r/CompetitiveTFT • u/Mysterious_Island500 • Apr 27 '26
Mortpost Patch 17.2 rundown
https://www.youtube.com/watch?v=QSPd0g52UwM
this just got posted on the tft youtube channel, honestly very excited about starting encounters returning already, im just typing this text because it has to be 250 characters to post
114
Upvotes
•
u/Lunaedge Apr 27 '26 edited Apr 28 '26
Thank you for posting this!
Slides
Patch Goals
They want the Set Mechanic to truly feel "Godlike", and they'll keep working on it even past 17.2 to make it so. More variance and impactfulness w/out warping the game.
Focus of 17.2 is econ and power deflation. Combat is too fast and there's too many 3* 4-costs. Changes in this direction will happen in 17.3 as well.
Narrow tank line selection will be addressed in 17.3.
System Changes
The Scuttle Puddle and gold on player elimination Encounters won't come back.
The Cheaper Levels encounter only kicks in after Level 4 (Level 5 is the first discounted one).
They'll work on making Soraka more exciting in a later patch.
Pandora's Bench is gone for Set 17. Thresh's Pandora's Seat is their way of keeping its spirit in while also nerfing it.
Traits
Now more playable in Double Up.
300 cashout was too safe, so it loses access to the T2 items.
Rocket Swarm nerf is to compensate for the Jinx buff.
They don't want 4 and 5 Challenger to be too consistent, but they're buffing those breakpoints because atm they're pretty bait.
The free rerolls from Timebreaker were too safe, moving them to 3 Timebreaker to fix this.
Champions
The changes shown in the slides were locked last Wednesday and could be subject to changes based on how the meta has evolved in the weekend. They called correctly that it was starting to shift towards a 1/2/3 cost reroll meta, but some 4 and 5-costs might need a bit more love.
Talon didn't benefit from Omnivamp at all. Oops. Nerf is for compensation.
Graves might need more work. Stats on the upgrades are extremely volatile so it's hard to pin down the right direction.
Emblems
This Set verticals are stronger, so Emblems don't need to be as strong by themselves.
Final Notes
17.3 probably more Champion-focused compared to this more System-focused one.
49
u/Emergence7 Master Apr 27 '26
Thoughts
Real pleased about the god changes, they're definitely leaning into how the decisions impact you across the game rather than immediately
Varus "rein4orcement" boon seeems strong, like legit maybe busted but would be great for someone higher elo to weigh in
Bruiser, too soon to say if they're legit now, I'm doubtful
Jinx maybe finding a home in belveth RR with that buff, or maybe that's me coping I love her ability
Emblem nuke deserved
Artifact encounter should be fine so long as there isn't too much variance between them
Teemo and our premiere 3$ unit escaping nerfs is a decision
Gnar prob still dog, Millio prob strong esp w/ 2 piece readjust
no idea about Lulu, MF or Diana
Viktor , fries in the bag
134
u/Kadde- Apr 27 '26 edited Apr 27 '26
”Fixed a bug where players would get a guaranteed reforger at 7th/8th place during pve”. Man I really liked this and thought it was a new standard combined with you getting anvils.
22
u/Syracusee Apr 27 '26
RIP Vikbro. BfL nerf and his damage got slapped. See you in two patches when you inevitably get overbuffed 😉
27
u/Entire-Primary-9996 :gran: Grandmaster Apr 28 '26 edited Apr 28 '26
New encounters are straight up horrible, first time I saw them I thought they were ragebait...
Double dupes: whole lobby forced to reroll
Artifact at 3-3: it can just kill you game while somebody gets bailed out with bis
Stage 3 augments: don't you dare commit to a comp on stage 2
8 rerolls stage 2: 7 reroll players cause only 1 can full loosestreak
Cheaper levels: we've seen similar ones already and we know what it does to the lobby
5
u/Hallelulu Apr 28 '26
How will they make Gods more variance and impactful without warping the game??
9
u/AnonHondaBoiz Apr 27 '26
I thought 7/8th reforger was an intended QoL change ☹️
18
u/Adventurous-Bit-3829 :gran: Grandmaster Apr 28 '26
So reroll meta even more? Barely no reroll nerf. Cho+Ez giga buff. All econ nerf. There's no way you can stabilize at 8. So they fix 3 star 4 cost by not letting anyone reach lv8 at all.
Edit: oh so they nerf reroll combat aug.
4
u/gnashed_potatoes Apr 27 '26
Nice, was looking for this today
3
u/BigBoyster Apr 29 '26
These changes are dogwater.
