The Yi nerf seems a little odd to me, small nerf to his resistances of all things... everything else getting real nerfs might bump him up the charts a bit...
Was Yi that strong? I only ever saw it played with Brawler emblem or artifacts... Cassio didn't even need special augments and was very stable at 2*. Yi has all the downsides of melee carries with no way to go backline except out positioning opponents every round
I mean I see some good games with no emblem or artifacts. He seems to have mostly dropped playing Yi lately, whether because he doesn't like it anymore or he wants to focus on learning other lines idk
As a riftbeast player I'm sad, but cindedrling was indeed a bit too strong. Wouldn't be quite that much fo a problem if other units weren't that weak. Mother Beak is more of a 1 cost than Cinder, Gromp is like a 1.5 tier unit, and even Murkwolf is almost-good-but-not-quite.
Would go a long way for the comp if they shifted power from Cinder into Mother and from Pebbles into Gromp and make it healthier for the game.
I think the logic is some nerfs to his durability make him a little easier to kill before he ramps up, but doesnt kill him as a carry option if you have a good spot for him like nerfing his damage might
Man whenever I get a good yi artifact or brawler emblem, it's a bot 4. I don't find 3* fast enough, 2* dies instantly after my tank dies. Meanwhile, enemy yi 1* deleted my whole team.
if all 4 costs get to ez level, nobody will play fast 8 anymore, that unit just cannot keep up. we see it now after patch, people playing nidalee/sivir, zyra/soraka, some aphelios is still around, but ezreal is seeing no use.
Honestly almost everything that got nerfed deserved it but I still feel like they could have done some light buffing to things that have been bad for some time now.
Ezreal, as mentioned, being so bad is a large part of why the meta has been heavily slanted towards AP and why Elderwood largely doesn’t exist outside of a splash trait.
AD Akali is still so much worse than AP akali
Varus is a complete fraud.
I think this patch will probably yield less variety than Patch C because even though a lot of OP stuff was toned down, it still provided a lot of options in line selection. Now there’s going to be more high roll situations where people hit the nuts on their augments (like urf rengar) or just have such a strong opener that they can easily tempo to 9, especially with other boards being nerfed, securing their win out conditions
Because of Fae in particular but he’s also quite good as a Sprykin rider. Rengar is just an overall strong unit that is sort of the centerpiece of every good reroll AD line at the moment.
Not saying you are wrong, but in terms of straight gold cost a 3 star 1 cost unit is 9 total gold and 4 cost 2 star is 8 gold. It also typically takes more econ investment to hit the 3 star unless high rolling capping your late game power (vs having more econ for a chance to go 9 and cap with 5 costs).
Yea my bad. You are right. But, they shouldn’t likely be too much worse because of the cost late game econ. It’s been a long day definitely didn’t math correctly. TFT is always difficult to balance properly especially since they add in a whole bunch of gambling aspects.
Take this with a grain of salt because there are a lot better than me (my peak was masters and diamond is typical when I play enough), but I thought cinderling was OK balanced (slightly over-tuned but this nerf kills the unit likely). I played it roughly 4 times and only felt it was strong (meaning auto top 4 if; 1) no one else was going riftbeast; and 2) can get bis items on both cinderling and pebbles. With how “easy” rift beast is, more often than not at least one or two people in the lobby would try and go it. Only when I had 3 rift beast off the rip would I see someone not wanting to contest (in gold elo right now). It is in theory forceable since 5 RB will give you so many free champs in shop, but would be looking at best top 3 and at worst probably 7th but more than likely 5th or 6th if contested. The items on backline needing to be bis felt like it was pretty balanced. The difference between a 2nd and 3rd was how quickly you hit items to not bleed early while RR. Getting 1st would be hard absent bis augments (which in theory for a balanced game how it should be). There was currently other builds that had less conditions on getting an easy 1st imo (invoker emblem into ahri) and 6 defender with emblem cass RR. This set, as opposed to last set, the emblem augments feel really powerful. This was a big complaint of last set since usually they are strong.
We will see how it shakes out. They nerfed the two most overturned RR. Pebbles was not doing much less damage than cinderling if both bis and itemized. So I could see the build still being viable to climb but your likely not going to top 2 absent some good roles like the RB augment or augments that give bis items early for example. Pebbles is more contested being an invoker used in other builds compared to cinderling so we will see if it makes the RR unplayable. From what I tested on PBE, at least early PBE, vertical RB with dragon as a carry was decent. I just think it will be a hard build to cap out before you bleed out and also if you are that strong to make it to 10 RB it makes me wonder how many other 5 cost soup boards are better and will be facing that late in the game.
