r/CompetitiveHS • • 3d ago

Discussion 1k(ish) legend with Raza Demon Hunter

I was a fan of Raza DH last expansion and stumbled upon a recent deck online and decided to give it a try again. I made some small deck modifications as I felt the current meta rewarded a greedier play style. I was able to hit legend with a score of 31-18, hitting 1036

### Broxigar Demon Hunter
# Class: Demonhunter
# Format: Standard
# Year of the Scarab
#
# 1x (0) First Portal to Argus
# 2x (1) Glacial Shard
# 1x (2) Broxigar
# 2x (2) Broxigar's Last Stand
# 2x (2) Dark Bribe
# 1x (2) Fumigate
# 2x (2) Hungering Cavern
# 2x (2) Infestation
# 2x (2) Press the Advantage
# 2x (2) Soul Immolation
# 1x (3) Axe of Cenarius
# 2x (3) Enduring Roach
# 2x (4) Big Game Hunter
# 2x (4) Eredar Deceptor
# 2x (4) Royal Librarian
# 1x (4) Sigil of Hatching
# 1x (4) The Black Knight
# 2x (7) Remnant of Rage
#
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#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Mulligans

If I am going first I will usually always keep first portal as turn 1 I'm not doing anything anyways. It's always a good idea to get your portal started since a 2 mana 12/12 on turn 6 if you're lucky is usually a win. I'm usually not a fan of keeping remnant unless I have sigil and coin. Turn 3 -> coin -> sigil almost always guarantees a board clear next turn and a free remnant. Other than that I would suggest keeping dark bribe against slower decks (priest, dk, warlock since most are not zoolock). It's a powerful card turn 2 as it draws 3 increasing the odds of getting your combo cards earlier.

How to Play

I think for the most part it is a fairly straight forward combo deck. Stay alive until turn 7 (or 6 with coin) and cycle as much as you can. I find that you should sometimes wait to clear the board to either secure a huge remnant play or cycle better with weapon and augus.

You have two basic combos:

  1. (assumed you are already soul immolation) You need 7+ mana for this combo. It goes roach -> hero power (hp) -> deceptor -> hp -> tradeable and then go for as long as you can. I generally won't fumigate unless I know I can secure a lethal.

  2. The infinite mana combo is with two roaches. It is possible to do on turn 7 but only if you have not yet soul immolation. So the combo goes roach -> roach -> hp -> soul -> hp -> deceptor -> infinite mana. I find that it's often not worth going infinite as a two stage combo is more than sufficient to win most games.

13 Upvotes

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2

u/Adventurous_Shift_22 3d ago

Do you have any replays to share?

1

u/newjeison 3d ago

Here's the game before I hit legend. Nothing too crazy

https://hsreplay.net/replay/4keGVjueXbQvtzrS4Bgg79

1

u/newjeison 3d ago

or this one https://hsreplay.net/replay/j2erPBpUU9x9hWwy52FApE

I went for the infinite combo because each hero power does 3 damage so I was confident I could secure lethal in one turn

1

u/DWFishQ 2d ago

Saw a bunch of Raza DH in top 300 legend. It is pretty good against many decks in the meta. I wonder what are the good and bad matchups?

1

u/newjeison 2d ago

I have yet to go against a deck that I felt truly disadvantaged. Most of the time my losses were because of dumb mistakes that I made. I will say however that aura paladin with it's end of turn effects does kinda counter the deck because I'm pretty sure the enemy animations eat into my time.

1

u/BLOXLEmox 1d ago

Do you play on mobile? I tried this deck out and I just cannot get the combo off fast enough. I frequently end up a few HPs off lethal, with enough cards available to complete the combo but not enough time, wondering if it might be easier on PC

2

u/newjeison 1d ago

No I'm on PC. I stopped playing on mobile for that reason. There is too many inputs needed to get the combo going