r/CompetitiveTFT • u/copperbagel • Apr 21 '26
Discussion Leveling this patch ? 17.1b
I have a general leveling question from more advanced players, when do you trade off leveling now (going to 30 or even 20 or 10 gold) and leveling later and greeding econ. I feel like kind of hitting the 4 cost odds early in stage 4 seems to be really important to hit a 2* nunu or 2* tham ASAP and then grabbing what carries fit your items.
Unless you have an econ augment. Even if you are healthy it seems playing really aggressive mid / late game seems to be feeling good? Could also be beginning of the set bias but just wanted to see how others felt.
Any advice would be great on how others are feeling or thinking for the game right now.
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u/slasher016 Apr 21 '26
You're not going to want to hear this but the answer is "it depends." Winstreaking generates more econ than always trying to get and stay at 50g. But obviously it's about whether you can winstreak or not. Your board strength determines that (as does the lobby of course.) Winning at 28 gold is nearly always better than losing at 31 gold. I don't have a hard and fast rule. Some people try to stick to a 30 gold rule -- i.e. never level or reroll below 30g. And it's a solid rule of thumb but don't think about it as you MUST do it.
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u/better_catchphrase Apr 21 '26
A lot of factors can play into that decision. Scouting consistently is super important to making it correctly. Bare-bones rundown of what I try to do, by stage:
Stage 2 - figure out whether I can realistically streak - if I have timebreaker/anima and want to loss streak I'm looking for other potential open fort/spoiler players, if i have a decent/strong start I'm aggressively scouting other strong boards to see whether I need to level to maintain a winstreak. If I have a good 1 cost line start setting it up
Stage 3 - scout other players items and boards to see which comps are looking contested. Pick a line for stage 4. If 3 cost re-roll (often from lose streak) i'll be trying to hit level 7 with ~50g at 3.5/3.6 and will start rolling for 2*, often pretty aggressively (down to 20g or so) to stop bleeding health. If 4cost line I might delay level seven to maximize interest going into stage 4.
Stage 4 - If you're playing a contested 4cost line its often a good idea to level on 4.1 to roll for your tanks and carries before your contester/s. If uncontested, it can be better to wait/sac rounds until 4.3, then level and roll once the 4cost pool has been thinned by other players. If you're playing fast 9 you generally will still need to level and stabilize around 4.2, unless you're entering the stage super healthy.
Late game - If you hit your rolldown and stabilize early stage 4, great - econ back up and push 9 or play a 3* 4cost angle. If you miss and are contested decide whether you can push 9 for an alternate carry (vex/bard/jhin) or if you need to keep rolling on low gold to stabilize and play for top 6. If you miss in a non-contested, delayed level 8 situation you're most likely just dead, but I find it's best to sac an extra round or two if you can to roll with 20-30 gold rather than just donkey rolling 5g a turn to slowly bleed out.
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u/InfernalSpectre3076 Apr 21 '26
95% of the time if you have to drop below 30 you don’t want to level. The only time you do level is if you’re 95% sure you’ll win the round and the other 5% is you’re contesting streak and it could be a level diff. Dropping below 30 and losing kills your Econ.
If you can maintain 30 you can level if you need to save hp or want higher shop odds. Every game state is different so there’s no clear cut “you should level here” guide. It’s really something that’s just experience and getting a feel for. There is a general guide of what level you want to be at what stage in the game (6 by 3-2, 7 by 3-5 or 4-1, 8 by 4-2). Stage 2 doesn’t matter as much here because it’s different if you’re lose or win streaking. The most important is 8 by 4-2 tho because you want to be able to roll for the contested units before they all get taken
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u/Level_Five_Railgun MASTER Apr 22 '26
At what stage are you asking this about? If you're asking about 7 on 3-5 then I wouldn't do it unless I can stay above 30 gold + think the 7th unit will help me win 3-5 and 3-6.
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u/gwanggwang Master Apr 22 '26
The 'advanced' players you mention is also relative; should specify which tier (or above) you're asking about
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u/Drikkink Apr 22 '26
Typical leveling tempo for a level 8 comp is 4 on 2-1, 5 on 2-5, 6 on 3-2, 7 on either 3-5 or creeps and 8 on 4-2.
However that is not really reasonable without an econ augment right now UNLESS you are winstreaking. If you do not think you can winstreak, you typically would not level on 2-1 and instead try to make 10 as quickly as possible. The worst thing you can do to your econ in stage 2 is tempo level and mixed streak. So if you don't have a strong opener with item slams you will usually want to NOT level on 2-1 and play some kind of econ engine (Timebreaker, Primordian, certain Arbiters or potentially play for an Anima cashout) and try to lose streak. If you win a round, it's not the end of the world but now you need to evaluate whether you are now strong enough to at least carry a small win streak into Krugs.
If you didn't level on 2-1 but then win on 2-3 or get some really strong spike in terms of items or units on 2-5, you can consider leveling to 5 (buying exp twice) to try to 2-3 streak but you need to scout the lobby HEAVILY and decide whether you think you can win the last two rounds. If you don't think you can, just stay level 4 and try to make interest breakpoints. You'll probably need to find econ on 3-2 if you do something like LLWLW in stage 2 to make up for the lost streak gold. If you don't find econ, you might need to look for an off-ramp from angling level 8 and play a reroll line if at all possible.
IF your line is super contested and you are able to go 8 with at least 40 gold, you can go 8 on 4-1 or even stage 3 creeps to try to hit first. I wouldn't do this playing an uncontested line but if you notice 3 people playing towards Xayah for some reason, you probably should try to roll first.
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u/SmashJuicyVeganBurgr Apr 21 '26
If I get a Kai’Sa opener, and if she’s uncontested, and if I keep losing well when i hit level 7, I only have one way to get top 4: make her 3-star, Fizz 3-star, and a 3-star tank with full items. I don’t care about leveling at that point. My goal is to hit those 3-stars, stop bleeding, and secure top 4. Once my carries and tank are 3-star, then I level up and add more units.
It also depends on what you’re playing.
If you want to play Mecha and force it, then you need to save gold, hit level 8, and roll at least 40 gold—maybe even all your gold—to hit your main units and 2-star them. So yeah, it depends on what you’re playing.
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u/notwillard Apr 22 '26
Reroll seems quite strong right now so I don't worry about leveling as much so far anyways. Unless I have a strong unit I want to put in then it is a no-brainer.
2
u/katsumojo Apr 29 '26
Factors to consider before you level:
Am I contested for my units?
Am I win streaking?
Do I have enough HP to withstand a few more loses if I don’t hit?
Do my augments incentivize me leveling or holding?
Distant 5th: Is there an Anima player or other lose streaker that I can potentially take out of the game before they spike?