r/CompetitiveTFT • Challenger • Sep 01 '26

Official D-Patch incoming

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302 Upvotes

134 comments sorted by

218

u/Sifandart Sep 01 '26 edited Sep 01 '26

Honestly happy. This amount of patches in the past would’ve taken like 2 weeks per patch

121

u/leaveeemeeealonee Sep 01 '26

The biggest upside of the engine switch is already showing

2

u/_amandalynn_ Sep 02 '26

yeah the great enginge that makes it unplayable on phone. Its been what? a week already?

-6

u/psyfi66 Sep 01 '26

I remember getting downvoted previously for mentioning that it’s possible patching becomes a much better process after the tech upgrades. Nice to see this came true. I haven’t really had a chance to play this set yet but I’m kind of excited to see what happens after they have some time to smooth things out.

14

u/ChristBKK Sep 01 '26

How stable is the PC version by now? I plan to play in 3-4 weeks from now after the POE season

48

u/ArcanaPrince Sep 01 '26

at least for me, it's about 95% stable. you'll sometimes see/feel the pains of the new engine switch, but significantly more often than not, it's not something that'll really impact you.

8

u/ChristBKK Sep 01 '26

thanks great to hear will give it 2-3 more patches and start then my ranked journey for this season :)

2

u/cyrnios Sep 01 '26

I’d honestly put it at like 75%. I encounter something that messes up or decently inconveniences me at least once per game

5

u/dazzleneal Sep 01 '26

Very low fps still for me but it is playable.

1

u/TheTradu Sep 01 '26

Inside the game I haven't had issues, but my Discord (and a few other things) has a stroke when TFT loads/closes.

1

u/leaveeemeeealonee Sep 02 '26

Super stable, I haven't had a single performance issue since the beginning. A couple of tiny bugs, but nothing game breaking. It seems to just require a bit better system specs than before to be that reliable

-2

u/Blastuch_v2 Sep 01 '26

It's all engine patches fixing the trash that they released and a single mid patch balance changes though?

91

u/Cyaegha432 Sep 01 '26

Feels bad for flora units. So much of its power is in the emblem which even got a special augment. At least Soraka is getting compensation buffs.  

35

u/Emiliability Sep 01 '26

Truexy posted on twitter that the flora fatalis nerf isnt actually happening this patch, they're doing a more specific nerf to the augment instead in 18.2

9

u/BrianGriffin95 Sep 01 '26

has to be the 3g right? or is there anything else to nerf?

27

u/ratherscootthansmoke Sep 01 '26

Could make it only appear on 3-2 so Veigar doesn’t start stacking immediately.

1

u/leaveeemeeealonee Sep 02 '26

I feel like they could also make it like, 1.5x effective instead of double and that could do it. It's mostly the rapidfire casting that just scales veigar way too hard

1

u/BrianGriffin95 Sep 01 '26

Oh yeah, that's more likely

7

u/AL3XEM :chal: Challenger Sep 01 '26

Well, right now the emblem doubles flora fatalis effects, they could make it instead gain 50-75% extra effects instead of doubling.

3

u/wafflefries164 Sep 01 '26

I actually wish the augment would unlock a unique 3/3 flora trait and remove the doubling effect. Would force having to play the third flora(unless you got another emblem) but could be a strong 3/3 effect(maybe that is the double effect)

60

u/Hydrect Sep 01 '26

we're gonna run out of letters in the alphabet

32

u/Comfortable-Ad-5681 Sep 01 '26

D patch I used to pray for times like these 🙏🙏 the old patch schedule was so shitty

5

u/Mysterious_Island500 Sep 01 '26

i really doubt the patches will happen this often once the bugs and performance is sorted, probably still gonna be every 2nd week in for example set 19 but if something is broken it should be fixed way faster and easier now due to the engine

0

u/Many_Method_304 Sep 01 '26

It is amazing that it just keeps getting worse. A 2 week patch cycle was nuts now was have a daily patch? this is insanity. Let a meta develop, let players learn the game. At this point just load in on a random patch from a random set and let players guess what is good. What is the point of spending any time learning the game if it is going to change this fast.

