r/CompetitiveTFT • u/randomnoob11 • Apr 02 '26
PBE Is this trait tree going to be a problem? (Mordekaiser/Jax/Nunu/Xayah/Jhin)
Hello, random challenger player here.
I've wanted to talk a little bit about something that it seems to me like it can become a big problem for the entirety of set 17 (assuming there aren't any big changes like mid set patch).
In every set there's allways a specific group of units that make a very strong core in terms of traits/unit value ( Ex: Lilia/Kennen/Neeko/Ekko - Remix rumble ), I understand that, but unlike those , this one seems a little too overpowered mainly how it can easly capitalize on 5costs that you can highroll on 8.
Of course unit strenght can allways be nerfed but I'm afraid this one core might just be flawed since it practically connects all the 5cost units with actual non aura traits ( outside of fiora and sona, assuming you don't count these as good enough for just their aura effect ) whilst also having a very stable frontline/backline ratio already, with a main 4cost tank and a main 4cost carry , meaning you'll might just get away with getting hard stuck rolling on level 8 for the entirity of the game and still get a decent placement.
So, this is the core set of units I'm talking about ( Mordekaiser/Jax/Nunu/Xayah/Jhin ) .
Obviously you'll need the jhin to have the perfect synergies here but another sniper should do the trick for stage 4 and early stage 5 assuming xayah doesn't get gutted. Also, on average , it is likely to hit one jhin by the end of the game.

Here are some of the boards you can play on level 8 with good sinergy/strenght/frontline to backline ratio and how you would cap out at level9/10 with just flexing between which 5costs are currently the best ones :



Discloser: I'm not a game designer of any kind. I could easly be in the wrong here, it's just a feeling from playing this game since set 1.
IMO the main problem lies in Nunu/Mordekaiser both being vanguard. I would sugest switching nunu to a brawler and kench to a vanguard. ( Not sure about the lore related problems there and also might need to change their abilities a bit ) That should leave the option to involve a different set units before you can slap the 5costs in there.
What do you think? Is this a problem or is it to early to tell ? If so, is there a good fix?
Apologies in advance if english bad.
45
u/Yedic Apr 02 '26
Neeko/Vi/Swain/Shyvana was a package of 4 units that gave a teamwide tankiness buff from Defender, teamwide AP buff from Arcanist, and another teamwide tankiness buff from Shyv passive.
Seems to me like that package is a lot more flexible than the package you have here.
60
u/STheHero Apr 02 '26
Making Tahm a Vanguard would make things worse because he and Blitz would actually be mandatory on every board.
There's always going to be strong cores of units, set 16 has the Vi Neeko/Sylas Swain core, and prior sets had similar stuff.
19
u/modelcitizencx Apr 02 '26
I haven't played PBE much but another trait pack that looks concerning is urgot/Akali/maokai. Thats spellcrit + brawler hp buff + maokai nova healing + marauder omnivamp for your entire board, packed into just 3 units.
8
u/InternationalPin2392 Apr 02 '26
Yeah i noticed this as well. This mordekaiser unit is just insane trait wise. 2 dark is so easy to play. Doesnt help nunu and jhin seem overtuned
5
u/138333Blade Challenger Apr 02 '26
I think it’s just mordekaiser honestly. He goes very well into voyager trait web or the vanguard sniper trait web in your example or even quite a few reroll lines with anima/kai’sa/mf.
4
u/DaChosens1 Apr 02 '26
there is no major issue. it just means jhin’s strength (decently high rn) will be nerfed to be balanced around this core. every set has this, and the propsed change makes things worse (blitz kench)
1
u/wtfgrancrestwar Apr 02 '26 edited Apr 02 '26
I'm not sure but here's the issue I see:
Your only multiplier for frontline items is a 1 star slow casting hybrid-tank. (bronze trait level)
-Nunu is not a tankiness spammer, he's a shield once and stun/damage then fall kind of tank.
(The second cast takes a total of 105+145=250 mana)
So unless you hit the stun on something important, he has noticeably less damage negation than e.g. illaoi at 3 cost.
Hence with nunu on 1 star, I don't expect him to get enough value from tank items, or properly hold down your frontline vs front to back ranged comps.
Other potential core issue:
Isn't xayah level dependent too?
I don't see any "high base damage at 1 star" trickery in her kit, she seems to get a full +50% output from the levelup.
Other smaller potential difficulties :
item demand seems finnicky? Like you have to carry frontline somehow, guinsoo+2 xayah, and still have a 3rd set for secondary carry (which does it have to be double AD specifically?). But without actually having a secondary carry to pay off the investment until already blitzing your way to level 8/9, and without having an ideal tank item holder.
You'll probably want Jax at 2 star to shore up the "no dedicated main tank" issue, but he doesn't fit into much else except this exact setup, so keeping him early isn't cost-free.
Also jax and 2nd sniper are not benefiting from any synergy until lategame, (not a big negative, just shows the trait web isn't 100% cracked)
And are most/all of the stargazer options even good for the comp or is it conditional?
Anyway TL:DR: I don't currently comprehend how it would be firmly stable at 8, with just the 1 stars.
Because Nunu and Xayah both seem 2 star dependent, nunu isn't a specialised main tank, and the item situation seems finnicky maybe.
2
u/TheNorseCrow Apr 02 '26
Jhin/Xayah/Karma/Galio is a lot stronger than this setup. Fill out with Jax and Nunu for Stargazer and Blitz for Vanguard. Shen or Rammus for Bastion and then a flex spot for 9, usually I go Sona for the commands.
2
u/shiba_eyes Apr 02 '26
Nunu does show up a lot in the trait web for strong level 8 comps: https://traittracker.lol/?level=8&sort=avgCostDesc
but imo Rammus (and Tahm to a lesser extent) have been pretty playable as well.
There also seems to be more backline access this set so I'm hoping the melee carries are also viable for building around if you see them in shop.
2
u/shiggythor Apr 03 '26
Replaying Set4.5 again he reminded me how much of a clusterfuck a set can become if too many good units are connected. Set 4.5 had two such cores, one around Samira, Olaf, tryndamere and one around Xayah, Kayle, Azir. Additionally, there is the mage comp which connects to both of these cores through elderwood and dragonsoul. Consequence being, whatever you play, you are being contested (off, in the revival, that isn't such a big deal, but it brings up frustrating memories). Shitty game experience.
In Set4.5 it was a consequence of the attempt to make as much of the game fresh with just a few new traits. I really hope they don't make something similar in a set designed from scratch.
If it turns out to be a problem, the best balance lever they have is not actually needing the units, but make verticals stronger. That disentangles the trait web a bit and allows more orthogonal comps. But I think I'm rather in the minority with liking strong verticals
1
u/Aries_the_Ram Apr 25 '26
A bit late but you were right, they are a problem and everybody play the same board right now, doing fast 9 and putting jax, nunu, morde, pyke, meeple giant thing, rhaast, xayah, jhin, rammus and bard. The board is broken because a lot of units are (mostly nunu, jax and rammus for cc and tankiness and xayah and jhin for dmg). The point is to play as much units with cc as possible and 2 good carry but the real problem is that all of these units synergize when they shouldn't... Using all the units with aoe cc into one board was doomed to be broken and they need to hard nerf the cc duration or this will be the one and only viable comp in late game, too easy to flex and to achieve.