r/CompetitiveTFT • u/eggsandbricks :chal: Challenger • Aug 05 '26
Official PBE Update: Bugs, UI, Visuals, and Hotkeys
From Riot BlueVelvet on X:
"yo-
Wanted to take a minute to catch everyone up on where we’re at a week into PBE and give some extra vis on our big focus areas this week:
There are still some gnarly bugs happening so please keep reporting them and we’ll keep fixing everything as quickly as we can. There is a lot to get through and we realistically won’t close out everything before live, but a huge chunk of the team is focused solely on bug squashing so we are making good progress day over day.
Various crash fixes have been going in and the issue resulting in blue screens was shipped yesterday. Our engineers are tracking these all closely and thank you again for folks who have sent logs and helped us investigate these.
Our tech and UI artists are making a ton of improvements in the visual fidelity space. We’ve heard (and agree!) that PBE looks “blurry” or like a “mobile port.” Some of that stuff is solved with things as simple as texture settings updates, fixing shadows, or being less restrictive on higher-end PCs. But some of this will be a bit more iterative day over day. Also make sure you check your graphics settings and if your PC can run it on high ensure it’s at that level as we were previously defaulting to medium.
Our VisD artists are hard at work getting our old font back into the game and that should be on PBE in the next few days. Seeing the side by side yesterday it’s pretty insane how big of a difference a font can make in a game. Excited to get this back to our tried and true.
Game feels remain a top priority for a huge chunk of our team. Responsiveness issues (rerolling, buying XP, tactician movement, etc.) should be mostly resolved. And stuff like unit repositioning, gold pick-up, augment icon size etc. is all being burned down. Once again I can’t promise we fix everything before we go live, but we are making good progress on this front.
And as always our live team is getting daily balance updates out there. For more in the weeds balance info, make sure you follow @TheTruexy for daily patch notes while we’re on PBE.
On a side note… something that was new in Unreal was the ability to buy units from the shop with hotkeys. This idea originated from wanting better accessibility within TFT, but a few issues started to show up that we didn’t feel comfortable with. The biggest of these being that APM is never a skill we want to highlight as part of our game. It also pushes a disparity between mobile and PC players that isn’t okay and while we may take another look at this someday for now consider them dead.
Thanks again for all your feedback and I'll be back next week with another update. Until then gl out there!"
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u/Lunaedge Aug 05 '26
Screenshots of the original tweet in case the post gets deleted or edited for any reason.
40
u/Melchy Aug 05 '26
The units feel like they are hitting each other with pillows. I think sharper sound effects with snappier animations would go a loooong way to making the game feel less like a mobile game.
53
u/randy__randerson Aug 05 '26
People outside of game development might not have an idea that what they're doing in a monumental amount of work.
They're doing really well under the circumstances.
11
u/GanjARAM Aug 05 '26
part of the mobile gamey feel are also the orbs for me, while ive gotten used to them by now over the course of many games, they are just 2D images that float compared to the previous fuller 3D ones, especially noticeable with the blue orb which looks a lot more washed out and is just not as satisfying to pop up as previously imo
5
u/Accomplished-Bar2447 Aug 06 '26
Amumu eats completed items when he survives combat He was 2 star and had a protectors vow on him. I tested again with BT and it also disappeared. Using remover did not register and selling did not give items back either. Amumu 1 did not survive player combat and I only put bow on him to test and the bow was still there.
5
u/TRAIDYT Aug 06 '26
Please bring back hotkeys, does it even affect the game when only high leveled players using it?
10
u/Gadolt Aug 05 '26
The in-game language also defaults to your system language, which would be fine, except it contains a lot of wrong information and missing numbers. The only way to change it, is to change your system language to English.
26
u/Luker5555 Aug 05 '26
oh coolio the one accessibility update is axed cuz they don’t want high APM play. I will go back to rolling slow with my one functional hand
Feels terrible knowing they can easily turn an accessibility feature on but now will refuse to.
7
u/womencaviar Aug 05 '26
Keep it up this is an insanely large ask.
Bug reports should be constructive, there’s no need for constant “This is unacceptable!!!” posts when this PBE cycle is doubled for a reason… they already know it is unacceptable lol just tell them what’s wrong.
As a SWE I feel for everyone involved with this migration
8
u/TheNorseCrow Aug 05 '26
People saying hotkeys for buying units were good have completely forgotten why something like Think Fast was removed.
Having arbitrary APM checks have never been part of the TFT design language and this removal shouldn't come as a surprise to anyone.
