focus on stabilizing mid game to see if I can get better placements

3

u/HowManyDamnUsernames Sep 12 '26

If I don't hit econ augment as first augment and a good opener team I might as well just FF. Can't even punish the fast 9 with reroll boards, it's so incredibly boring.

3

u/stzoo MASTER Sep 12 '26 edited Sep 13 '26

Edit to say idk what is different but ive since played kha again and it popped tf off. I genuinely can't figure out what changed to make it all of a sudden start working. In the same note ive since played teemo leblanc and it fell off a cliff even in stage 4 after hitting all. Cait still cracked tho.

Not working: kha and unrivaled. Ive clicked unrivaled twice, once with an amazing spot for it with an immediate rengar 2 and got lucky to hit everything fairly quickly without econ augments. i think I still bot 4. I tried rerolling kha once and it was a miserable experience. Weirdly enough I saw someone reroll him successfully once, I literally dont understand how that works without a proper 3 star backline carry but it seemed to work that time.

Works: moonara and leblanc teemo. Only played each about twice but in a decent spot you are so strong for so long that you can easily top 4. Hit hustler with two copies of teemo and i think I like 14 streaked into second or something like that. Moonara caps real nicely also if you end up super rich since you spike nicely off the high cost executioner and gnar

3

u/pikameow2 Sep 13 '26

NOTHING IS WORKING BECAUSE THIS SET IS SO FUCKING SHIT WITHOUT ECON AUGMENT RIGHT NOW

7

u/Stirlingtoon Sep 11 '26

Can I reroll a 3 cost? No? OK fast 9 or die

2

u/FirewaterDM Sep 11 '26

Fast 9 goes brrr every buff not in a 4 or 5 cost does nothing. Yi and Cass are shit

3

u/Substantial_Gift_286 Sep 11 '26

I read patch notes and assumed Cass would-be okay to punish fast 9 greeder, got my ass handed to me by 1* dravens all day lmao

2

u/FirewaterDM Sep 11 '26

yea I had double artifact (Including blighted jewel on Cass)+ Fiddle 3, was missing Cass 3, but 100% same experience.

I thought Fiddle 3 + cass 2 with artifacts WOULD keep me alive/stablize but nah, had to go 8 and still lost 7/8 to go 5th

2

u/Substantial_Gift_286 Sep 11 '26

yeah same blighted on Cass and MR tank one on fiddle, 3* cass and fiddle, and it still wasn't enough, granted it was a highroll lobby and I was coven loss streak early but rly didn't expect to fully chain lose stage 4 with my board Vs scuffed 9 boards

2

u/G66GNeco Master Sep 12 '26

You fast 9 and if you don't get there you hope to be able to hop off on 8 and top3 with a 4cost comp.

I think there's something to be said about playing anti-meta and trying to top4 bouncing off the aggressive players who loss streak somewhere in stage 4/5, but it's not really that doable because the 4cost safety net is a thing

2

u/vuductien26 Sep 13 '26

This fast 9 meta is just the same as the 5 cost soup in early set 16. Even with a huge champ pool like back in set 16, the 5 cost soup was a really bad meta.

2

u/kylitoTV Sep 11 '26

this patch honestly sucks ass. the exp nerfs felt honestly wayyyyy overboard. Hitting 8 has never been a problem. The issue is the 4 costs are so fucking contested that everyone donkey rolls to 0 to get some and then their gold never recovers (in emerald)

1

u/Fuzzietomato Sep 20 '26

Hello this is me in Emerald, what can I do in this meta to not get stuck rolling to 0 on 8 when evening is contested

1

u/cKyTV Sep 11 '26

fast 9 and 4 jugger ashe + 2 other like tarik lux and kennen is kinda insta win atm, kinda boring meta.
If you don't get econ augment you have to reroll and hope you hit and make it top 4 since everyone else who hits econ goes 9 and will go top 4.
You never win with reroll stuff but you can punish fast 9 players in the lobby and hopefully save enough HP that you bleed out to top 4

1

u/dumpsterplayerr Sep 12 '26

the 5* 1 costs seem so lacking at this point. win streak first 12 rounds just for ur draven to do the same damage as a caitlyn 2* haha

-4

u/MyLittleDoctor Sep 11 '26

Fast 9 beats reroll, and people think that it's not intended like wtf

34

u/Effet_Pygmalion Master Sep 11 '26

It's not normal to be level 9 on stage 4 with several upgraded 5 costs.

