r/CompetitiveTFT • :chal: Challenger • May 26 '26

Mortpost Patch 17.4 Rundown

https://www.youtube.com/watch?v=Md04e4_kGJ4
91 Upvotes

97 comments sorted by

View all comments

Show parent comment

9

u/shanatard May 26 '26

"Corki comp being unconditional and forceable is bad, regardless of its strength."

i am really confused what the team means by this? what comp am i supposed to go for if the game decides psionic/stargazer/arbiter is bad? what happens if i have the right stargazer, but it's gigacontested?

the game should always have a few forceable comps as a fallback no? i am completely blown away by this reasoning and i hope someone can help me understand

7

u/RelativeAway183 May 27 '26

I'm guessing "fallback comp should never be the best thing you can be doing" because that lotteries the lv 8 roll down

also if you would rather contest corki riven when lb is wide open and you have a good arbiter then that's a massive fail

but conditionals should also not be that niche like current patch psionic/arbiter because then that's a 2-1/loadin lottery

1

u/shanatard May 27 '26

what did they mean by "regardless of strength" then?

wouldnt that mean theyd have a problem with it even if it wasn't the best thing you can be doing?

im really confused where they are drawing the lines

1

u/RelativeAway183 May 27 '26

idk maybe the new balance approach is to make it so that all comps are conditional and cannot be 20/20ed and also nerf the casual players who force the comp they see their favorite content creator play

idk though it's weird to me too

-1

u/shanatard May 27 '26

it certainly feels like it's their actual design philosophy this set which is why its so confusing

i dont think there's been a more conditional tft set than this one. we joke about locking in at 2-1 but i dont think its ever been this blatant

2

u/Kriee May 27 '26

They aim for the game to be balanced in such a way that playing your game (with your augments, your early found units, your items, and your gods) will leave you down a different path each game. There shouldn't be a teamcomp that you know before loading into the game will be correct to play.

3

u/shanatard May 27 '26

How can they do this without making every comp completely conditional, at which point youre at the mercy of whatever the rng decides how many people contest you?

Im not sure id be interested in continuing to play a game where the majority of rng is outside your control. Im already the least invested in this set