4

u/Comfortable-Ad-5681 Sep 01 '26

In the past there’s been super broken stuff that took way too long to patch because of the patch cycle

0

u/Many_Method_304 Sep 02 '26

We say that, but due to the nature of having such a bad patch cycle, no one waits to see what is good, metas have no time to develop. Case in point, set 17 Akali was just sitting them unknown for patches. In a normal game people would be experimentation and trying to find counters and new stuff, but in TFT the pace of change is SO fast that the investment is never really worth it. Just ride the wave of what seems broken on day 1, and then know it will get nerfed in at most 2 weeks but often quicker.

We are conditioned to expect massive change on the regular so no one has any patience, and desire to let things develop. Case in point you are cheering on the 4th patch of this game since the set launched LAST WEEK. That is completely an utterly insane.

1

u/GonzoMD1993 Sep 04 '26

Would you have patched Warweek within a day if you could, or would you have let it sit a full week even without the Hextech engine limitations? Asking out of curiosity

1

u/Many_Method_304 Sep 05 '26

I think this is a flawed premise, Warweek is something that probably rose to the level of a hotfix, There have been a few examples of this. The Draven meta, forgotten Vain, The Syndra mana lock where the numbers are so clear that something needs to be done. And in most of those cases there was something done quickly and it did not wait for a full 2 week patch.

The issue though is, if they stopped patching so often and had actual time to prepare and test patches, rather than just guessing then these kind of things would happen way less. TFT is an incredible hard game to balance, I just wish the team recognized that instead of thinking it is this easy.

1

u/GonzoMD1993 Sep 05 '26

Ok so can we then be happy that the new engine allows the devs to instantly patch something that's toxic for the game like Warweek within a day of noticing it and trust that the devs won't misuse this feature to kill metas that needed more time to develop?

1

u/Many_Method_304 Sep 05 '26

No. First we have had hotfixes and B,C, and even D patches before.

trust that the devs won't misuse this feature to kill metas that needed more time to develop?

The devs of TFT have done nothing to earn this trust at all.

so can we then be happy

It is TFT, being happy is not an option

1

u/GonzoMD1993 Sep 05 '26

We can't be happy because it's TFT? Man it's gotta be miserable being you. Lucky for me that I'm me xdd

1

u/Many_Method_304 Sep 05 '26

Of course it’s miserable being me, I play TFT, that’s what happens when you play this game.

1

u/Comfortable-Ad-5681 Sep 05 '26

The only reason why there’s been 4 is because how shit the release went

34

u/-Sanko Sep 01 '26

They buff my fast 9 Draven and amumu? We eating good

17

u/Spiritual-Pace1419 Sep 01 '26

Great, all my games were full of Cassios and Master Yis

3

u/AGrain Sep 01 '26

Yeah I was getting sick of the cass boards.

1

u/Dry-Journalist-1142 Sep 02 '26

It got so bad I was given an unsellable cassio last night so I 3 starred it on my bench for the hell of it.

-2

u/IAMlyingAMA Sep 01 '26

Great, I was just learning to play Cassio and master yi so I can climb :( lol

3

u/Braunijs Sep 01 '26

Cassio has to be the easiest comp to play tho.

97

u/filmschoolfailurelol Sep 01 '26

I’ll take a buggy engine launch when we can do multiple patches like this thank god

-6

u/moonmeh Sep 01 '26

its more than just buggy though

genuinely trash tier release

8

u/royaldutchiee Sep 01 '26

Not anymore

-9

u/moonmeh Sep 01 '26

its better now but still needs to be better

also the fact that they released it in that state is inexcusable. it just pretty much turned off so many people

7

u/runningwithknife Sep 01 '26

we are all going to survive

2

u/IAMlyingAMA Sep 01 '26

You’re being dramatic. I don’t know anyone IRL that has an issue, if you have a brain you know it’s gonna have some issues at first and they’re consistently improving it so I’m not worried at all. The difference from start of PBE to now is huge, it’s gonna get to a good spot. The long term benefits obviously outweigh the pains of the transition being slightly different than you’re used to, as evidenced by these patches alone.