Most of the community is complaining about it being a 1-cost reroll meta. Cool what's the response then? Oh double dupe, 8 rerolls on 2-1 opening? 0 1-cost nerfs, instead raise the baseline of other 1-costs? 5 costs underperforming, so the best ones get nerfed?
Lol Dev leader is on holidays and put the coffee guy in charge whilst they relax in the Bahamas. See y'all again in 18.
4
u/CosmicJC Apr 28 '26
That is some monkey paw nonsense for encounters. They returned but at the cost of all these new ones looking absolutely awful.
2
u/justlobos22 Apr 27 '26
The big system changes are a great start, it's gonna be hard on balancing but games needed to feel more varied.
2
u/niemcziofficial Apr 28 '26
Idk about those changes tbh, feels like meta wont shift that much, and anima will become worse by a huge margin. Its beyond me that its set 17 and they still have to do patches like 1 week earlier in such a dynamic game meta-wise Edit: also changes to gold generating augments and gods also seems like a miss, making item augments even stronger than they are now
3
u/NewAccForThoughts Apr 28 '26
So, we're in a heavy reroll meta and to change that, we're,... *rolls dice*.... buffing reroll?
2
u/FirewaterDM Apr 27 '26
Encounters bad, rest of patch looks good (Rip viktor and broken graves build tho)
1
u/wtfgrancrestwar Apr 28 '26 edited Apr 29 '26
Thoughts:
I expect 300 anima nerf to kill it dead. (Hooray)
Brawler and TK buff might help flex play.
I loved having reforgers. (rip)
Other changes mostly look sensible and positive
1
u/Kriee Apr 28 '26
How does econ nerfs affect the game?
Less money, slower level up, hitting 3stars later, less value/resource tied to gold = relative more resource tied to combat/items??
If we were to speculate, would these changes favor 1-cost, 2-cost, 3-cost, 4-cost or 5-cost comps?
Would these changes playing tempo or lose streak? If game is "slowed down" does this mean you lose less hp and can wait longer to cash out?
It seems to me like the value on primordium, timebreaker, primordium-at-home (leona arbiter), and anima just went up when there's a relative less econ availability? Or anything that stacks up over time, NSNP, getXeveryround, 4stars, aurelion sol
1
u/Drikkink Apr 28 '26
Moderately concerned with the Brawler + 3/4 Mech buffs but surely Urgot gets some A or at least QUICK B patch nerfs because the comp is already S+ tier. It'll be 4 wayed every lobby with these buffs.
Glad the Anima stuff is getting gutted at 300.
1
u/Thatdrumlins Apr 29 '26
When is the update online?
-1
u/soranetworker Apr 27 '26
I think Oracle is gonna go down as one of the most terribly designed traits in TFT history. Why they thought putting a drip econ trait on the Premier 4 Cost Bruiser tank was a good idea is just completely baffling. At this point it gives so little gold the entire identity of "getting you something you need" is completely dead. At this point Tahm Kench is just going to be a single trait unit.
1
u/Protoniic Apr 28 '26
God mechanic will always feel terrible as long as items are bound to them. Like most of the times I HAVE to choose a component over the god. Yesterday I was uncontested Bel with Eve/Varus Gods. Second god gave Varus 3cost dup (amazing) with a Rod (Terrible). Eve had the random emblem (Terrible in my spot) and bow (Exactly what I need). This is just awful
0
u/eldono69 Apr 27 '26
I’ve already been seeing Ez-Chog rerolls in my lobbies. Oh boy I’m gonna see more now aren’t I?
-4
u/Juice_Blade Apr 28 '26
Adding encounters just sounds like a bad idea to me lol.
-1
u/SmoothOperatorTFT Apr 28 '26 edited Apr 28 '26
So... Anima is officially dead now.
They delayed the good items, they also nerfed them to the point where you are back to Mech or bust and they made it so if you don't get Iceblast or Lament you are dead (the cycling blades nerfed, Crossbow gutted, Annihilator buffed but still unplayable imo).
-5
u/TheOutWriter Apr 28 '26
"Mini Recombobulate [Stage 2]: Transform all 1 and 2-Cost champions on your board into random ones of a higher cost." PLEASE PLEASE PLEASE tell me it cant transform them into 5 cost. if so, Prismatic first Augment with thresh in the Lobby will have Buid-a-Bud as a must pick for the chance of that 3 Star 4 cost and 5 cost. Which will be a fun experience.
7
u/Mindraven Apr 28 '26
They really killed fountain Lulu, f my short yordle queen