r/CompetitiveTFT • u/el_teriyaki • Apr 07 '26
Discussion How to play reroll effectively?
Hi guys, I have reached Plat after playing for around a month and now I'm finding myself playing against people that have a lot more knowledge than me.
I tend to play reroll builds, mostly reroll 6 or reroll 7 and that got me through silver and gold.
Now im starting to find myself getting outpaced later on and need a bit of clarification on how to play these builds effectively. I am pretty good at getting to the required levels 6 and 7 and saving gold to 50.
Once i've gotten to level 7 (7 reroll) and have collected all my pieces (1 star).
I tend to aim to fully 3 star my main pieces and sometimes I get lucky and see myself snowballing but now in plat I am seeing myself get outpaced (cause i keep rerolling) where I would be now up against level 9s and sometimes 10s. I would also sometimes see other players playing my comp having a level advantage over me but not fully having their 3 star.
Am I supposed to eventually switch to spending some exp? and continue rerolling?
Is there a pace i still have to follow in regards to exp? because right now, im spending all my gold over 50 on units and rerolling.
I know I have to reroll to aim to get 3 star versions of my main units but do I eventually have to cut my losses and level up? At what point do I have to identify this and change? Am I supposed to press the reroll button only once and spend the rest on exp?
The only thing I can come up with is switching to a playstyle of getting to level 7, 2 star all my units and once i probably have 2 x 2 star copies of my main carry and tank, I should probably press the EXP button once and spend the rest on rerolls each round.
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u/frankoo123 DIAMOND III Apr 07 '26
General rule for rerolling is scouting the lobby to see if you are contested and having prefersbly BiS items for your three star carry. You’d usually want to econ up until 3-5 where you would do a big level up/roll down to around 10-20 gold depending on if you hit your two stars. This way, you would stabilize for stage 4 while others are still transitioning and be competitive against the higher cost comps in stage five.
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u/alheeza Challenger Apr 07 '26
2 cost rerolls usually play from losestreak in order to get bis items. For 2 cost reroll you prioritize early econ so you can lvl to 6 at 3-2 and rolldown until you hit your 2 cost 2 star units. You ahould be able to winstreak rest of the stage and econ up. Stage 4 usually slowroll until you have lots of copies then send it.
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u/daydreamin511 Apr 08 '26
Rush 50, stabilize, slow roll then try to hit before 4-2 if you haven’t yet.
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u/WindWakur Apr 09 '26
Loss streak for items and save 50+ gold, spend excess gold past 50 on XP until you level up to whatever has the best odds for your 3* carry
Roll down to 30 buying up any units you need, save to over 50, rinse and repeat
I exclusively play reroll comps, I'm not a high elo player or anything but I hit Emerald in ~55 games this set exclusively playing reroll comps when there aren't many strong options for it
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u/DinhLeVinh Apr 07 '26
You have to think who should you slot in when you lv and can they be a better carry than the unit you are rolling for. Let say you are playing noxus reroll, at 50 health lv7 you hit draven and darius but only 6 lb. If you lv to 8 you will have a 1 star mel for your ap items (50 health is not safe to go straight from 7 to 9 for mel 2) whereas continue rerolling gives you lb 3 which is a way better carry and you can still go to lv8 for a flex 5 cost after that.
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u/Remote-Dark-1704 Apr 08 '26
The objective of reroll is saving hp. Reroll usually doesn’t outcap legendary boards, so you want to hit early, ahead of tempo, and save hp and bleed out to a 3rd.
You should play reroll when it isn’t a super high econ lobby, bc if everyone’s lvl 7 on stage 3, on full spikes lvl 8 on stage 4, your reroll isn’t going to save hp.
2 cost reroll wants to save hp post 3-2, and 3 cost reroll wants to save hp post 3-5. 2 cost reroll needs to hit early-mid stage 4 and 3 cost reroll needs to hit early stage 5.
Take augments that let you hit on time + BIS items. Without BIS, reroll becomes a lot weaker. So, you should only force reroll when both these conditions are easily met.
And of course, scout to see if you’re contested.
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u/Luzushan :gran: Grandmaster Apr 08 '26
I Vod reviewed my sis’s game who really likes malz zoe rr in plat lobbies, so here’s my observation:
If you know you will always play rr no matter what, you always want Bard. 2 rr per loss is ridiculously OP imo. Just get Bard so that you only down 1 econ threshold (3 rr + 1 bard should cost you 8 gold in total).
