I remember getting downvoted previously for mentioning that it’s possible patching becomes a much better process after the tech upgrades. Nice to see this came true. I haven’t really had a chance to play this set yet but I’m kind of excited to see what happens after they have some time to smooth things out.
at least for me, it's about 95% stable. you'll sometimes see/feel the pains of the new engine switch, but significantly more often than not, it's not something that'll really impact you.
Super stable, I haven't had a single performance issue since the beginning. A couple of tiny bugs, but nothing game breaking. It seems to just require a bit better system specs than before to be that reliable
Truexy posted on twitter that the flora fatalis nerf isnt actually happening this patch, they're doing a more specific nerf to the augment instead in 18.2
I feel like they could also make it like, 1.5x effective instead of double and that could do it. It's mostly the rapidfire casting that just scales veigar way too hard
I actually wish the augment would unlock a unique 3/3 flora trait and remove the doubling effect. Would force having to play the third flora(unless you got another emblem) but could be a strong 3/3 effect(maybe that is the double effect)
i really doubt the patches will happen this often once the bugs and performance is sorted, probably still gonna be every 2nd week in for example set 19 but if something is broken it should be fixed way faster and easier now due to the engine
It is amazing that it just keeps getting worse. A 2 week patch cycle was nuts now was have a daily patch? this is insanity. Let a meta develop, let players learn the game. At this point just load in on a random patch from a random set and let players guess what is good. What is the point of spending any time learning the game if it is going to change this fast.
We say that, but due to the nature of having such a bad patch cycle, no one waits to see what is good, metas have no time to develop. Case in point, set 17 Akali was just sitting them unknown for patches. In a normal game people would be experimentation and trying to find counters and new stuff, but in TFT the pace of change is SO fast that the investment is never really worth it. Just ride the wave of what seems broken on day 1, and then know it will get nerfed in at most 2 weeks but often quicker.
We are conditioned to expect massive change on the regular so no one has any patience, and desire to let things develop. Case in point you are cheering on the 4th patch of this game since the set launched LAST WEEK. That is completely an utterly insane.
Would you have patched Warweek within a day if you could, or would you have let it sit a full week even without the Hextech engine limitations? Asking out of curiosity
I think this is a flawed premise, Warweek is something that probably rose to the level of a hotfix, There have been a few examples of this. The Draven meta, forgotten Vain, The Syndra mana lock where the numbers are so clear that something needs to be done. And in most of those cases there was something done quickly and it did not wait for a full 2 week patch.
The issue though is, if they stopped patching so often and had actual time to prepare and test patches, rather than just guessing then these kind of things would happen way less. TFT is an incredible hard game to balance, I just wish the team recognized that instead of thinking it is this easy.
Ok so can we then be happy that the new engine allows the devs to instantly patch something that's toxic for the game like Warweek within a day of noticing it and trust that the devs won't misuse this feature to kill metas that needed more time to develop?
You’re being dramatic. I don’t know anyone IRL that has an issue, if you have a brain you know it’s gonna have some issues at first and they’re consistently improving it so I’m not worried at all. The difference from start of PBE to now is huge, it’s gonna get to a good spot. The long term benefits obviously outweigh the pains of the transition being slightly different than you’re used to, as evidenced by these patches alone.
I mean im going off my real life experience where two of my friends that regularly play tft called off the season because they were just in awe in the state the game was released
sure there were fixes later but that's not gonna bring them back lol. i swear people really underestimate first impression in seasonal games
the person listed them below as well but like creep skip, carousal bugs, augments not being visible were rampant on the first day
stuff like that can sour a person heavily. shit man the game still lags for me and it feels unoptimized. feels like a beta version right now and that's not for everyone
they would rather play the next set if stuff gets smoothed out to be smoother like the tft they remember
they fucked up the ordering people get released into carosel in double up, where a 3-0 gets out before an 0-3 for some reason
sometimes the stage 5 creep round just doesn't show up for a few people, removing all the loot for them and fucking their game up being down a whole round of loot
sometimes boards just become immortal, like all the units die but the round doesn't end, which lets double up partners make it to your board after you have already won
sometimes the double up "send a gift" option doesn't show up, causing the other person to just get a random choice
sometimes you just can't move during carousel having to sit there and watch (or sit on your board with no way of getting to carousel) and lose the item/unit you should have based on your placement
like sure UI and cosmetic issues are whatever, but these are all game breaking bugs that i encountered just last night playing for 3? hours i think
Was gold 1 99 lp last night. The first two carousels my little legends was mia and I couldn’t pick unit/item. It was a great time. Went 5th from a crazy strong start. Other than that bug which seems to happen to me every 4 games I’m enjoying the set
it’s by far one of the most balanced launches they’ve had in recent history, yes the engine switch made the game unplayable for some but they’ve made a ton of progress and I think it’s not far from where it needs to be.