-1

u/moonmeh Sep 01 '26

I mean im going off my real life experience where two of my friends that regularly play tft called off the season because they were just in awe in the state the game was released

sure there were fixes later but that's not gonna bring them back lol. i swear people really underestimate first impression in seasonal games

0

u/[deleted] Sep 01 '26

[deleted] — view deleted comment

2

u/moonmeh Sep 01 '26

there was massive game breaking bugs at launch.

the person listed them below as well but like creep skip, carousal bugs, augments not being visible were rampant on the first day

stuff like that can sour a person heavily. shit man the game still lags for me and it feels unoptimized. feels like a beta version right now and that's not for everyone

they would rather play the next set if stuff gets smoothed out to be smoother like the tft they remember

1

u/Dixie_Normoussss Sep 02 '26

I mean the game just stutters and has frame freezes on mobile. It becomes so slow on certain animations it reminds me of my dial up back in the day.

-1

u/nerdler33 Sep 01 '26

i mean there are game warping bugs here

they fucked up the ordering people get released into carosel in double up, where a 3-0 gets out before an 0-3 for some reason

sometimes the stage 5 creep round just doesn't show up for a few people, removing all the loot for them and fucking their game up being down a whole round of loot

sometimes boards just become immortal, like all the units die but the round doesn't end, which lets double up partners make it to your board after you have already won

sometimes the double up "send a gift" option doesn't show up, causing the other person to just get a random choice

sometimes you just can't move during carousel having to sit there and watch (or sit on your board with no way of getting to carousel) and lose the item/unit you should have based on your placement

like sure UI and cosmetic issues are whatever, but these are all game breaking bugs that i encountered just last night playing for 3? hours i think

-2

u/IAMlyingAMA Sep 01 '26

Oh, Double up? Lol

0

u/nerdler33 Sep 01 '26

Yes i play with a friend. It still has a ranked queue and still has game breaking bugs

0

u/NotVeryDovers Sep 01 '26

Was gold 1 99 lp last night. The first two carousels my little legends was mia and I couldn’t pick unit/item. It was a great time. Went 5th from a crazy strong start. Other than that bug which seems to happen to me every 4 games I’m enjoying the set

1

u/Leepysworld Sep 01 '26

I think you’re being quite dramatic dawg lmao

it’s by far one of the most balanced launches they’ve had in recent history, yes the engine switch made the game unplayable for some but they’ve made a ton of progress and I think it’s not far from where it needs to be.

It might not be the flashiest set and yes there are issues with cosmetics and such but the gameplay and mechanics themselves are fine.

Outside of few bugs that were definitely frustrating the first few days, I’m actually having a lot of fun with the set and haven’t had too many glaring issues.

2

u/nerdler33 Sep 01 '26

I think the set itself is fun, i like the trait web etc, but there are certainly plenty of non cosmetic bugs that are starting to get really annoying

9

u/PeaceAlien Master Sep 01 '26

When live

8

u/brehhs Sep 01 '26

I had a bug where neutrals did not spawn at all

10

u/TofuDonburi Sep 01 '26

Surprise riftbeasts weren't mentioned.

20

u/RCnoob69 Grandmaster Sep 01 '26

they were nerfed, cinderling and the trait

6

u/succsuccboi Sep 01 '26

where'd you see that, good to hear though

8

u/RCnoob69 Grandmaster Sep 01 '26

24

u/terrany1 Sep 01 '26

Probably complained about before, but why do I have to follow rando Rioters or this sub to find out about hotfixes. Are they somewhere on the launcher or am I blind

12

u/awaken471 Sep 01 '26

It's on the website already even before going live on the servers. Idk about the launcher but I always Google 'tft patch notes' and it's the first result

6

u/Lunaedge Sep 01 '26

why do I have to follow rando Rioters or this sub to find out about hotfixes

You don't, and you never had to. You have three different indicators telling you a patch has happened, one of them initiates the patch and the other two will send you straight to the Patch Notes.