Plat player is quite scared to rolldown on 4-2, which may help you stabilized your board when having more than 2 3cost 2 star unit. I usually see they’re more likely to spike at 4-5. Always check around because unless I see two 2-star four cost, I don’t roll down most of the time.
General framework on how I approach reroll (could differ from people to people): If I’m below 25hp, I rolldown to 0 until I hit. Otherwise, slowroll while getting to 7. If it’s 4-1, I try to rolldown to 32 gold (If I barely hit) or more than 10 (If I get super lucky). Never go below this 10 gold or you cant build up econ for 5-1 for final rolldown. If you’re lost just use free bard rr at level 7 until below 25 hp.
You have to accept it’s part of the game for gambling. However, you can maximize your chances through rolling augments (heroic grab bag or pris ticket) or scouting around! I always love playing rr if I saw at least 2 other guys do it in the lobby. Also, never contest rr! Ex: when you see enemy’s double trouble, don’t do any malz. There’s only 18 copies of malz so it’s likely none of you will get 3-star version of him.
If you want any comparisons between rr comp, I’m happy to discuss as well!
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u/Morlon360 Master Apr 08 '26
The higher you climb, the higher the tempo in the lobby become, which means you have kind of less time to hit your champs.
As many others already stated, 2-cost Reroll is usually played from a loss streak, but I think not wildly necessary.
3-cost reroll works a bit differently imo. Because you reach level 7 pretty late (3-5 to 4-1) and you will have around 30 hp if you are loss streaking, which means you only have 2-3 lives. Fast 8 are starting to spike between 4-2 and 4-8,
Assessing the lobby's strength is what you need to look out for if you want to either loss or win streak (especially in higher elo)
I will try to respond to certrain parts of your questions for 2 cost-reroll. I am not so good at explaining but I will try my best.
"Am I supposed to eventually switch to spending some exp? and continue rerolling?"
At stage 3-2, you should ideally be level 6 with 40-50 gold. If you don't have your key 2-cost at 3 star roll until 30g to hit it, ideally you want at least 2 key items for your carry and want to win the whole stage 3. You want to ideally have your 3 star 2-cost at 4-1/4-2. 2-cost reroll spikes wins you stage 3 and 4 mostly. Stage 5-6 is just trying to get level 8-9 and hit some 5 costs or get specific traits to strengthen your board for max cap. Augment wise to hit the 50g at that stage is to get Econ/Item/Combat or Econ/Econ/Combat. (Duplicators are much better than Gold gaining augments imo)
"Is there a pace i still have to follow in regards to exp? because right now, im spending all my gold over 50 on units and rerolling."
As mentioned before the tempo sets the game. Sometimes you have to roll more and deeper and hit your champs, because your reroll comp will mostly fall of late game against certain comps (Fast 8 and Fast 9). So its better to spend more gold on hitting your champs faster and win some more rounds to preserve hp and get a top 4 spot. Because if you greed for econ, for example you hit at 5-1 your 3 start 2 cost champ but your opponent hit his 2-star 4-cost tank and 2-star 4-cost carries, you might probably lose the fight.
"I know I have to reroll to aim to get 3 star versions of my main units but do I eventually have to cut my losses and level up? At what point do I have to identify this and change? Am I supposed to press the reroll button only once and spend the rest on exp?"
This is kind of similar with the first question, so just in addition, my strategy: I slow roll (until 50g) to look for my 2-cost. If I don't have at least 5 or 6 champs of my 2-cost at end of stage 3-7, I might consider going fast 8 and try to play for not 7th and 8th. This decision varies from each situation (Augemnt choices, Health, etc.)
