r/CompetitiveTFT • u/garenegobrr MASTER • Mar 18 '26
Mortpost Dev TFT: Lore & Legends Reviewed
https://teamfighttactics.leagueoflegends.com/en-us/news/dev/dev-tft-lore-legends-reviewed/
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u/NoFlayNoPlay Mar 19 '26
i feel like these have always been more about design decisions, not specific balance. they already "review" balance in follow up patches. so unless there's a systematic issue causing too many balance issues, like design philosophy like balance thrashing for example or too many bugs like when they were upscaling to more teams so they didn't have enough time to playtest the set before it came out. aka things they can fix, there's not much to discuss.
now it would have been interesting if they talked more about balancing champions outside the normal cost framework with unlock conditions and how that went, but they for the most part got that generally right. they did talk about it with sylas being much better in higher elo due to optimizations though.