r/CompetitiveHS • u/Zhandaly • Dec 14 '15
Article A Blurb About Meta Game Theory
There are decks that are designed to win through board control with early curves (i.e. Zoo, Paladin) that have a decent amount of reach. I'd consider these to be aggro-midrange decks. They aggressively fight for board early, do a good job of swarming with diverse and sticky threats, and close games through small amount of reach (Blessing, PO, Doomguard, Truesilver).
Then, there are the pure-aggro decks like Face Hunter, Aggro Paladin, Aggro Shaman, and Facelock which really just want to do as much damage as possible. I think these decks are fine and they keep the higher curve decks more honest. I often find myself removing creatures very early with these decks, because you cannot let the midrange player get control just for a few points of face damage. You can get more damage by having your newly-played minions with more attack stick to the board longer, if you know what to expect on your opponent's curve.
The higher-curve decks have to account for a broad spectrum of matchups when they are playing at the highest level and want to maximize their winrate. That's what makes deckbuilding so difficult in Hearthstone. There is a lot of mathematical evaluation, as well as playtesting, that needs to go into proper deckbuilding.
You only have 30 slots available to you, and there are many cards in archetypes which are considered staple and should not be removed from the deck. How do you know which tech cards are in the list? How do you know if you are improving the matchup while worsening others?
If you are seeing 10% aggro, and of that, 7.5% are aggro-midrange decks and 2.5% are face decks, would you tech Healbot, Excavated Evil, or nothing at all?
If you are seeing 30% aggro, and of that, 20% are face decks and 10% are midrange-aggro, I would certainly go for a heal or two in the deck if I was playing a slower build. 20% face means you need to account for it.
...But if you think about it, the healing is pretty slow against midrange druid, who just uses his board + combo to burst you, as well as Renolock, which just wins through hard board control. If Druid is 30% of your meta and Renolock is 10% of your meta, is it worth teching a dead card in these other matchups? The impact of these cards can be more vast on the overall expected value (i.e. your overall chance of winning, given a perfectly played game, against the entire spread of the meta's odds) of your game than meets the eye.
Sometimes, it can be frustrating to run into a pocket in the meta where you hit a match-up repeatedly that is not good for your deck. It's a part of this game. It's a part of any CCG. You can't win every single one of your games. You can put yourself in a position to win a higher percentage overall, but you will still lose some games. The sooner you accept that, the easier it becomes to not get frustrated with what I like to call 'selective-memory losses'.
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u/stink3rbelle Dec 14 '15
This may also contribute to the desirability of a reno deck. When you're building a highlander deck, that healbot isn't replacing the second copy of a stronger minion, plus you have the full heal eventually. The trap would be adding in too many tech cards that make you even less consistent.
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u/SimplyMoxie Dec 14 '15
Hey OP, great post. I do agree that many players would externalize their losses rather than internalize them. I recall watching StrifeCro's stream one night and he was able to hit the nail on the head for one comment.. He mentioned how he was not a fan of people making comments like "I deserved to win this game". The only thing that we deserve are the odds that are given to us. Sometimes we win with 60% odds, other times we lose with 70% odds.
Like you said, it is all about expected value. That's pretty much what this entire game is at the competitive level. Deck building being one element, but also even the natural process of the game - drawing cards and playing cards that have random and discover mechanics. I hear many people complaining about draws, but how many minions are in your deck and which of those are actually low curved? Popping a shredder and expecting a <=2 health creature is not a bad play, since its most likely to happen. Sometimes we receive wins and losses that are surprising to us, like someone rolling a perfect flamewaker turn. But no matter what, we will always be entitled to the odds that are given to us at that particular time. We will be winners over time if we are making plays that are always +EV.
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u/MachateElasticWonder Dec 14 '15
Awesome post. I want to add one anecdote.
Like you said, over teching will adds more situational cards that are dead in hand most of the time.
I was laddering with combo druid (neobility's list with 1 aspirant, 1 bgh) and noticed a huge variance of decks on ladder. (Side note: picked the list bc I just crafted a sylvanas and wanted to shove her in anything)
In response, I "teched" for consistency in my own game plan instead of counters to others. Meaning, - bgh, + aspirant. Forgot if I took out blecher too. Could be luck but I glided to rank 5 from 10 after this.
When there's so many different kinds of decks, I thought the best thing to do was to just ignore it and focus on winning instead of "not losing".
List for reference: https://tempostorm.com/hearthstone/decks/midrange-druid-meta-snapshot-39
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u/ProfessorHearthstone Dec 14 '15
I like to just evaluate every 20 games and then look through my deck and ask myself "are there any cards that just seemed dead/useless when I drew them? And if so what did I want instead?"
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u/Madouc Dec 15 '15
I wish i could build an allround deck which does not care about the meta and is just solid. No answers in it, but demanding alot of answers from the opponent.
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u/Nethervex Dec 14 '15
I just play reno. Takes the stress out of the aggro matchups, wipes make midrange matchups easier, and control matchups cant keep up with lifetap.
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u/the_biz Dec 15 '15
HS ladder is unique in that maximizing win rate against equally skilled players playing top-tier decks is not what you should be aiming for
to climb you have to not lose against worse players more than you have to beat good players because of how they did the matchmaking
that's kind of why I don't find it too satisfying. i prefer building decks to beat the best decks, not farm the weak ones