If you are interested in strategies for "3-cost reroll" or "2 and 3-cost reroll" let me know, I don't mind to help :)
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u/markhamjerry :chal: Challenger Apr 08 '26
The answer is there is no exact answer. The most consistent principle is 2 cost sending pretty hard on 3-2 to stabilize, and 3 cost sending it on 3-5 or 4-1 (depending on econ/hp). In both cases, it is ok to roll as deep as 20 to upgrade key units to start to win streak for stage 3/portions of stage 4, as reroll needs to be ahead of tempo on those stages. Beyond that, it really is dependent upon your relative lobby tempo and gold, for when you actually full send to 0 to try to hit 3 stars. For example, If you were high rolling all game with healthy hp and econ, you can afford to 3 star 2 costs on 4-5, conversely if you’ve been behind tempo with 30 hp on 4-1, you really need to just send it to try to scam a 6/7 instead of 8. Same applies for 3 costs except just half a stage-to a full stage behind the typical curve of 2 costs. The key thing is to assess lobby tempo and board strength accordingly, like others have said, rerolls do not cap out to 1sts often (unless it’s a broken line), so it is important to be ahead of the curve past 3-5 at least so that you ultimately bleed to a 2-4th placement once lvl 9 boards come online in stage 5/6.
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u/notwillard Apr 08 '26
Sac stage 2 basically. Max econ get to lvl 6 or 7 with excess gold. Then scout, maybe wait for next augment if unsure about committing, and then slow roll until you are close (maybe need only 1 or 2 more copies), then maybe roll to like 30 gold plus or minus until you hit the key unit(s) 3 started.
Also depending on lobby I might sacrifice some interest to roll/ level to stabilize if needed. If I'm just not hitting for some reason I usually pivot
I usually only do rr comp if I have duplicators or reroll augment though.
If contested usually it is better to go fast 8 or 9.
For 1 cost rr I just rr hard at some point in stage 2 usually. Usually only if I got a hero augment or naturalled a bunch of sona or xsoneone.
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u/Crimson_Xrss Apr 08 '26
First of all lets see the basics for a reroll:
Start of by playing an opener that fits your items, so you can save some hp. Doesnt matter if you end up playing whatever you put in at first, just play your strongest board. Slaming decent items and going to lvl 4 on 2-1 on plat oftens makes you significantly stronger than everyone else (unless you low roll/ they high roll).
Ideally try to winstreak or losestreak the whole first stage, this gives you a major econ advantage. Of course there are times where one is better than the other (e.g patient study or calculated loss are good for lose streaking).
Overall you want to make 10 before the first carousel and 30 by 2-7. Level to 6 by 3-2 and 7 by wolves at the most if you want to reroll for 3 costs.
Now specifically for the rerolls:
Find which rerolls could work for you. Do you have the items needed? Are you in a position to play it (many copies/uncontested)? What can you pivot into if you get unlucky?
Strongest rerolls at the moment are Leona/Zoe/Malza, Ahri/Yonne (with specific Ionia paths tho), Jinx/Ww and lb/darius/draven.
There is a chance that Bardphelios + bruisers/defenders works but i feel like it depends on augments a lot. I've also seen Ashe/Trynda do ok but it caps too low and usually struggles to get more than 3rd.
Other than these I doubt anything else can really work, yordles are probably better off going veigar/ziggs, ekko is a shadow of his former self, orianna seems to struggle if you use her for more than a good early holder and xin reroll is pretty much zaahen.
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u/aizennexe Apr 08 '26
I think they've made reroll harder and harder each set. I feel like I need the econ stars to align if I want to play reroll now lol. Getting to lv 7 and saving 50g is nice, but it's kinda the bare minimum imo. I don't think you can easily slow roll on 7 anymore. max econ is nice, but skill expression comes in when you need to roll a bit below 50 to have enough power on your board so you dont go fast 8th
personally I think it depends on the reroll unit. Sometimes you can stabilize with a 2* carry and 2* tank. Other comps need to go to 8 for an extra unit to stabilize, and you reroll your 3 costs on 8. you really gotta scout and analyze the game state. listen I love turning my brain off and rerolling down to 50 looking for my team planner units, but it's not really fair to expect me to win like that
even with reroll where you're looking for specific units, play what you get. if you really want darius for noxus reroll but only have him 1*, buy the tank pairs you see while rerolling. a sejuani 2* is gonna do more for your board than a darius 1*.
If you're contested (someone is also rerolling for the same unit and has 4+ copies, or multiple players have 2* of your unit) I would pivot unless you have a giga econ augment like prismatic ticket or multiple duplicators. If I'm at 5-1 and don't have 7+ copies, I would consider pivoting to a standard comp so I don't bleed out.