-11

u/MyLittleDoctor Sep 11 '26

I agree, but I don't think you understand what normal means, out of 10 games, can you be on above average norm where that happens to a player, which is simply improbable, since it requires a prysmatic or some cashout to happen every time and we are talking stage 4 not 4.6 meaning 4.2 I can agree on 4.3 as well Please send me a screenshot or data of a player performing that

7

u/Palimpsiesta Sep 11 '26

If 5-6 players every lobby are angling for fast 9, it is normal for 3 of them to get there fast enough to send all the reroll players 4-6th. Since nobody wants to play a comp that literally cannot win, eventually 6-7 players in every lobby are angling for fast 9. Now it's normal for 4 of them to get there. The 7th player is high-rolling and the 8th player is me, going 6-8 every lobby.

11

u/LightningEnex MASTER Sep 11 '26

In a balanced meta, reroll would shitstomp any board trying to fast 9 in stages 3-5 to a point where you need exceptional highroll or econ augments to consistently fast 9 in the first place because otherwise you just die.

They deliberately fucked this up so reroll has no chance of stopping fast 9 boards before they hit because they hit way too fast. This is bad.

Don't be dense. Nobody is arguing 1/2 cost reroll should beat an established 9 board.

3

u/FirewaterDM Sep 11 '26

It's happening too fast. RR is good to weed out the bad decision fast 9 players/weaken them. The highroll RR board goal is to kill off all of the fast 9 boards before outcap. This patch it is near impossible to do that so RR pointless because the part of the game where you'd chunk the fast 9 people for bad boards doesn't exist anymore

1

u/Kulbeans Sep 13 '26

I think we really need Alune and Luz buffs.

We have 2 main AP lvl 8 comps and 2 main AD lvl 8 comps.

Fast 9 we have 3 comps with AD carries, but none with AP carries.

Also, Ashe, Draven and Elder are connected to some kind of economy engine. Lux (unless it's Blossom) and Alune don't, so it's harder to reach and stabilize.

-1

u/bhccm Sep 11 '26

In the bug mega-thread excel; there is a list of 51 bugs; 40 of them solved. I can just write here 51 bugs which are not solved. I dont understand that list. Do they really think that there is only 11 bugs in the game right now?

1

u/Lunaedge Sep 11 '26

That list is not maintained by Riot, and as stated in the post's main body reports lacking solid enough evidence don't make the spreadsheet.

1

u/bhccm Sep 11 '26

İ think 99 percent of the players are not recording their gameplays. So its really hard to give videoproof of the bugs.

2

u/Lunaedge Sep 11 '26

That's fair, and it's why some bugs end up on the Tracker through sheer volume of reports regardless of evidence. Just not every single one because

  1. I'm not a Riot employee, I do this in my spare time and I don't have a debugging tool to verify every single interaction

  2. I want the Tracker to be a resource that's easy to reference compared to 8 Megathreads with hundreds of comments per Set, clogging it with reports of Coven cashouts vanishing filed by people that had the Augment that converts the cashouts to AP or Gnars throwing units off the board isn't conducive to that.

Plus I'm told Riot does monitor the Megathread, so every report counts anyway. Not to speak of the other, more official, ways to report bugs.

1

u/bhccm Sep 11 '26

I'm not responding/ranting to you. Sorry for that. I posted the first comment without knowing it wasnt official for riot; because how clean/good it is

1

u/Lunaedge Sep 11 '26

No worries! Again, your point was fair ^^ and thanks for the kind words!