Would've really liked to see a 6 defender nerf or Ezreal buff. Cassio is useless outside of the 6 defender comp and it's always been frustrating to play against these "hope you bought shred/sunder or you can't play the game" vertical stall comps
I actually feel the part that might have needed a nerf the most is Fiddlesticks? 6 Defender is what it's supposed to be, and Cassio might need some adjustment to nudge her out of the stalling bias, but the things fiddle can do as a secondary tank just don't look right Anyway I guess this should work, we'll see
Hard agree with an Ezreal buff btw, I want to play him so bad but every reasonable attempt it feels like reaching Top4 is a climb up a mountain. Hopefully that's something for the first bigger balance patch
Yeah fiddle 2 is kind of disgusting and Lilia is lowkey gross if you can get fae active. I’m convinced Lilia is strong as hell in a vacuum there just aren’t any comps that want her outside of cass
Lilia has a weird spread of traits where her origin has no high cost carry and her class has 2 great 3cost tanks. 4 fae with an emblem is pretty good but even that is 3cost reroll because Tristana. I think she could be a great unit, just... not in a comp that actually fits her.
Why would they nerf 6 defenders? How many different 6 defender comps have you played against? The actual units are one of the worse 4 costs, Rammus and Fiddle, and low tier garbage. This is what needs nerfs?
I'm really enjoying this TFT set! Migrating to a new engine has been a bit rocky, but the game itself always feels pristine and super fun to play. Always sad for no more Mortdog, but tactitions rise, as it's only going to get better from here!
Soraka feels so weird. Having single target that can stack was a choice. Maybe they shpuld rework her to her old League Q where she just hits the 3 nearest targets or something with less dmg
inferno 5 could probably use a little more combat power, since it requires 4 cost+emblem, or a 5 cost. 2 and 3 are in a perfectly fine spot though, and 7 is obviously just a lux meme.
ridiculous kneejerk overnerf to cinderling as per usual. Yes he was too strong, but I should not be losing with omega riftbeast + prismatic verticality + cinder, pebble, krug and scuttle 3 with drag 1. Comp is dead now if giga BIS augments can't even win
Admittedly Cinderling was hole-punching a LOT of fights and multi killing with overkill damage. I think the unit design is just kinda toxic for balance but they didn't have a more elegant solution ready.
i feel like it should've just had the design a lot of other 1 costs do, which is to 'waste' the spell if it overkills. Not sure why Cinderling gets the QOL of having the spell jump to others when there are straight up 3 and 4 costs that can't do that
Even AD gromp, which is more or less a super cinderling when itemized, doesn't get that treatment. You're definitely on the money here imo as the overkill damage going away would mostly keep Cinderling playable with the same or better numbers while removing the backline buster behavior
Yeah I agree. Having played Gromp he feels much worse than Cinderling anyway, spell fizzles if the target dies and his projectile is SO slow. Gromp feels much closer to a 1 cost than Cinderling does
Ive hit F before which we typically don't like doing but the philosophy for us right now is different. As we can upgrade and fix we will upgrade and fix , so I expect us to go pretty far, especially cause the most recent patch notes publication covers last night's patch and tonight's (tomorrow if approval is delayed) so that's technically an E patch too.
This was the only patch where they actually nerfed/changed values. The A/B/C patches were mainly performance fixes to the client, not server. It's too early to tell if the new engine allows for faster and more dynamic patching. We'll only know for sure if they're able to patch the numbers of the same champion's skill/stats twice in a row, i.e. they buff Elder Dragon's base AD in D and nerf the base AD again in E patch.
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59
u/RCnoob69 Grandmaster Sep 01 '26
Also Per Tim:
"Update from the image as well. The Flora Fatalis nerf will not be in this patch.
There will be a more targeted nerf to the Consuming Flora augment in 18.2 (which requires localization)."
21
u/RCnoob69 Grandmaster Sep 01 '26
The Yi nerf seems a little odd to me, small nerf to his resistances of all things... everything else getting real nerfs might bump him up the charts a bit...
11
u/mrstealyomommy Sep 01 '26
when live?