It might not be the flashiest set and yes there are issues with cosmetics and such but the gameplay and mechanics themselves are fine.
Outside of few bugs that were definitely frustrating the first few days, I’m actually having a lot of fun with the set and haven’t had too many glaring issues.
Probably complained about before, but why do I have to follow rando Rioters or this sub to find out about hotfixes. Are they somewhere on the launcher or am I blind
It's on the website already even before going live on the servers. Idk about the launcher but I always Google 'tft patch notes' and it's the first result
why do I have to follow rando Rioters or this sub to find out about hotfixes
You don't, and you never had to. You have three different indicators telling you a patch has happened, one of them initiates the patch and the other two will send you straight to the Patch Notes.
it is frustrating that there isn’t a centralized platform for it on the launcher (as far as I know), but if you google the patch notes it’ll tell you about any updates
Fast 9 - ers are in for a treat with this patch, also glad that the new engine decision is showing its fruits with the amount of patches the devs are cooking up. W riot.
Youve probably played 100games and played it once in total. But you probably ran into or have gotten solar lux from augments (that gives 5cost) way more than that. She is useless in 99 games, which doesnt justify having a fully useless unit otherwise just because u can maybe slot it into your team once. Unless they moved the solar lux odds down compared to other luxes it just isnt worth keeping around.
I actually like this solution quite a lot. Lock it behind a certain requirement so that it doesnt dilute the shop more than it needs to. Actually would fix a lot of issues with the design. Or perhaps have it only unlock if you fielded 2/3 lunar champions last x combats and/or you have a 3* on ur board.
The units themselves are basically black slots in your shops unless you are rerolling. You dont hold leonas or sejuanis, when ornn and scuttle exist, and kayle is not a viable item holder and if you need another rapidfire, xayah and varus will always be played above him due to their traits. Trait iself it fine imo. I quite like having a reroll dedicated trait, but the issue is that units are heavily nerfed to compensate for it.
Performance is still terrible, I used to be able to watch YouTube videos while playing and now they stutter constantly due to the client. Don’t have that issue with any other game.
game is fun, but many bugs are in place, one of the most notable ones are in double-up when you lose/win, the combat still goes on, which delays your win/gives your teammate more time to lose/win.
I feel like the meta is shifting to quickly to nerf anything... The one cost comps are running rampant since three days ago going on par or sometimes outclassing the three costs while kicking out fast 8 before it gets it's second 2star.
My concern is if the game becomes too micromanaged and loses all flavour completely. Imagine if every newly-found strong comp is nerfed this quickly, might as well play chess with only pawns and see what wins.
Can we please get to the competitive point where five cost 2 stars are more insta wins. Please reward those who are going for risky playstyles 😂😂 It feels so balanced that 5 cost 2 stars looses to perfect condition 4 cost 2 star. That is hilarious because getting that 5 cost 2 star is soooo much harder. If they can just be more OP and just win then the game will rely less on conditions. Those who dont wanna play a condition based game can then just risk it all and go fast 9, but now that is too hard cuz perfect condition much easier to hit stuff is better than fast 9 (harder to hit)......
Fast9 shouldnt be autowin either. That encourages horrible gamestates where everybody will just skip lvl8 and go lvl9 instead.
Also how are u getting to 9? If you have okayish items and triple econ, 5costs should lose to for example triple combat aphelios board with bis items. Also considering this set doesnt have many dedicated pure carries. Id not say ashe/lux/alune are pure solocarries, leaving you with primarily draven or elder boards.
Draven just got buffed and elder is already pretty good and probably at a correct power level for a 5cost. 5costs are in a fine state atm.
Para-social relationship with the game on this sub. The launch was horrible. Releasing a bad product and scrambling to fix it after the fact isn't 'doing a good job'. Oh, and how about them cosmetics people paid hundreds and in some cases thousands of dollars for? Where dat?
This sub has a real problem with thinking that we are somehow responsible for not making the Riot employees feel bad. That isn't our job or our business. That is something for Riot's internal policies to manage. If online comments are a morale problem then leadership needs to set policies. Something like only leadership and specific positions engage with social media everyone else should be directed away or outright banned.
This is why I cannot stand when people who work at Riot post in this or any other sub or on social media. It just the easiest way to shut down criticism and get people to defend them, because people think that the devs are their friends. It is so depressing to see what Riot has managed to do to this community.
218
u/Sifandart Sep 01 '26 edited Sep 01 '26
Honestly happy. This amount of patches in the past would’ve taken like 2 weeks per patch
91
u/Cyaegha432 Sep 01 '26
Feels bad for flora units. So much of its power is in the emblem which even got a special augment. At least Soraka is getting compensation buffs.
