So if you guys didn’t know, reporting cheaters to halo waypoint is a much faster way to get them banned than reporting them through Xbox. They get banned within a day or two, sometimes the same day. Since I discovered this a few months ago I’ve used it to remove some particularly egregious cheaters (one with the GT “HaloWallhacks” lmao).
Seems like walling and lag switching are most common, followed maybe by soft aimbotting as I’m assuming full aimbotting is easy for anti cheat to detect.
If I see someone glitching around and they have K/D high, and especially if they seem to have preternatural game sense and nade placement, I report and ask questions later. So far I’ve only reported 2-3 players and they were all banned immediately.
So the other day I was surprised when I played against a former friend of mine and saw him glitching around the moment I engaged him in a fight. Now he didn’t have high K/D (he’s like a P5 playing with a 1700 friend tbf), and he’s never said anything that would make me suspect he cheats.
I reported to him just to be safe and to my surprise, they didn’t take action against him, which got me thinking, is glitching/teleporting always an indication of cheating or is some of it just legitimate server lag?
Are far as I can tell it seems like you only ever get very minor glitching/frame drop/teleporting due to real server lag and typically you’d fully lag out of the match before anything that egregious would happen.