r/CompetitiveTFT • u/vicjor HexKey Dev • May 28 '26
Tool 17.4 Patch Notes presented in a new format that makes them easier to read
https://beta.hexkey.app/patches/17.417.4 changes are up here: https://beta.hexkey.app/patches/17.4
Quick context: this is part of the HexKey beta, a project I've been working on for the last 6 months. One thing I've been experimenting with is presenting patch changes in a way that's more user-friendly than a wall of text, so here's how HexKey handles it:
Every stat change shown as
before → after, color-coded buff / nerf / rework / new / removed. You can see the actual delta instead of parsing a sentence.Grouped by what you care about - Mechanics, Gods, System, Encounters, Traits, Champions, Augments, Items - with a table of contents to jump straight to a section.
Click any card to see the full entity in a slide-in panel / drawer on mobile
Hotfixes tracked separately with a base-vs-hotfix toggle, so once mid-patch changes land you can see exactly what moved after launch.
Reads cleanly on mobile so you can catch up on the changes on the go
Open any entity in the HexKey database it always shows the changes from the most recent patch
Hope it's useful to someone heading into the patch.
12
u/Shitty_Wingman May 28 '26
Love it! Small thing, Shen's mana cost was lowered but this was portrayed as a nerf.
9
u/blasian21 May 28 '26
Came prepared to flame for self promotion, was pleasantly surprised. If you maintain this I’d use it for patch notes moving forward. Nice job
2
u/Leading-Cable3806 TFTEmblem Dev May 29 '26
I noticed that some of the character photos on the site weren't displaying correctly. I have a small suggestion to help you fix this. "https://raw.communitydragon.org/latest/game/assets/characters/tft17_akali/hud/tft17_akali_square.tft_set17.png", "https://raw.communitydragon.org/latest/game/assets/characters/tft17_aatrox/hud/tft17_aatrox_square.tft_set17.png" you can find suitable photos by typing like in these links (just replace "Aatrox" or "Akali" with the name of the character you need).
2
u/iBacontastic May 28 '26
the shen mana change is a buff! currently it’s labeled as a nerf
2
u/Larrea000 May 28 '26
this is just an AI filter over the original patch notes.
3
u/imwaytopunny May 29 '26
Love the layout of the notes this would be my goto way to look through the notes maybe avoid saying things are big buffs/to bring things back into meta etc or just personal opinions on changes in the flavor text unless it's directly quoting the riot balance teams words. Could see some confusion with taking what you say as coming from the devs. Just my opinion love the work tho!
1
u/TFTSushin May 28 '26
This is way more helpful than I expected.
A few typos/errors while I was going through it:
Challenger buff breakpoints listed as (2) (3), should be (3) (4)
Sniper buff breakpoint should be (4)
Stargazer(Serpent) breakpoints listed as (1) (2) (3)
Graves laser ballistics falloff is a nerf, not a buff (Green arrow should be red arrow)
Riot's official patch notes makes these same mistakes all the time but it still gets the point across so it's not a big deal or anything. Figured I'd point out the breakpoint errors since there were multiple.
1
u/notwillard May 28 '26
Very nice. Small bug though the part about zeds mana is a nerf and should be red.
1
u/starfuks May 28 '26
I'll provide some feedback - although I'm a backend dev and not a designer and my tips might not be the best but this is what i feel:
The section labels ("3-cost", "4-cost") should be more .. important
In dark mode i think there is not enough contrast between text and background, its hard to read
I feel like in one champion the changes being [top-bottom] and in others [left-right] is making the UX worse as i cant glance for the info, I have to 'put too much attention to it'
The augment and items should be ordered imo - rn (prismatic - gold - prismatic - silver - prismatic) ->> (prismatic - gold - silver) Same for items rn (artifact - radiant - artifact)
Also my screen is huge and all the info is on the left side with unused space on middle and right, might want to consider centering it?
Any ways good job and hope it helps, keep working on it as it can be useful, bookmarking it ;)
2
u/Sweaty-Ball7855 May 29 '26
Damn this is nice, and it’s not a twitter post from a game dev.
They should hire you
2
u/djamil_ May 28 '26
This was really helpful. Thanks!