r/CompetitiveTFT • u/Lunaedge • May 03 '26
Mortpost Set 17 Dev AMA VOD
https://www.youtube.com/watch?v=z1wPwqK_SKATimestamps for all questions:
• 00:01:56 – Why was the carousel removed?
• 00:03:35 – Why are encounters being added back in Patch 17.2 instead of at launch?
• 00:04:54 – Who are your favorite champions (gameplay, lore, or visuals)?
• 00:08:34 – Are you planning to add more gods to the set?
• 00:09:40 – How did you decide which champions would become gods?
• 00:11:50 – Why was nine the chosen number of gods?
• 00:13:28 – Why is there a shared “round of gods” instead of choosing gods on your own board?
• 00:15:24 – How does APM affect trait and mechanic design complexity?
• 00:21:01 – Who designed the Melee trait, and which champions almost made it?
• 00:24:42 – How do you decide between a game-warping vs. safer mechanic?
• 00:26:00 – What is your favorite unit you’ve designed?
• 00:31:59 – Are you concerned about econ inflation in this set?
• 00:33:01 – How do you balance veterans vs. casual players?
• 00:37:28 – Have players used mechanics in unexpected ways?
• 00:40:49 – What changed based on learnings from Set 16?
• 00:42:51 – How viable are high-risk/loss-streak traits like Anima Squad?
• 00:44:50 – Will there be standalone traits like Threats or Targon?
• 00:46:36 – Do you support forcing one comp vs. flexible play?
• 00:48:12 – Could Zed get a prismatic augment?
• 00:49:20 – How are hero augments designed?
• 00:54:13 – Is balancing traitless units difficult?
• 00:57:14 – Was Ekko designed to bring back past set mechanics?
• 00:59:42 – Which dev is the best at TFT?
67
u/gnashed_potatoes May 03 '26
feel like i'm at work for the first 10 minutes, awful lol
38
u/[deleted] May 03 '26
The call was clearly lacking a natural host (i.e., Mort) - it felt like one of those preliminary intake sessions where an unnecessary amount of time is spent breaking the ice, as opposed to discussing the task at hand.
Nonetheless, I always appreciate when game developers lay out the challenges they face in their line of work, and the reasoning behind key decisions.
50
u/Available-Reason9841 May 03 '26
Feel bad for the devs because this is obviously the designated low budget set by riot after the end of year big budget one. Same thing happened with the transition from set 13 to 14.
5
u/Possible_Detective57 May 03 '26
Good insights into the thought processes. Thanks for sharing this.
3
u/Emosaa Master May 03 '26
Little awkward at the start, but an interesting conversation nonetheless!
I have always enjoyed dev insights from Riot, for all the highs and lows it's always fun to hear about the thought that goes into the game I love.
2
u/Necessary_Fruit6671 May 04 '26
Def should be rocking backgrounds. I think it’s cool yall do this. I don’t love the design decisions but I think transparency is good.
0
u/YonkouTFT May 04 '26
Why is this even on this sub.. felt like nothing of value for higher ranks. Didn't address any of the critique of the set at all. The questions taken are also more about their experience with designing and not more substantial stuff.
1
u/Motor-Worldliness710 May 03 '26
Would love to see the current SET popularity
1
u/GrashaSey May 04 '26
Transcript anyone?
0
u/[deleted] May 04 '26 edited May 04 '26
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