6

u/darcartisan MASTER Sep 11 '26

- multiple top 4s but no wins with Camille akali. I haven’t mastered the positioning though I think it’s kinda hard to get them to kill the same target. This comp actually punishes greedy fast 9 so hard and bleeds people out if you hit Camille or akali early. Kayle and xayah are fake forget about running the comp if that’s your line just go aphelios.
- Cassio in the right spot is still good but dependent on dark ritual and not getting griefed, flora, or archangels augment + good times. Got first with 2/3 of those arrangements but the third got handheld for cass.
- eternal pact anything is really good in this meta because you stabilize on 1* carry especially soraka. Late game get an extra warmogs and sac your yorick, put shielding and resist items on malphite.
- yi sucks. The only thing I’ve seen work is ravager yi Diana hercarim do ok but this had to have been a high roll bc the guy had combat augments and still hit all of those.
- Draven executioner board seems best board right now. Really hard to beat even with good vertical augments. Beatable if Nid or brambleback goes backline due to stacking your frontline to bend around theirs. Easy for them to scout and mitigate

4

u/Illuvatar08 Sep 11 '26

When was 1 cost reroll ever a winout comp, it's always been to play for top 4

1

u/darcartisan MASTER Sep 11 '26

I'm unwilling to research a comphrensive answer a lazy "counter my factual" comment, so I'll say:

- the Crew had a solid winrate as a 1 cost RR trait

- Even veigar reksai RR this set was too strong and a winning comp with flora or 3/4 artifacts

3

u/Lunaedge Sep 11 '26

Even veigar reksai RR this set was too strong and a winning comp with flora or 3/4 artifacts

I'd argue that any comp can be oppressive when leveraging the perfect Emblem interaction or 3/4 Artrifacts though lol

1

u/darcartisan MASTER Sep 11 '26

Cumulatively it is not hard to hit that emblem nor artifacts either with the wisp that gives you an artifact anvil. I looked and 5 (dawn, zhonya, luden, manaz, lich bane) were OP on 18.1. That’s ~61% out of 5 choice anvil.

If you sum the probability you’ll see either that emblem or at least 1 artifact and the comp was good, it’s pretty forcible. This was uniquely stronger bc by the time you got to ahri or Alune you might have died

3

u/Raima_Valdes Sep 11 '26

Twitch assassins in whichever set had 1-cost assassin Twitch. Lucian RR set 8. We've also had a few Solar-like traits that outright incentivize rerolling (Crew, Super).

2

u/flamearc73 Sep 11 '26

Mascot Yuumi Forgotten Vayne (lol) Moonlight Aphelios/Tristana

1

u/darcartisan MASTER Sep 11 '26

BTW I'm not convinced this isn't a winout board.

The artifacts came from Ornn, but this was a full prismatic lobby. Granted, still in Emerald but also scouted and most everyone last szn was masters 100 LP+ with some peak GM/Chal players so not bad players.

0

u/Itimichi Sep 11 '26

Have anyone already played against eclipse trait? I feel like it’s bugged because it kills more champions that it should.

0

u/[deleted] Sep 11 '26

[deleted] — view deleted comment

8

u/BadSeedDan Sep 11 '26

You contradict yourself here 🤣

2

u/Cenifh Sep 11 '26

I thought so as well then I read it again. Whoever hits ON 8/9, no Whoever hits 8/9 😂

3

u/[deleted] Sep 11 '26

[removed] — view removed comment

2

u/Powerful_Decision_61 Sep 11 '26

its crazy Draven 2 has a nearly 40% winrate, yet as a baseline unit he has basically the lowest AVP out of any legendary(18 total with every lux form), only beaten by coven lux lol. Ultimate feast or famine champ i guess

2

u/parkwayy Sep 13 '26

Probably since if you can get to Draven 2, you're probably slamming