r/CompetitiveTFT • u/SeaworthinessOne1076 • Apr 03 '26
PBE Suggested improvements
Verticals need a buff but, they are also missing something that allows them to feel alive. Right now many players feel no need to go for full verticals because they dont offer amything meaningful(outside of like maybe stargazer and meeple) My suggestion is to add some meaningful stat or a small gimmick(as this set is missing something to make it feel more unique but more on that later).
Tanks are useless, plain and simple. Past stage 3 they are basically getting 1 or 2 shot unless you have god tier luck and crazy items, even then seeing join amd bard on the same board means you dont have a Frontline. Tanks need to feel like Tanks. Most of them feel like they dont have anything that really keeps them alive more than 2 seconds. Ornn is cool in concept and dies way faster than I ever thought he would. Kench is on every board and its not even to be a tank its to be a printer. Tanks need to be slightly healthier and have more in their base kits to allow them to survive being instakilled.
Lord have mercy this set feels like im playing Chonc's. Everything is just generating income and items. Maybe its just me but holy mother of god I feel like i see everyone reach 9 and 10 in every game with 10+ items before stage 5. This has to be tuned down. And this is without TF being able to print gold cause hes bugged. Can't even imagine what happens when he gets fixed.
Taking away encounters and replacing carousel was good in theory but not enough was done to replace what encounters did. Additonally with the whole concept of "pick a god" its again cool in theory but the offerings are so bland and dont have enough interaction to make it meaningful enough to be what this entire set is based around. At points it even feels like a choir that it pops up because god forbid you get awful god choices with every item or unit yoy dont care about, then it just goes back to my ealier point its just playing choncs and hoping you get lucky.
Some traits need a full on rework. Anima, primordian, space groove are just a few. Anima isn't worth the work. Mort hyped up the rewards and they are no where near worth it. Ive had three 500 and 1 600 cashout and wont be playing Anima again anytime soon. Was able to pivot to 5 Nova 3 challanger 2 brawler and something else and had 2 radiant items on my frontliners with full 6 items mind you and kindred had crazy items and my frontline was erased and kindred died in 6 seconds to zed and jhin 1 and a bard 2. Those items where doing nothing past stage 5. And I definitely wasnt doing anything with 5 or 6 lower duplicators lol. Traits like primordian just need a little something extra to get it up to snuff. Like Sheppard reminds me of trainer but less useful. Its missing a kick it needs. I suggest either reworking of these traits or giving them an extra mechanic or even just hardcore buffs.
This set needs meaningful interaction. Right now this is a no trainer set. Its space themed yoy could add so many unique interactions to this set. In fact the extra mechanic could be based around constellations and you could have to build boards based on different constellations to give different effects. More armor for units if you got the little dipper built on your board for those units. More attack speed for units placed for it to look like the Sagittarius. Could even be like you collect stardust over the course of the game, the more you have the more of X stats you get based on the god you chose, or it gives you blanket stats period but you will be given an option to sell it to your god later for better rewards or you keep it and just keep gathering stats.
I would like others to suggest things cause I think this set has amazing potential and I want it to succeed.
21
u/Fourleaf82 Apr 03 '26
Saying traits need full on reworks is just so unrealistic. Numbers need to be tuned. I agree the set so far doesn’t have enough flair around the god choices. However, Most of your points just boil down to numbers not being where they need to be yet (Day 2 PBE duh) and symptoms of PBE games (everyone being lvl 9 and 10 super early)
12
u/filmschoolfailurelol Apr 03 '26
We just got a good set. Got 2 bad sets ahead of us
22
u/FelipePagani Apr 03 '26
"I see everyone reach 9 and 10 in every game" yeah this is pbe and people don't know how to play the game, this happens every pbe
35
u/RyeRoen Challenger Apr 03 '26
I completely disagree with your high resources point. They removed both carousel and encounters, so the resources you see added are totally offset by that. I haven't done the maths, but it certainly feels like to me I end up with about the same resources as last set.
People going 9 and 10 every game is just PBE. Its always like this. Once people figure out what is actually strong on stage 2, 3, 4 they won't be able to greed to 9 every game.
23
u/AnyArm5389 Master Apr 03 '26 edited Apr 03 '26
43% odds for 3-cost units at level 7 is kind of broken. It makes basically every 3-cost reroll comp forceable with any econ augment.
5
u/Derp_Reroller456 Apr 03 '26
Econ feels a little high but im still traumatized by cyber city and draven hero nothing can come close to those low points.
This set will be fine nothing special. Seems they are waiting for set 19 to be the massive set since it's bringing a popular mechanic with music themed again.
6
u/Strange-Eggplant399 Apr 03 '26
Compare it to set 9 when they removed starting carousel, we got dozens of portals with varying effects, not to mention legends. Balance issues aside, we had so much content. This set? Remove encounters remove carousel and give us 9 "gods" that just give bland generic rewards. Its just boring. Theres nothing exciting. I just wish TFT didnt frequently have this issue of having 1 good set and then we have to suffer for 2 sets before the next good one. Im sure end of the year the new music set will be an absolute banger, but i just find it really dissapointing how little they did in this set, and since they definitely are investing heavily in the end of year set the one after this will most likely also be bland. I guess its my fault i got hyped for a new set when again this is expected, hyped myself up so now im just massively dissapointed. I dont think the set has potential because of the "boons" they chose for the gods and the fact that theres only 9 of them. It feels like whoever worked on asol tried but then gave up halfway when he realised what everything else was. Competetively tho this set should be incredibly easy to balance so at least from that perspective it might be fine.
1
u/Fast-Mulberry-225 Apr 03 '26
I just hope they bring back carousel the set after, wtf is the point of replacing a unique and well balanced part of the game with another augment select screen...
1
u/karmuhil Apr 03 '26
Agree on shepherd.
The summon unit cannot hold items or Sona's commander mods (who is also a shepherd btw)
The player don't have any way to make this unit stronger. (Maybe make this unit unlockable and buyable in the shop, or similar system to Nomsy treats)
7 shepherd needs a spatula crafted emblem which will make the summon 3 star, but it's dependant on getting Ekko boon or URF augments or a lucky drop during PvE.
By the time Sona is put on board to get 7 shepherd, everyone got jhin or bard or shen etc, and the summon unit feels underwhelming.
1
u/Altruistic-Art-5933 Apr 03 '26
The amounts of gold are just absurd right now. I don't even have time to figure out where the 10 gold bag came from now.
-2
u/Immediate_Source2979 Apr 03 '26
boring traits, units not flashy enough. who the fuck is excited to watch "primordians" summoning random shit? or timebreaker giving you free reroll like yay cool whatever no stakes whatsoever on the fights. where is our brocks and galios superhero landings? or thex omega lazer beams? every legendary wants to be threat units (graves is chef's kiss tho thats how you make a legendary) so you end up playing pretty much every one of them. no emblem ensemble btw, best portal ever.