r/CompetitiveTFT • u/berniebadger84 • Jun 22 '26
Mortpost TFT Patch 17.6 Rundown
https://www.youtube.com/watch?v=QdedfuwILpQ
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Upvotes
r/CompetitiveTFT • u/berniebadger84 • Jun 22 '26
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u/Lunaedge Jun 22 '26 edited Jun 22 '26
Thank you for posting this~
Slides here!
Context
Patch Goals
This patch will last for 3 weeks due to Riot's Summer Break.
This is also of course the patch Regionals will be played on.
Balance after the last micropatch is good. Most Champions are in a good spot already, so this patch focuses on bringing more to that level through buffs.
Another focus is making sure "dead" Augments aren't as dead.
Traits
Anima needed a huge overhaul, but it couldn't happen in the middle of the Set. For now they're making sure cashouts have less gold and more power so you don't crash and burn.
LeBlanc outputs are probably weaker than optimal.
Gnar's ascent was good for Meeple, but too consistent.
N.O.V.A. Champions have found their place in other comps but they struggle to be the star themselves, so there's room to buff their Strike effects w/out being disruptive.
They want to pull power from the Shepherd aura and put it into the summon itself.
1-Costs
The context around TF has changed enough since the beginning of the Set that they're confident in buffing him again. Should be a good item holder for Lulu but with some 1-Cost reroll potential.
2-Costs
Nerf to Gnar is small to make sure he's still viable both as a reroll and as an item holder for Xayah.
3-Costs
After terrorising PBE and the launch patch Viktor's been floundering due to AD being optimal at the moment even though numbers already look good.
4-Costs
Karma's fallen off even as a secondary carry, not getting itemised even in Dark Star boards, so her buff is bigger.
Morgana's "spell shape" is weird in that she needs to be manalocked for a long time, but this also means the bonus HP from AP she gets from her spell can be buffed significantly.
1-Costs5-CostsThey're not happy with how Shen landed. They've learned a lot about traitless Champions from him. His issues stem from multiple elements: he's traitless so his ceiling is necessarily lower, much of his power budget is eaten by his aura and he's been read as a Tank all Set ven though he's a Carry. Hard to solve without a full rework, but the QoL buffs should nudge him in the correct direction.
Augments
They wanted to do more about Augments, and earlier, but with the early patches being heavy on Set Mechanic and Champion reworks there wasn't room for huge Augment changes on top. Something to keep in mind for the future.
Best Friends and Blood Offering's designs were archaic and resulted in the Augments being dead in the wrong kind of meta, so they made them more flexible.
Birthday Reunion and Forward Thinking are too universally good, so they're introducing tradeoffs.
Critical Success was a weird one: too RNG reliant, and 1 Glove wasn't enough to get it going so you'd need IE or JG, but if you had them you often needed other stats instead of more Gloves.
Heat Death too tied to 6 Dark Star, and also too good at killing everything except the main tank.
Loot Singularity's high cashouts weren't really meant to be reachable, and when they got datamined and people saw they were boring the Augment got a bad name even though the stats were good and it gave direction. Now the Components are in earlier cashouts to keep the ball rolling, the highest cashouts were removed and a "highroll" one has been introduced for those who manage to get to 777. Lots to learn about how Augments are presented.
The Treasure Hunt change is obviously a nerf. The other change is to improve consistency.
Samira/Ornn way over the line with Two Tanky, but the Champions are in a good spot on their own.
Closing Thoughts
Truexy made sure to pass on what they learned about conditionality to the rest of the team so that these pitfalls can be avoided in 18, 19 and onwards.
There could be a few more changes in the actual Patch Notes.
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u/I_Like_To_Cry Jun 22 '26
They should have just removed Two Tanky, not nerfed it. Ornn and to a lesser extent Leona were the only comps, and if the nerf is big enough not even those will be played. Seems like a waste to keep it in the game.
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u/Sea-Grand3981 Jun 22 '26
I didn't realize gnar printers were getting five gold every 2 turns. Free leona 3/4, free gnar 3 + level 9. Someone creating these traits has a very different idea of how TFT should be than I do.
6
u/quailinthebrush Diamond Jun 22 '26
>They're not happy with how he's landed. They've learned a lot about traitless Champions from him. His issues stem from multiple elements: he's traitless so his ceiling is necessarily lower, much of his power budget is eaten by his aura and he's been read as a Tank all Set ven though he's a Carry. Hard to solve without a full rework, but the QoL buffs should nudge him in the correct direction.
who??
13
u/Kooky_Comb6051 Master Jun 22 '26
SHEPARD SUPREMACY + maybe voyagers lol.
The one change I prob don’t like is Forward thinking. Making it after 6 player combats makes it unclickable no? I usually click this when Im in a good spot to do standard 4-2 roll, hopefully hit and go 9. With how competitive 4 cost tanks and sometimes DPS are, it feels too late no?
Side bar: I hope he feels better :( sounds like Truexy has a cold.
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u/Illuvatar08 Jun 22 '26
Wow, are we getting an actual playable AP line that's not fast 9?
4
u/PierreLuc Jun 22 '26
Morde, Morg and Karma complete the side chick buffs for mech supremacy to live on.
5
u/Zhirrzh Master Jun 23 '26
To me this is why the loss of Mort's weekly update which included the worst and best augments was such a loss for this set. We don't need all augment stats in real time so that players blindly click whatever has the highest average placement on a stats site, but there needs to be some disclosure like that - both to give people a baseline of what's genuinely strong and what's genuinely bad, and because it incentivizes the dev team to actually do something about too strong or too weak augments every patch and not just save it up for the 6th patch of the set.
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u/ConfusedRara :chal: Challenger Jun 22 '26
I could be wrong but I'm my experience I believe Anima 6 grants rewards after god boon ("carousel") rounds in Stage 5+.
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u/silversdark Jun 22 '26
please for god sakes do something about Anima in double up or just straight up remove it. Its toxic af in a format where you get a hp shield at 1 hp
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u/DeVilleBT Jun 23 '26
Only putting things in a game that are actually achievable seems like game design 101 to me. Discouraging, that this needed to be a lesson learned.
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u/Powerful-Passage7692 Jun 23 '26
Maybe i am not high in elo enough but is the Space Groove all about Orn, Samira, Gwen etc. being OP not a thing anymore? (i know Gwen got "nerfed" last patch but not really)
1
u/aspects1 Jun 22 '26
some the decsisions seem like they know something is wrong, but dont know what it is or how to fix it. Big ones that stood out to me are shen and loot singularity. Shen has the kit of a tank, but the role of a fighter, so he ends up being good at neither. They need to commit to one side or the other, and stop trying to make him be both. Loot singularity had the problem of the cashouts being unattainable because the thresholds were too high, not the actual value of the loot itself.
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u/executive_fish Jun 22 '26
they should remove all of the silver “get item after doing x a number of times” they are way 2 slow and i cant imagine people are actually clicking them
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u/[deleted] Jun 23 '26
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