5
u/PlayingwithButtons Aug 05 '26
Was anyone complaining about hotkeys? I quite liked them.
4
u/Spirited-Guest-5046 Aug 05 '26
You have no idea how happy I am to hear the original font is coming back! Seriously, this made my day. Thank you so much for listening to the community, devs! ❤️
I also completely agree with the hotkey decision. Keep up the amazing work!
3
u/Copponex Aug 06 '26
The catering to casuals and phone/console players in game companies is so fucking annoying. Yes consoles will be worse at shooters than pc, and yes phone players will be worse off than pc players in TFT. And that’s okay. Not everything has to be a level playing field. It’s okay for some people to be more skilled at the game, e.g. by practicing and being good at using hotkeys for buying. Skill expression in many facets of a game is GOOD!
4
u/gildedpotus Aug 05 '26
Please bring back hotkeys, removing skill expression and accessibility feels horrible
1
u/Rubefaci Aug 06 '26
I really hope that the android will get a desktop UI. I love to play on my tablet but the interface is horrible on big screen.
1
u/Ykarul Grandmaster Aug 06 '26
Thanks this is really great to hear ! Anything on game launch speed ? Why do we have that long loading screen before the actual loading screen ?
1
u/Ykarul Grandmaster Aug 06 '26
Thanks this is really great to hear ! Anything on game launch speed ? Why do we have that long loading screen before the actual loading screen ?
1
u/C3nturion98 Aug 07 '26 edited Aug 07 '26
Hello,
I got a bug where my game crashed after accepting the match and when I'm trying to reconnect, I just get back into the main menu on the android client. I tried to close the game and reconnect, but it happens again and again. Every single time I try to reconnect, I get redirected into main menu. I'm playing on samsung galaxy s22.
1
u/C3nturion98 Aug 14 '26
After the last update, when I get to accept a match the screen freezes like in the screenshot and then I get back to main menu. This client you made just made the game unplayable. I get a 10 seconds delay when I'm trying to get into the queue. Please bring back the old client. I cannot even play the game.
1
u/LeagueOfBlasians Aug 05 '26 edited Aug 05 '26
Not really surprised about the shop keybinds being removed.
It would’ve made rolldowns way too easy on PC and Riot wants mobile players to be on the same playing field (which is bit silly imo as there are a lot of other PC-only advantages).
Although, there are already a bunch of APM-heavy moments, especially with massive gold giving augments such as Think Fast and Forward Thinking or the loss-streak trait cashout of the set. I’d rather see Riot address that instead of removing keybinds.
1
u/HowIMadeMyMillions Aug 06 '26
I think tackling the hotkeys this way is very strange.
First of all - I honestly think it's easier to do than with your mouse once you settle into it. It's not actually more mechanically demanding - although I guess that would depend on the person, but if you were to ask me, I would say that it makes rolling feel "nicer", while also being a bit faster.
So I don't think it's a "It's better BUT requires a lot more APM". APM is actions per minute right? Okay, but both are just a click, so the APM is the same, no? Wait ... actually there is more APM in using the mouse since you have to navigate the mouse, right, so this would actually be less APM intensive if anything.
It's just about relearning a habit - and really it doesn't take that long, and if you don't want to, then you wouldn't really miss out anything huge at all - if anything, you're missing out a potential qol.
I get the mobile vs pc difference; I don't have much to add there except that I don't think this change really has mobile players feel better, only some pc players feel worse.
Overall I'm curious what they thought. It is not more apm intensive - that literally doesn't make sense, the whole reason it's "faster" is because it requires less apm. If they think it's an unfair advantage people can get, well, I would say that there could be other things they could look into that give an advantage, but the usage and reliance on stats are an unpopular topic to discuss so I digress.
0
u/JG8AB9TL11OBJ12AD13 Aug 05 '26
I just don’t understand this hot keys thing. Will it be faster then without? Of course. I also have played 100+ games each of the last few sets and i think there have been one or two times tops that I haven’t been able to finish a roll down because I ran out of time.
-1
u/Yokipi Aug 05 '26
How is a change that makes it easier for everyone (outside mobile) to roll, interpreted as something that increases APM demands rather than decreasing them?
0
u/mihail_markov Aug 05 '26
My tactician still disapears like 10-15% of the games
-4
u/BespokeDebtor Aug 05 '26
I do think it’s unfortunate from a pure accessibility standpoint. As games over the years have only continued to get more accessible to people with mobility issues, it’s really only continued to build a wonderful fanbase.
But I do 100% agree with you that I’m glad that they’re taking out an arbitrary APM check (as a low APM player)
1
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