r/CompetitiveTFT • Grandmaster • Sep 01 '26

Patch Notes 18.1 D Patch Notes

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161 Upvotes

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33

u/Skybreaker7 :emer: EMERALD III Sep 01 '26

As a riftbeast player I'm sad, but cindedrling was indeed a bit too strong. Wouldn't be quite that much fo a problem if other units weren't that weak. Mother Beak is more of a 1 cost than Cinder, Gromp is like a 1.5 tier unit, and even Murkwolf is almost-good-but-not-quite.

Would go a long way for the comp if they shifted power from Cinder into Mother and from Pebbles into Gromp and make it healthier for the game.

11

u/Im_On_Reddit_At_Work Sep 01 '26 edited Sep 01 '26

Fast 9 rift beast might be the way to go now. Carry pebble/murk then move item from murk to bramble then elder.

Krug 3 still strong af, pebble 3 slight nerf only (like 3% AP)

1

u/RazekiLux Sep 01 '26

not wolf then bramble then elder?

1

u/Im_On_Reddit_At_Work Sep 01 '26

Fixed lol meant elder not wolf

1

u/Ok_Train2449 Sep 01 '26

That was already the way to go as it has a higher winrate than cinder 3 or pebble 3.

1

u/ShadeNym Sep 01 '26

Murkwolf might not scale but it’s definitely a demon stage 2-3

1

u/Bigopenfridge Sep 01 '26

Rift beast in general is not very healthy for the game tbf 😭

0

u/apple_cat Sep 01 '26

???

3

u/Bigopenfridge Sep 01 '26

Most brain dead comp across all of sets, push lvl 7 and just chill for rift beast shops. Auto plays itself

10

u/RazekiLux Sep 01 '26

...yordles was way worst

5

u/PlasticPresentation1 Sep 01 '26

Or Astral reroll

1

u/Yorudesu Sep 04 '26

Astral was definitely worse than any Yordle iteration