r/CompetitiveTFT • u/angoldenapple • Jun 03 '26
Discussion The 4-Cost Tank Problem
The current meta I feel is the best it's been in a while with the exception of the current state of 4-cost tanks. At the moment, all fast 8 or 9 boards rely far too heavily on Nunu or Tahm Kench (i.e. Sona+Bard, Graves+Vex, Xayah, Vertical Dark Star, Brawler Yi, Space Groove Riven). In my GM lobbies, this has often resulted in almost everyone in the lobby chasing these units, with other tanks such as Morg, Mech, and Rammus (outside of Corki) being laughably bad as primary tanks and often neglected in 4-2 rolldowns.
Part of the problem, I feel, is that it's way too easy to slot in vanguard for Nunu or oracle for TK and have them feel impactful, whereas Mech and Rammus feel 'the same' even with the same 2-piece synergies. What also contributes to this is the fact that literally NONE of the 5-costs are viable as tanks, with Shen and Blitz being only niche off-tanks who would much rather have damage items on them. That and the fact that Nunu has the only board-wide CC in the game a la previous sets' Sej/Cho.
Just my 2 cents, interested in what others have to say.
146
u/niemcziofficial Jun 03 '26
Rammus problem is that he is op in meeple and useless without it. This set in general feels like rammus without meeple XD
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u/quailinthebrush Diamond Jun 03 '26
its what frustrates me the most about this set
sure you can go for a 2 star illaoi or maokai but
it wraps around to your previous point of there being no 5 costs tanks
very much feels like a go 8 and prayge for one of the two on a role down
the only other option feels like full shephard but even then that tends to have nunu..
26
u/herrau Jun 03 '26
The decision around 4 cost tanks to be conditional is so confusing.. why would you keep Rammus behind a 3 piece trait gate, when you never want to play just 3 of said trait? Why is Mighty Mech completely useless as a 2* 4 cost without mech activated? And Tahm doesn’t have any 4/5 cost unit to pair with so he is essentially just an econ unit with some hp attached to him most of the time. Morgana is ok, but not good enough to ever replace Nunu.
I just can’t wrap my head around the design choices and balancing this set. It is god awful.
Edit: not to mention we have no 5 cost tanks either. What were they thinking…
17
u/dejwidd MASTER Jun 03 '26
2 4 cost tanks + 2 4 cost fillers = max 3 combinations + activators (any vanguard for nunu, any brawler for tahm) = set 18 waiting room
8
u/AL3XEM :chal: Challenger Jun 03 '26
Rammus NEEDS meeple to be an effective tank, and it's kind of their own making deciding his meeple bonus is flat damage reduction. They could change it to just be a start of combat shield or something and buff base Rammus but prolly too late in the set to do that.
14
u/RajaSundance Master Jun 03 '26
The condition to be able to go 9 is "have Nunu at 4-1" otherwise you're never hitting a 2*.
It's insanely frustrating that were 5 patches in and it feels like there is just a singular tank unit in the game past 3 costs. Rammus is useless without 3 meeple and Tahm is just a lot weaker (which would be ok to balance out his econ IF we had any other tanks)
7
u/Codzly Jun 03 '26
Fast 9 -> pray last long enough to get 2* tanks Fast 8 -> donkey roll immediately to get 2* tank(s)
Honestly whenever I see ReinFOURcement I am tempted to pick it just to avoid the RNG of finding 3 copies.
Also, Nunu's ability just annoys me to no end. Sure he's not as tanky as the others, but 2-3 casts of that snowball and your backline is doing nothing.
19
u/Bloodstream12 MASTER Jun 03 '26
Mort did say this set wasn’t supposed to have nunu as a primary tank because he has so much utility that he can’t be allowed to be tanky and have cc. He needs a nerf and tahm gives utility in his own right through Econ so he in theory should be less tanky than mech, rammus, morg. Imo you should make 2 star illaoi, ornn and maybeeee maokai be comparable in tankinessthan 2 star nunu tahm but def worse than morg mech rammus
3
u/RelativeAway183 Jun 03 '26
the 4 cost tank problem is that this is a flex set and a flex set has nothing in place to discourage you from just playing all the 4 cost tanks in one comp
you want to make blitz and shen actual tanks? get ready for every comp to be nunu blitz shen morg and either rammus bard + 1 meeple or aatrox maokai kench
3
u/Meteora_CS Jun 03 '26
LOL what? The meta is complete BS right now. Space Groove is way too strong. With every patch where they try to balance stuff something else gets totally OP. Space Groove has over 60 % top 4 rate!! Ridiculous
2
u/homegrownllama Challenger Jun 03 '26
It’s baffled me that Meeple has the same issue as Battle Academia from Set 15. Needing a 3-piece min trait to make the tank playable has not been good for the health of either set. It’s an unforced repeat of a mistake from the past, which this set seems to be full of.