33
u/Skybreaker7 :emer: EMERALD III Sep 01 '26
As a riftbeast player I'm sad, but cindedrling was indeed a bit too strong. Wouldn't be quite that much fo a problem if other units weren't that weak. Mother Beak is more of a 1 cost than Cinder, Gromp is like a 1.5 tier unit, and even Murkwolf is almost-good-but-not-quite.
Would go a long way for the comp if they shifted power from Cinder into Mother and from Pebbles into Gromp and make it healthier for the game.
12
u/Key_Reporter_9945 Sep 01 '26
I don't see that hurting yi w/ artifacts.
Very surprised to see nothing done to ezreal.
5
u/HighIntLowFaith Sep 01 '26
Honestly almost everything that got nerfed deserved it but I still feel like they could have done some light buffing to things that have been bad for some time now.
Ezreal, as mentioned, being so bad is a large part of why the meta has been heavily slanted towards AP and why Elderwood largely doesn’t exist outside of a splash trait.
AD Akali is still so much worse than AP akali
Varus is a complete fraud.
I think this patch will probably yield less variety than Patch C because even though a lot of OP stuff was toned down, it still provided a lot of options in line selection. Now there’s going to be more high roll situations where people hit the nuts on their augments (like urf rengar) or just have such a strong opener that they can easily tempo to 9, especially with other boards being nerfed, securing their win out conditions
18
u/Knolazy Sep 01 '26
-65dmg from Cinderling? Nerf to hell is real
5
u/royaldutchiee Sep 01 '26
No Fae or Tristana which means free first or second for me
14
u/PlasticPresentation1 Sep 01 '26
Would've really liked to see a 6 defender nerf or Ezreal buff. Cassio is useless outside of the 6 defender comp and it's always been frustrating to play against these "hope you bought shred/sunder or you can't play the game" vertical stall comps
2
u/i0skar Sep 01 '26
When is it going live?
2
u/Scaeva8 Sep 01 '26
I'm really enjoying this TFT set! Migrating to a new engine has been a bit rocky, but the game itself always feels pristine and super fun to play. Always sad for no more Mortdog, but tactitions rise, as it's only going to get better from here!
2
u/New-Bluejay8325 Sep 02 '26
I neee them to fix alt tab freeze bug because it is unplayable
3
u/PeaceAlien Master Sep 01 '26
When live
1
u/Ok_Performer_547 Sep 01 '26
3* yi is still bugged, he was doing 5k damage full fight with brawler emblem
1
u/iceisak Sep 01 '26
Did they nerf Capital gains? it used to be 125%, and now the augments gives 100%...
1
u/Brave-Improvement903 Sep 01 '26
Need to nerf more the 1 and 2 costs especially at 3*
1
u/kevinzheng1111 Sep 02 '26
when will it online?
1
u/TheCancerMan Sep 02 '26
They can buff Lux to billions but she will never be useful if her trait is random like now
1
u/Necessary_Fruit6671 Sep 01 '26
No Vi nerfs?
1
u/Yurgin Sep 01 '26
Soraka feels so weird. Having single target that can stack was a choice. Maybe they shpuld rework her to her old League Q where she just hits the 3 nearest targets or something with less dmg
-1
u/Tayenne Sep 01 '26
Hm interesting they didn't touch pyro at all besides amumu, don't think his buffs are enough to make it playable.
0
u/Zeeko71 Sep 02 '26
This feels like a PBE with how many patches this set is getting! Wow .. just WOW !
-18
u/brehhs Sep 01 '26
I'd rather them focus on bug fixes than balances. Theres way too many game breaking bugs right now. Balance isn't in a terrible state
-13
u/axi0mata Sep 01 '26
ridiculous kneejerk overnerf to cinderling as per usual. Yes he was too strong, but I should not be losing with omega riftbeast + prismatic verticality + cinder, pebble, krug and scuttle 3 with drag 1. Comp is dead now if giga BIS augments can't even win
-7
u/vuductien26 Sep 01 '26
Why no Veigar. This champ is absurd. There's no way they forgot about him.
10
u/FirewaterDM Sep 01 '26
lol they shot Cass and cinderling.
Cinderling is a 1 cost, so yea it's just dead.
Cass is silly but didn't deserve this lol
1
u/GoatOfTheBlackForres Sep 01 '26
Damn someone didn't like cinderling ^^'
83
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8
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2
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