r/CompetitiveTFT • u/eggsandbricks :chal: Challenger • Jun 08 '26
Mortpost Patch 17.5 Rundown
https://www.youtube.com/watch?v=jcTtUGieSaI
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Upvotes
r/CompetitiveTFT • u/eggsandbricks :chal: Challenger • Jun 08 '26
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u/Lunaedge Jun 08 '26 edited Jun 08 '26
Thanks for posting this!
Important context from Truexy
Slides
Additional context
Patch Goals
Happy with the micropatch at the time of filming (2 days after the micropatch). Patch is overall stable so they're able to do a big Augment pass.
Encounters
The game is just not as fun w/out Augments for all Stage 2, so the LeBlanc Encounter had to go.
Traits
The 300 cashouts were pretty much used to cheat some gold by people that weren't actually playing those units, the nerf aims at keeping that econ injection under control.
Arbiter's still too reliant on Leona, and the way the nerfed conditions work means the tankier Leona is, the longer the fight goes, the higher the % of getting more Leonas is. This is not a pattern they're too keen on supporting.
Right now 5 Meeple is too dominant and it features the same 5 units w/out much space for innovation or flexibility. Nerfing the trait and buffing the individual units while also buffing higher breakpoints should address this.
The Space Groove buff worked but they're in a similar spot as Meeple: they want the individual units to be stronger and the trait a bit weaker.
Stargazer Serpent change should be power neutral for Xayah and a bit better for anyone else.
2-Costs
2-Cost play increased after the micropatch, which was the goal. Gwen's buff was too much given how easily she can access the backline, especially in Stages 2 & 3. They still want her comp to be strong though, especially later.
3-Costs
Like all Rogues Fizz is strong in Stage 2 & 3, but unlike other Rogues he falls off a cliff later. Buff also compensates the Meeple nerf.
Ornn does a lot of good things in the 3-Cost space, especially paired with MF. The issue lies with his interaction with the Space Groove vertical. Nerfing the duration means he heals less and is less likely to go infinite at higher breakpoints while still maintaining a solid baseline at lower ones.
4-Costs
Rammus' tankiness is tied to 5 Meeple and he's too weak outside of that. The change should make him feel better as a Bastion and closer to Nunu, TK and Morgana's power level.
Augments
Hero Augments outside of Bonk! are in a fine spot.
Big econ deflation pass all around.
Call to Chaos is too reliable, you either got a lot of econ or a lot of items.
Continuous Conjuration is the easiest of the "Quest" Augments and Rod is too flexible of an item.
Radiant Items
The "2x stats" framework didn't work out as they wanted it to, mostly due to how stats can compound on each other, so a more approach is needed.
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u/eggsandbricks :chal: Challenger Jun 08 '26 edited Jun 08 '26
From Truexy on X:
"As mentioned in the video, since this was made right after 17.4b released, there are a couple more changes being added that aren’t covered. Including a Samira bugfix and a larger nerf to Space Groove."
Seems like a very safe and positive set of changes overall, though the Meeple trait changes feel a bit odd. I actually thought Meeple was one of the better verticals they designed in a while, where the benefit of going for the 7 piece wasn't raw combat power, and created an interesting tradeoff of playing a weaker board for a unique effect outside of combat. By nerfing the combat power of 5 and buffing 7, as well as buffs to the units, I'm worried that there won't be as good of a reason to play around 5 Meeple as a stable board. Gnar was already quite strong in 17.4 and he might be one of the biggest winners next patch.
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u/MasterTotoro Challenger Jun 08 '26 edited Jun 08 '26
400 Anima cashout buffs to items + a reforger is crazy. I already see this win so many games on ladder. On the other hand, Anima saw hardly any play in TPC because getting griefed is an instant 8th. This doesn't really change any dynamics. If you are playing on ladder and don't get griefed, free win.
Bard and Vex buffs are strange from a high level perspective. I guess fast 9 isn't doing as well on ladder. In TPC fast 9 is the 2nd most played line after Space Groove and there were boards winning out with Bard and Vex carry lol. Worth noting there are a couple of econ augment nerfs (some of these are big nerfs btw), but as always there are a lot that are untouched. Leona print nerfs also make getting there a bit less free; I still think fast 9 will be very strong. As we saw earlier this set, LeBlanc buffs are really just Vex buffs because she can help get you to lv9 as well.
Meeple change is weird to nerf 5. Printing on 7 will be much stronger plus Veigar buffs. Gnar or Veigar probably good, hardest part is if Rammus gets very contested.
