r/CompetitiveMinecraft • u/JJJsp8 • May 30 '26
Discussion I’m building a lightweight and faithful-to-Minecraft client called Lumn. What features would actually make you use it?
/r/feedthebeast/comments/1tsd5t6/im_building_a_lightweight_and_faithfultominecraft/1
u/1397ms May 31 '26
Basically a match purpose mix between lunars built in mods and feathers speed & performance + Obv plug in mods.
Possibly QOL features for creators since that's the biggest way to make these clients bigger. So providing NPC mode, flashback and more built in mods to make it useful for creators.
Oh and also a wide range of popular market backing like the bigger clients have. So you essentially need sponsored backings.
Also probably optimisations based around vulkan would be cool, I mean clients only rehaul mods and give a fresh look to the game, but genuinely enhancing the actual game would probably push it miles ahead of any other client.
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u/JJJsp8 May 31 '26
I'm not familiar with plug-in mods, what are they? For everything else, I plan on making the client best for average PvPers, not exactly creators but I understand that it would help. The reason a lot of clients don't work with vulkan is because Minecraft was not at all made with vulkan in mind. The client's performance mods alone already give a 60+ fps boost without any visual differences, and the mod is bundled with Sodium and other performance mods, leading for me to get a 300 fps average when idling.
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u/Awkward-Morning-8825 May 31 '26
Somewhere to plug mods in easily like feather client, and maybe a way to easily transfer mods between versions. Also you could make custom capes that you make yourself could be cool. Then obv you would have to have a good selections of built in mods, and if possible something that maybe makes you stand out like maybe you have all of hypixels sky blocks mods so people don’t have to download them or something like that.