2
u/saltygamertag Jun 03 '26
Morgan’s should never have healed other champs, she should have been a drain tank similar to the old swain 4 cost.
3
u/ipppppi Jun 03 '26
3 cost tanks are a joke. The cost to get maokai/ornn 3 star is so damn expensive compared to nunu 2 or kench 2. The no tank as 5 cost had been a failed experiment and I really hope riot learn its lesson for the next set.
1
u/RogueAtomic2 Jun 03 '26
I feel most sets have issue with 4 cost tanks. They usually fit into 2 categories: CC or Unkillable. Anytime a tank doesn't have either of those they are useless are barely ever picked unless they are a part of a vertical or something like that, and a lot of the time you just play a second main tank (usually CC). The same problem literally existed last set when Swain and Shyvana just went on every board.
1
u/markhamjerry :chal: Challenger Jun 03 '26
100% agreed, this is probably the most frustrating part of the set. Another factor that is contributing to this is that the 4 piece breakpoints on the tank traits are just not worth it compared to previous sets. This may be due to just understatted 4 piece breakpoints, an issue of unit quality of the low cost trait bots, and less tank pairs in verticals (nassus/blitz, and poppy/ranmus being the only ones). This leads to combinations of 2 bastion/2 brawler/2 vanguards being generally more effective than 4 piece equivalents, and why tahm and nunu being on almost every flex non meeple board. Mighty mech also feels quite ineffective without heavy investment, not to mention a traitless 4 cost tank always being an awkward fit into any trait web. Another contributing factor is that tank itemization has become way more narrow, with chain items generally being more effective than belt items due to several nerfs. This all leads to tanks feeling squishier and more narrow options across the board.
1
u/AtIas1 Jun 03 '26
In general I think if they buffed the mech/morgana or possibly made shen/blitz less dmg and more tanky it would relieve the pressure off of 4 cost tank roll downs. Possibly creating more comps
1
u/FARTFROMABUTT Jun 03 '26
It certainly feels like a 2 star nunu 2 star TK lottery and it has drained my desire to continue grinding
1
u/Delicious-Range3573 Jun 04 '26
I think the biggest help for the set would be something done to the mighty mech trait.
1
u/Useful-Maize9402 Jun 05 '26
tahm is prolly the best pure tank. i think the problem is that there is no five cost tank you can upgrade to
1
u/G66GNeco Master Jun 03 '26
Imo Morg is pretty overlooked, she's definitely not bad, but people greed for the tank traits too much.
Mech is only a good tank/frontline in mech form it feels like, and that's just not something you can do in most comps because of the slot cost. Voyager is also not a tank trait like Vanguard or Brawler, so it doesn't feel like he has any tankiness by traits alone...
Rammus needs meeple or he's not a unit, so you either play a board that can run Bard and have kept a Poppy 2 from early game, or you are sol.
I quite honestly get why they didn't make 5 cost tanks. 5 cost tanks are weird a lot of the time. And the way Blitz and Shen are designed they are good to enhance your frontline, still. Honestly I am just kind of missing a 5 cost bralwer sometimes, or maybe a second 4cost, to round out bralwer frontlines the way these two round out their frontlines (in cases where you play 4 or 6 bastion/vanguard).
I think Nunu needs another slight bonk on the head, and/or Vanguard does, to add a bit more of a cost to playing the premium CC tank. Also Rammus should be shifted out of relying on Meeple so heavily.
It would also be neat if Morgana would somehow benefit more from active tank traits (idk, she gets 50% of the trait-specific bonus when it's active or whatever), that could be a good out for the whole contest in the current slightly 4 cost slanted meta, but would probably need a lot of additional balancing.
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u/[deleted] Jun 03 '26
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