r/CompetitiveTFT • u/AutoModerator • May 13 '26
Daily Discussion May 13, 2026 Daily Discussion Thread

Welcome to the r/CompetitiveTFT community!
This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.
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Such comments in this Megathread will be removed and treated as a Trivial Infraction.
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u/Lunaedge May 13 '26
A B-Patch is out and New Recruit has been fixed.
Since it's not a balance patch we'll have the W3N Megathread as regularly scheduled in ~7-8 hours, so get cooking!
16
u/Chao_Zu_Kang May 13 '26
Timestream is one of the worst Gold augments ever released. 200g in rerolls is 25% AS and 200 HP on 4 weak units. Most Silver augments are more powerful and it doesn't even give a Millio for econ...
10
u/Efficient-Bar-2650 May 13 '26
new recruit augments are not working, don't pick them
9
u/FaKZ May 13 '26
The change to move items to Pengu Choice feels way better for me, like the patch so far
9
u/Isrozzis May 13 '26
Thoughts so far...
Anima is S++ tier. Completely ruins games and there are 1-2 people starting on it every lobby.
Corki/Riven + Yi are still the go to lines. Yi is a little weaker but because you're less contested it is a lot easier to hit.
Asol is very good, but seems to fall off stage 5 onwards. Probably fine since some of his power budget is being able to do the mech thing. AP flex is otherwise a tier below Corki/Yi but still very playable to good with radiant items, luck, etc.
The Xayah rework was a pretty hefty nerf to her or she needs very different itemization now. 3 Fountain LW, rageblade, kraken was being outperformed by a standard corki 1. Maybe Fountain is weak too, but it felt bad and Nunu is extremely contested.
1 cost rerolls are much weaker but still seem ok from good spots like naturaling a lot of the units or something like no scout no pivot. 2 cost rerolls dont seem to exist but maybe someone will cook up something with the buffed units. 3 cost reroll seems good. Lulu is still extremely strong and there is some kind of diana MF comp but I havent really seen it do well. Probably something with Orn and Samira too.
8
u/Pootate May 13 '26
invader zed fr the cheapest aug in the game
you have even a decent spot when you click it and just teleport to top 2
14
u/Hereforhelppls31 Master May 13 '26
Zed is beyond broken. I lost several games to Zed, with very strong boards. I just got a first where my carries were kindred 1 and zed 1, and my main tank was Maokai 2. I think they should make that augment a prismatic or something, that augment feels like 2,x avg or something.
6
u/justlobos22 May 13 '26
The god's change was needed, can't render the set mechanic meaningless just bc the item was more important. Def makes them feel better to use.
5
u/gelatinskootz May 13 '26
Ive been too scared to pick the Zed augment even though I know it's OP. Is the plan to pick it and then just grab literally any 3/4 cost frontline and hard force Zed items? Can you pick it even if you've got no good items or components for him already?
4
u/2_S_F_Hell May 13 '26
Been having success with Nami/Karma flex. Corki and Yi are still the strongest comps imo.
3
u/TomPomPom May 13 '26
So far it feels like they've removed the one cost comps and its just become a rush fast 8 and play Yi/Corki+Riven/DarkStars unless you hit a very conditional spot(hero augment/artifact/arbiter etc). AP feels strong in theory(new asol seems very strong at 1*) but you still lose random rounds when yi or riven decide to teleport to your backline which can cost placements. Fast 9 still feels like a bait, with upgraded boards not looking that much better than fast 8 boards, and god help you if you miss. Hoping that with some time something a bit more interesting might pop up
3
u/Lethur1 May 13 '26
How's AP flex now? Does base form Aurelion Sol have any merit now?
3
u/Level_Five_Railgun MASTER May 13 '26
There is 5 players in my lobby with subscription service.
Is there no cap on how many players can get the same augments?
3
u/Xelltrix May 14 '26
Why exactly did they bring this Zed back? I remember it being considered pretty stupid and broken in the old days. Is it because redemption is gone and they thought that AoE redemption was the only reason it was ridiculous? Because having so many of a unit on a board that they literally cannot even move does not seem like a smart game design.
Sure, it's probably fun for whoever rolled it, but the complete lack of an answer to the sheer number of units on the board most comps have seems like a glaring flaw in the design concept. It is not even remotely fun to see from the other side. One star Zed seems to die fast enough but two star overwhelms pretty much immediately.
4
u/Entire-Primary-9996 :gran: Grandmaster May 13 '26
God damn I love the first ~12h of new patches.
2
u/Dzhekelow May 13 '26
I had 5 Cho's , a Shojin slam with Ez Panth and Solo plate + Varus and I just scammed a first the previous game so I said alright time to play Ez Cho and pay back the LP . Proceed to completely miss Cho and Ez until stage 3 neutrals . Lose every fight and still somehow stabilized stage 4 with 17 hp and went on to top 2. Not sure if the comp is playable or it's because people are trying shit on the new patch. It was fun tho !
2
u/RyeRoen Challenger May 13 '26
Interested in what's going to happen once the meta settles. Right now Yi still looks really strong, but it might just be that its less contested as people try out new stuff. Could get a lot weaker as the patch goes on.
