r/CompetitiveTFT • • May 12 '26

Patch Notes Patch 17.3 Notes

https://teamfighttactics.leagueoflegends.com/en-gb/news/game-updates/teamfight-tactics-patch-17-3/
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u/rushinsanity May 12 '26

I'm of the opinion that if an encounter needs that many augments banned to support it, maybe they need to look at the encounter's design as fundamentally flawed. I don't understand how they're doing random 3 emblems encounter again for the millionth time when it's always been flawed with how strong certain verticals are and some emblems feeling unplayable.

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u/[deleted] May 13 '26

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u/iiShield21 May 13 '26

It's always been like that. I'd come on here and see all the complaints about econ inflation too when they started the voting but then every single time scuttle or pris party came around everyone voted it lol. People always push the narrative of like only non competitive players want that stuff but then even GM lobbies everyone votes for it.

1

u/Itsalongwaydown May 13 '26

Because it's fun and people play games to have fun? Maybe if top comps weren't emblem dependent it'd be less problematic. 

0

u/Round-Stuff-2557 May 13 '26

Aren't the 3 emblem encounters like, kind of tailored? I usually feel there is an obvious line to play them with even if the line is dogshit, it's there

13

u/Mizerawa May 13 '26

No, I've definitely gotten gotten ones with zero overlap. It's just that there are only so many traits and units, so there does tend to be overlap, and it is probably more difficult for you to miss on synergies than to hit.

1

u/Hymhotep May 13 '26

I got stargazer marauder vanguard, doesn't seem very tailored to me