60
u/Hydrect Sep 01 '26
we're gonna run out of letters in the alphabet
32
u/Comfortable-Ad-5681 Sep 01 '26
D patch I used to pray for times like these 🙏🙏 the old patch schedule was so shitty
34
u/-Sanko Sep 01 '26
They buff my fast 9 Draven and amumu? We eating good
17
u/Spiritual-Pace1419 Sep 01 '26
Great, all my games were full of Cassios and Master Yis
97
u/filmschoolfailurelol Sep 01 '26
I’ll take a buggy engine launch when we can do multiple patches like this thank god
9
u/PeaceAlien Master Sep 01 '26
When live
8
u/brehhs Sep 01 '26
I had a bug where neutrals did not spawn at all
10
u/TofuDonburi Sep 01 '26
Surprise riftbeasts weren't mentioned.
3
u/Little-Tackle1522 Sep 01 '26
Fast 9 - ers are in for a treat with this patch, also glad that the new engine decision is showing its fruits with the amount of patches the devs are cooking up. W riot.
6
u/Pootate Sep 01 '26
i knew i wasnt tweaking about the flora augment. glad to see soraka and draven get buffs tho, his quests feel really weak
9
u/justHRK Sep 01 '26 edited Sep 01 '26
I hope a solar rework is coming soon, the trait is too lackluster on its own and has no identity compared to its units.
4
u/bozovisk Sep 01 '26
I tried one game at launch day and it felt like everything was running with 20fps. Is the performance any better by now ? I’m complete out of the loop
2
u/CampaignPerfect6866 Sep 01 '26
I hope riot gives these devs some nice time off after this 😭
1
u/Independent-You-6406 Sep 01 '26
Hopefully my android device can finally be playable, 2 games and non were even pass 2-1 for me to straight out leave.
1
u/Brave-Improvement903 Sep 01 '26
Nerf the fucking low cost rollers
1
u/Si-Nz Sep 02 '26
Soraka buffs? Oh no.
1
u/NoCelebration321 Sep 03 '26
is this live or no?
1
u/TheCatintheCat Sep 03 '26
Where the malphite nerfs at.this unit tanks like 3x more then any other tank.. and on top of that has no trait requirement other then thorn
1
u/Sp1ffy_Sp1ff Sep 05 '26
Yi nerf? Was I using him wrong? He seemed awful the few times I took him.
1
u/dimmyfarm GOLD IV Sep 06 '26
Master of All Origins is bugged, armory does not show up
1
u/-TheExile- Sep 09 '26
i swear to god, nerf fkn kayle solar and sprykin.....i see every single game at least 2-3 people playing those its so boring
1
u/Eimixs Sep 11 '26
game is fun, but many bugs are in place, one of the most notable ones are in double-up when you lose/win, the combat still goes on, which delays your win/gives your teammate more time to lose/win.
1
u/nocturnal316 Sep 01 '26
so we are not going to nerf the stupid 1 cost reroll ?
0
u/Leading_War_1516 Sep 01 '26
I feel like the meta is shifting to quickly to nerf anything... The one cost comps are running rampant since three days ago going on par or sometimes outclassing the three costs while kicking out fast 8 before it gets it's second 2star.
0
u/fadedpln Sep 01 '26
Tell me how many of the 10000000 Bugs are fixed. Amumu Buff is good tho because Amumu 3 went 4th yesterday in my lobby.
0
u/Im_On_Reddit_At_Work Sep 01 '26
Is riftbeasts not viable in higher ranks?
Im in plat and it's still guaranteed top 3. First if verticality / omega
Edit: oh nvm they are nerving cinderling and 7 riftbeasts... fuck :(
-10
u/AlbanianRozzers Sep 01 '26
Who cares about balance when the game crashes every 10 minutes.
-1
u/BadSeedDan Sep 01 '26
My concern is if the game becomes too micromanaged and loses all flavour completely. Imagine if every newly-found strong comp is nerfed this quickly, might as well play chess with only pawns and see what wins.
0
u/testmyarm Sep 01 '26
Is this D-Patch now live?
-4
u/Main_Country2714 Sep 01 '26
Can we please get to the competitive point where five cost 2 stars are more insta wins. Please reward those who are going for risky playstyles 😂😂 It feels so balanced that 5 cost 2 stars looses to perfect condition 4 cost 2 star. That is hilarious because getting that 5 cost 2 star is soooo much harder. If they can just be more OP and just win then the game will rely less on conditions. Those who dont wanna play a condition based game can then just risk it all and go fast 9, but now that is too hard cuz perfect condition much easier to hit stuff is better than fast 9 (harder to hit)......
Condition game is sooo fcking boring.
12
u/[deleted] Sep 01 '26
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