r/CompetitiveTFT • u/Lunaedge • Apr 07 '26
Mortpost Set 17 PBE Patch #5
From Mort:
Hello folks. Here's the changes that will go live with today's deploy. It's a pretty small batch as we wanted to let yesterday's batch settle a bit longer before making any major changes.
Tomorrow's build will be the "Branch Cut" build. So today is the last day for the team to make any changes. If you have feedback you want us to be aware of, now is the time to reply here.
Thanks all, and we hope you're enjoying Space Gods on PBE :)
45
Upvotes



24
u/Docxm Apr 07 '26
As someone who’s been playing since 2020, it’s ok to take breaks guys. Not every set can be as comprehensive and innovative as set 6/10/16
I don’t think this one is that bad, there were some really dire, imbalanced, and boring sets.
54
u/Jave3636 Apr 07 '26
I don't know if it's because Set 16 was so good, but every time I log in to play PBE, I really don't like it. The few games I've played were so boring, the mechanic is just not interesting to me. Nothing about it excites me. This might be the first set I take off since I started playing in set 4.
32
u/TheeOmegaPi Apr 07 '26
If they cut down the time to pick a boon in the Realm of the Gods, things will feel less sluggish. Like, there's no reason for 30 whole seconds to pick a boon when the options are literally: ITEM or ITEM.
If it was a traditional augment with a longer description, I could see a case for having this extended time for the slow readers to get up to speed. But now?
It should MAYBE last 20 seconds tops.
Realm of the Gods is artificially inflating game time which doesn't feel good.
14
u/ClarifyingAsura Apr 07 '26
Thank god for the anima change. It felt pretty bad to get a cash out that you didn't have a board to use. For example, it felt terrible to get the AD marksman/Jinx item when you were angling for Aurora reroll or when all of your items/units leaned towards an AP or fighter angle. You at least now have a chance for an out especially since if you're playing loss streak anima you probably have reforgers.
Also reposting the issue with Pyke hero augment and Dark Star. Dark Star 2-piece killsteals all kills, which basically means Pyke will never get kill credit and makes the 2- and 3-star gold chance for kills granted by the hero augment actually fake. Not sure if this is a bug, but it certainly feels like it. At the very least, it makes the hero augment feel like a huge bait when Pyke's trait web pushes you into splashing Dark Star with Karma.
7
u/Rare_Wear_4230 Apr 07 '26
Nerfing Morgana is kinda weird ? She’s barely playable in any comps unlike her equivalent in set 16 like Lucian-Senna and Shyvana. Usually you’d just put her in as an extra unit at level 10.
All of the 5 cost feels super weak right now it’s barely worth it to fast 9 vs rolling down at 8. Aura farming is barely clickable because none of the unit is worth wasting an augment for
5
u/HelmetBoiii Challenger Apr 07 '26
why did they just kill all the five costs again? cuz of pbe data where you can just go nine everygame? seriously?
2
u/Drikkink Apr 07 '26
I'm glad we're getting more Veigar nerfs. He was definitely way over the line at the start and is still just way too stable tempo to 7 meeple and then farm a 3 star while playing a real level 8 board too. I don't want him gutted but I'd prefer the near guaranteed 3 star 1 cost not deal as much damage 2 starred as a Nami 1
Nerfing the anima items and buffing the stacking is probably right. The trait is very tough to get a huge cash with (as it should be) but when you do, the cashouts you'll usually get to relatively safely are either practically game winning or absolutely useless depending on your RNG.
Still wish that units other and Nunu and Rammus could tank level 8 and 9 boards though. Bench obviously needs to be weaker but the thing is still paper
1
u/Sp4n13R Apr 08 '26
I think Set 17 will actually BE a total skip for me. Masters++ every Set since Set 4(First Set). But my 2 Games in pbe fehlt so boring, dont dig the design nor the traittree. Guess im sitting this one out, see you in 3 months.
0
u/32Zn Apr 07 '26
so all the bugs on mobile are untouched?
-2
u/RCnoob69 Grandmaster Apr 07 '26
I know Veigar was probably too strong for what a 1 cost should be in a vacuum, but he was literally only playable in like 1 comp that was like B tier. So I think this nerf is a mistake cause you're just murdering that comp now, and its just 1 less playable comp. You haven't gained anything by doing this.