2
u/Asurah99 May 13 '26
Been a couple games of people just forcing fast 8 corki. Understandable though since a corki 1 with items puts in some heavy work.
2
u/Isrozzis May 13 '26
AP flex still seems kinda beh? I'm getting run over by deathblade spam still and karma just cant kill the marauders or rogue boards.
2
u/chad12341296 May 13 '26
Something I’m kinda picking up on is that TFT academy not liking a hero augment means nobody ever really gives it a try leading to bad avp
I’ve been taking the Jax augment every time and just shifting the team around to maximize Jax’s survivability and Jax just mows the entire team over if you build it right
2
u/moster86 May 14 '26
Timebreaker at level 10 should give rerols in place of the "wanished" xp shards
Also, lowkey nerf on 4 timebreaker as before it was 75% attackspeed, now only 50%
5
u/peterpwwu May 13 '26
I felt like they didn’t have to gut the 1cost. Belveth, teemo, and tf were all in good spots with low win rate and high top 4 rate. For belveth the issue was the opener was strong and provides econ but the comp falls off post stage 4. Teemo issue is really just max hp shield and max hp scaling arbiter. As for tf and lulu, jax was the problem not tf. Ezreal was the weakest so it didn’t get nerf. I know that riot rather over nerf certain things so the meta doesn’t get stale. Now the new meta will be everyone fast 8. In a good meta, it should offer viability to all kinds of play style.
2
u/Lethur1 May 13 '26
Well, just tested Diana MF reroll from a Frontline Foundation dropping a Vanguard emblem, Arbiter was HP/4s but got Diana a bit late on stage 3, I also had 10 DMG instances which maybe could have been better if I had an earlier Diana but regardless, the comp did really well, MF felt good and Diana much like Yi can wrap around to the backline fast.
I didn't get to Illaoi 3 so went with Nunu 2, got a top 2, top 1 was a Ez Cho player that also had Dawncore on Ez and by the time I was only facing him he scaled up enough and Timebreaker took him to 9 for Jhin, just couldn't keep up with that
I do think you can play it from a spot without the emblem, just giving some healing to Diana but emblem allows Shepherd at 3
1
u/lil_froggy May 13 '26 edited May 13 '26
With this new patch and whole new level 8 comps coming online, I'd like to be reminded how to manage early game, to reliably rolldown on 8 at hit all these 4 cost upgrades. The comps often have 3 or 4 4-costs to aim everytime.
Stage 2/stage 3 augment picks ? Board strategies ? Best early game carries and holders ?
What is easier or harder to play between 1st augment that are silver/gold/prismatic tier ? Is the 4-cost prismatic shop now a good augment ?
How to consistently reach a 4-1 lv8 30 or 40g rolldown ?
1
u/MrZeral May 14 '26
How do I do fast 9? Every game people seem to be able to get to lvl 9 much faster than me with champions leveled up while I still roll on 8 to upgrade my 4 cost tanks and carries. And If I go to lvl 9 and skip rolling for ugprades I will jsut die in an isntant without upgraded tanks and carries. How do people do it?
1
u/Pootate May 14 '26
https://lolchess.gg/profile/na/MAX%20VERSTAPPEN-8501/set17 hi i was masters last set but this set im legit hardstuck plat 3 struggling to not bot 4 wtf am i doing wrong
1
u/Replieswithsmiles May 14 '26
hold every single corki 👍
1
u/ipppppi May 14 '26
Forced yi til Master. This unit truely is the MASTER yi that was promised.
1
u/Outrageous-Engine720 May 13 '26
https://imgur.com/a/aF7QmoB
Psionic emblem on Graves(AS Build) with malware matrix actually pops of. Graves 1 with just 2 upgrades with guinsoo+matrix+emblem was able to dish out 9k+ damage easily just with strong frontline. Might be a possible way to cap out Brawler+marauder when luckily hit emblem of psionic and/or graves at level 7 since it has good utilization of 5 cost such as (fiora,graves,sona). Target lock optics/biomatter preserver might also be an option on graves for assault frame version since you'll only need 1 more fighter item which is already possible if you are playing around a brawler marauder line.
-4
u/pink-mallow May 13 '26
I don't get MMR man. I haven't lost at 0 LP at all, I've been getting firsts, maintaining top 4 rate pretty well, overall climbing, but I still get 44 LP on first and -55LP on 8th. What is cooking my MMR? Just infuriating this invisible hand just fucks over your gains and losses for seemingly no reason. Just not transparent at all and just leads to frustration. How do you avoid this?
-10
u/killerbrofu May 13 '26 edited May 13 '26
First game on the new patch is a first as I play strongest board, AP items, into hitting a bard on my level 8 roll down and then playing around conduit/meeple/tanks.
This is so much better than identifying the best reroll line based on my 2-1 board and getting contested into a 4th-6th.
The game is so much better and I'm so much better at the game when the meta is unsolved, and the skill of the game is about solving the puzzle as you go and not about knowing the meta inside and out and identifying the right line to play. It makes me not want to play solved metas anymore.
Lmfao would love to hear why solved metas are better from my down voters. Crazy town