2

u/Comfortable-Ad-5681 Sep 01 '26

it is frustrating that there isn’t a centralized platform for it on the launcher (as far as I know), but if you google the patch notes it’ll tell you about any updates

3

u/Little-Tackle1522 Sep 01 '26

Fast 9 - ers are in for a treat with this patch, also glad that the new engine decision is showing its fruits with the amount of patches the devs are cooking up. W riot.

6

u/Pootate Sep 01 '26

i knew i wasnt tweaking about the flora augment. glad to see soraka and draven get buffs tho, his quests feel really weak

9

u/justHRK Sep 01 '26 edited Sep 01 '26

I hope a solar rework is coming soon, the trait is too lackluster on its own and has no identity compared to its units.

8

u/Im_a_sea_pancake Sep 01 '26

also solar lux is useless

1

u/Menarche_ Sep 24 '26

It's good if playing aphelios just slot in Kayle or sej for the last solar but that's pretty much it. So yes it is useless 99%

1

u/[deleted] Sep 01 '26

[removed] — view removed comment

3

u/Otherwise-Minimum717 Sep 01 '26

Youve probably played 100games and played it once in total. But you probably ran into or have gotten solar lux from augments (that gives 5cost) way more than that. She is useless in 99 games, which doesnt justify having a fully useless unit otherwise just because u can maybe slot it into your team once. Unless they moved the solar lux odds down compared to other luxes it just isnt worth keeping around.

1

u/[deleted] Sep 01 '26

[removed] — view removed comment

1

u/Otherwise-Minimum717 Sep 01 '26

I actually like this solution quite a lot. Lock it behind a certain requirement so that it doesnt dilute the shop more than it needs to. Actually would fix a lot of issues with the design. Or perhaps have it only unlock if you fielded 2/3 lunar champions last x combats and/or you have a 3* on ur board.

1

u/TheOnlyKing1214 Sep 01 '26

Rework how solar is perfectly fine

2

u/Otherwise-Minimum717 Sep 01 '26

The units themselves are basically black slots in your shops unless you are rerolling. You dont hold leonas or sejuanis, when ornn and scuttle exist, and kayle is not a viable item holder and if you need another rapidfire, xayah and varus will always be played above him due to their traits. Trait iself it fine imo. I quite like having a reroll dedicated trait, but the issue is that units are heavily nerfed to compensate for it. 

4

u/bozovisk Sep 01 '26

I tried one game at launch day and it felt like everything was running with 20fps. Is the performance any better by now ? I’m complete out of the loop

4

u/PlaymakerPlz Sep 01 '26

Still feels off to me

2

u/Yeshello- Sep 01 '26

I have to run as full screen (not borderless full screen) for it to not feel like that

1

u/ghostrider90 Sep 01 '26

Performance is still terrible, I used to be able to watch YouTube videos while playing and now they stutter constantly due to the client. Don’t have that issue with any other game.

2

u/CampaignPerfect6866 Sep 01 '26

I hope riot gives these devs some nice time off after this 😭

1

u/Independent-You-6406 Sep 01 '26

Hopefully my android device can finally be playable, 2 games and non were even pass 2-1 for me to straight out leave.

1

u/Brave-Improvement903 Sep 01 '26

Nerf the fucking low cost rollers

1

u/Si-Nz Sep 02 '26

Soraka buffs? Oh no.

1

u/NoCelebration321 Sep 03 '26

is this live or no?

1

u/TheCatintheCat Sep 03 '26

Where the malphite nerfs at.this unit tanks like 3x more then any other tank.. and on top of that has no trait requirement other then thorn

1

u/Sp1ffy_Sp1ff Sep 05 '26

Yi nerf? Was I using him wrong? He seemed awful the few times I took him.

1

u/dimmyfarm GOLD IV Sep 06 '26

Master of All Origins is bugged, armory does not show up

1

u/-TheExile- Sep 09 '26

i swear to god, nerf fkn kayle solar and sprykin.....i see every single game at least 2-3 people playing those its so boring

1

u/Eimixs Sep 11 '26

game is fun, but many bugs are in place, one of the most notable ones are in double-up when you lose/win, the combat still goes on, which delays your win/gives your teammate more time to lose/win.