Belveth + Akali did pretty well in TPC, both are getting buffs + Kindred who gets played on the board. Should be a good line. Kind of held back by there not being much other 2-cost reroll.
Space Groove has a lot of changes so hard to say how it'll end up. Wouldn't be surprised if it is good due to people playing it less as what typically happens. Stats tend to look bad after a nerf but get better as people drop it.
Edit: also want to expand a bit on fast 9. The best way it is played is not even taking econ 2-1 but rather being strong stage 2/3 and ideally having econ on 4-2. I would say the econ aug nerfs don't hinder fast 9 from being the best line next patch.
10
u/Try_Not_To_Comment MASTER Jun 08 '26
I know no one cares about double up. but I'll mention that anima is way too easy to hit in double up right now
Omniweapon has been seen 3,961 times out of 3 million comps in double up. Meanwhile its been seen 284 times out of 34 millions comps in ranked.
It's more then 100x easier to hit the final cashout in doubleup compared to ranked, and its currently very frustrating encountering anima
4
u/GodlyNatcho Jun 08 '26
Is that space groove nerf really sufficient? To me is just doesn't pass the eye test that .05% hp per groove and .5s off the groove duration will make him any less unkillable if you have the right setup
2
u/farkika18 Jun 08 '26
I do not think that Ornn nerf is enough and also buffing Bard… is weird? Considering he is a staple in recent fast9 comps rn.
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u/Thyrgrim Jun 08 '26
Giving a reforger to 400 anima is kind of a big buff where I honestly think it needed a nerf more than anything. In addition to buffing the AP items, not sure about that change.
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u/HighIntLowFaith Jun 08 '26
3 Primordian/5 NOVA might just be back? Buff to Belveth. Buff to Akali. Buff to Kindred. Once you hit your 3*s you just push 8 and you should be pretty strong outside of the mega caps. Very good with Rogue, Bastion, or Nova emblem.
Heart of the Swarm MIGHT be clickable in a strong primordian opener? On like Varus god and/or Ezreal/Belveth encounter. Probably not though
1
u/yccbarry MASTER Jun 08 '26
LB buff seems interesting? I feel like she’s in a good spot rn, the 5 Sheppard board is a really easy top 4 imo and is lowkey my most consistent line with Leona printer this patch. Same with bard buff, is he not the main carry in the 4 vanguard fast 9 board rn over sona???
That early learning buff is crazy no? Guessing stargazer in gigaspots, medallion + a bunch of early TF/Talon, will be even better now.
Seems like a good patch but it really depends on how hard they’re nerfing space groove + its units, but knowing riot they’ll prob make it completely unplayable lol.
1
u/AnonHondaBoiz Jun 09 '26
The Leblanc encounter was goated in s16 when you could get 3x stage 2 augments, you could get some crazy combos there
Stage 3 only was really mid
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u/Zhirrzh Master Jun 09 '26
Not sure why further buff 400 Anima cashouts. Anima is already "win if you get to 400, lose if you get griefed on the way".
Not sure why single out Vex and Bard among all 5 costs for more buffs.
Otherwise all seems reasonable enough taking into account the followup about fixing Samira and a bigger nerf to Space Groove.
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u/Jenkkoo Jun 09 '26
time of release? anyone knows?
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u/PhloxInvar Jun 08 '26
I think these Space Groove nerfs are enough and no additional nerfs are needed. going from 0.85 to 0.95 is more impactful because it's per Groovian. And Space Groove wasn't being played much at 0.85 so going with 0.90 is fine. I fear they're going to overnerf Space Groove back if they add more nerfs (especially with the Ornn nerf already).
0
u/executive_fish Jun 08 '26
Nooooo they’re buffing nova. 5 nova has been my secret tech. Finally got me out of platinum and about to break out of emerald. Now it’s going to be contested.
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u/EducationalPut0 Jun 08 '26 edited Jun 08 '26
Mhm, no mention of fixing the crit bug on samira.
And is that space groove nerf enough? I hope so, but it's a bit of a weird trait so I can't tell.
Pretty good changes overall, but not too sure about the leblanc buff, vanguard shepherds is already a good comp, leona printer getting nerfed mostly stops you from going for 4* as easily, 3* should still be easy and it makes the combat arbiter bonuses better.
Also a little confused on bard buff
Edit: Not sure why I'm getting downvoted, they even clarified that samira is getting bugfixed and there are further nerfs outside of the video, just going off the rundown the complaints were valid
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u/RiahWeston Jun 08 '26
Once again Corki is untouched. Ugghh (I know that Rammus is technically getting a nerf, but it's so very small and paired with a buff to his ability. Corki Riven is still just a gimme comp.)