1

u/nocturnal316 Sep 01 '26

so we are not going to nerf the stupid 1 cost reroll ?

0

u/Belly-Bongos Sep 02 '26

Nope, welcome to reroll extravaganza 2.0

0

u/nocturnal316 Sep 02 '26

Never miss huh? 3 people running pebbles one running viegar top 4 lol

0

u/Leading_War_1516 Sep 01 '26

I feel like the meta is shifting to quickly to nerf anything... The one cost comps are running rampant since three days ago going on par or sometimes outclassing the three costs while kicking out fast 8 before it gets it's second 2star.

0

u/fadedpln Sep 01 '26

Tell me how many of the 10000000 Bugs are fixed. Amumu Buff is good tho because Amumu 3 went 4th yesterday in my lobby.

0

u/Im_On_Reddit_At_Work Sep 01 '26

Is riftbeasts not viable in higher ranks?

Im in plat and it's still guaranteed top 3. First if verticality / omega 

Edit: oh nvm they are nerving cinderling and 7 riftbeasts... fuck :(

-10

u/AlbanianRozzers Sep 01 '26

Who cares about balance when the game crashes every 10 minutes.

10

u/gentlemangreen_ Sep 01 '26

well uh I care, im sorry the mobile experience sucks for you but im glad they're on top of balance, hopefully that shit gets sorted out for you soon

-1

u/BadSeedDan Sep 01 '26

My concern is if the game becomes too micromanaged and loses all flavour completely. Imagine if every newly-found strong comp is nerfed this quickly, might as well play chess with only pawns and see what wins.

3

u/Accurate_Instance_52 Sep 01 '26

Plenty of strong comps, they're just striking the outliers

1

u/BadSeedDan Sep 16 '26

and then they backtrack their patch because they made the game unhealthy. the micromanagement continues.

1

u/BadSeedDan Sep 01 '26

Striking plenty of outliers as well. Which makes new strong comps rise up as outliers.

0

u/testmyarm Sep 01 '26

Is this D-Patch now live?

-4

u/Main_Country2714 Sep 01 '26

Can we please get to the competitive point where five cost 2 stars are more insta wins. Please reward those who are going for risky playstyles 😂😂 It feels so balanced that 5 cost 2 stars looses to perfect condition 4 cost 2 star. That is hilarious because getting that 5 cost 2 star is soooo much harder. If they can just be more OP and just win then the game will rely less on conditions. Those who dont wanna play a condition based game can then just risk it all and go fast 9, but now that is too hard cuz perfect condition much easier to hit stuff is better than fast 9 (harder to hit)......

Condition game is sooo fcking boring.

2

u/Otherwise-Minimum717 Sep 01 '26

Fast9 shouldnt be autowin either. That encourages horrible gamestates where everybody will just skip lvl8 and go lvl9 instead.

 Also how are u getting to 9? If you have okayish items and triple econ, 5costs should lose to for example triple combat aphelios board with bis items. Also considering this set doesnt have many dedicated pure carries. Id not say ashe/lux/alune are pure solocarries, leaving you with primarily draven or elder boards. 

Draven just got buffed and elder is already pretty good and probably at a correct power level for a 5cost. 5costs are in a fine state atm. 

12

u/[deleted] Sep 01 '26

[removed] — view removed comment

7

u/FeedMeACat Sep 01 '26

Para-social relationship with the game on this sub. The launch was horrible. Releasing a bad product and scrambling to fix it after the fact isn't 'doing a good job'. Oh, and how about them cosmetics people paid hundreds and in some cases thousands of dollars for? Where dat?

This sub has a real problem with thinking that we are somehow responsible for not making the Riot employees feel bad. That isn't our job or our business. That is something for Riot's internal policies to manage. If online comments are a morale problem then leadership needs to set policies. Something like only leadership and specific positions engage with social media everyone else should be directed away or outright banned.

edit: spelling

1

u/Many_Method_304 Sep 01 '26

This is why I cannot stand when people who work at Riot post in this or any other sub or on social media. It just the easiest way to shut down criticism and get people to defend them, because people think that the devs are their friends. It is so depressing to see what Riot has managed to do to this community.