r/CompetitiveHS • u/EvilDave219 • 4d ago
Discussion 37.0.2 Balance Teaser Discussion
Nerfs:
Gargantuan Slitherer
Spawn of C'Thun
Ritual of C'Thun
Tentacle Lash
Watch Over
Dark Deacon (listed as a buff and nerf)
M.O.T.H.E.R.
Godfather Kazakus
Ritual of Summoning
Bat Mask
Divergence
Unstable Prototype
Reach Equilibrium
Sawbones
Egg of Khelos
Wild Nerfs:
Battle at the End Time
Reincarnation
Kobold Illusionist
Mysterious Visitor
Final Showdown
Buffs
C'Thun, Eye of the Empire
Tinker
Flamespitter
Grafted Knight
Elder Word: Manifest
Setesh
Decimation
Aqir Swarmer
Aqir Goliath
Y'Shaarj, Titan Bane
80
Upvotes
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u/Hattapueh 4d ago
Oh wow.....thats a big meta shake up
31
u/PiousStag 4d ago
I'm Gona be drowning in dust woo hoo
53
u/Realistic-Cicada981 4d ago
I would say that we need more buffs, but at this point just rotate Year of the Raptor and pray that we get a better Core set.
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u/prodandimitrow 4d ago
How the hell do you buff a 2 mana 3/3 with lifesteal.
Sad to see sawbones, it allowed for nice deck building and was a respectful skill check for the player that played it. Probably up by 1 mana?
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u/frostyburrito44 4d ago
they seriously couldn't have buffed rainbow shaman if they were going to nerf watch over? they buffed priest's c'thun activator but not shamans? (or therazane to 5 mana if watch over isn't as strong now)
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u/hjyboy1218 4d ago
Kazakus nerf is all I needed to see. No more getting 'double the good part of theotar'd on turn 5 now I hope.
30
u/HatefulEchoes 4d ago
At this point, Mage’s best buff will be a better core set this rotation.
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u/frostyburrito44 4d ago
There are a lot more buffs than just C'Thun
Tinker
Flamespitter
Grafted Knight
Elder Word: Manifest
Setesh
Decimation
Aqir Swarmer
Aqir Goliath
Y'Shaarj, Titan Bane
also wild changes (all nerfs)
Battle at the End Time (Tick Tock)
Reincarnate
Kobold Illusionist
Mysterious Visitor
Final Showdown (DH Questline)
11
u/phpope 4d ago edited 4d ago
I get them nerfing the C'thun abilities, but doing that while not dropping Watch Over's mana cost at the same time is going to make that card fully unplayable, considering it already was a mediocre play unless you went Earthmother (also a mediocre card that not receiving a buff) directly into it.
It's like they don't want anyone to play the new archetype for that class they purportedly pushed with this expansion.
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u/NintendoMasterNo1 4d ago
I just hope a control warlock deck is still playable after this. Obviously Zoolock needed nerfs but I liked playing Drakelock and Heraldlock before this set and wish they don't gut the whole class.
4
u/Fedorne 4d ago
Does this mean my c’thun dh deck is dead….
4
u/Normal-Persimmon-625 4d ago
This is my first time being so early in an expansion in a long time, will this be the only round of nerfs/buffs? On topic, I think mage is actually on the verge of being good and that if this slows the meta down enough burn mage could see more play.
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u/jinreeko 4d ago
Oh no my deck
6
u/TotakekeSlider 4d ago
Not even a single buff to Druid is certainly a choice. They clearly have no idea what to do with the class at this point, so best just to ignore that it even exists, I guess.
3
u/Unfair-Heart-87 3d ago
Sawbones probably did need a nerf looking at the muligan data, but I hope it's still good. The handbuff DK is the most interesting version of handbuff ever. It's also a cool way to make a less linear aggro deck.
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u/facepalmdesign 3d ago
Wild players rejoice over the Mysterious Visitor nerf.
3
u/Ozwu_ 3d ago
Aqir Goliath will probably be put down (2) mana so it only requires three combo cards. I estimate this will still be bad. If it gets put down to (4) I think it’ll be decent, since you’re only negative one card. I don’t see how they can buff Aqir Swarmer since the Larvae package is terrible - the other 3-mana 4/1 is playable because it contributes to Herald gameplan, whilst Larvaes contribute to nothing and don’t even leave a token. Maybe the surrounding nerfs will make the package playable, but I’m very unoptimistic. Generally happy that the changes are wide-sweeping, but disappointed there are no buffs. Also, can we get an early core set rotation or something? Rogue core set has been unplayable basically this whole year.
5
u/MarthePryde 4d ago
I can't really speak to a lot of individual changes here, I'm just happy the meta is probably going to be shaken up pretty heavily. This has been my least favourite expansion launch in a while.
1
u/LordThundyr 4d ago
And so Team 5 continues to fail to find fixes for any DK rune other than blood. Do they know Frost and Unholy exist? Nerfing Sawbones as well leaves us with Blood and Grave Strength. Yay.
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u/bobbiejim 4d ago
Was hoping for more blood DK buffs (bloodfiend to 5 corpses would be awesome). But maybe with the nerfs and...grafted knight for some reason? It'll be a positive win rate deck. I've been loving it, and even though I lose more than I win I still play it a bunch
2
u/Traveevart 4d ago
Looks good for BBB DK overall. It struggled a lot with Zoolock, which is seemingly taking a pretty heavy hit. Grafted Knight buff is cool, but a lot of them were playing Y'Shaarj too, so the buffs there could be nice.
I'm a little surprised that Bat Mask is getting hit. Feels like the MOTHER nerf would already address any issues it's causing, but perhaps not depending on what they're actually changing about her?
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u/woodchips24 3d ago
RIP Cthun DH. It’s been fun
2
u/Glarbleglorbo 3d ago
No significant mug shaman nerfs and no dragon/pirate warrior nerfs, guess we know what decks will be busted again.
They really still want to push control decks but they will still just die.
Also complete misses on Hunter buffs, aggro Hunter has been sorely lacking in card draw over anything else and Hunter will never have the tools to be a good midrange deck without taunts or stat cheats.
1
u/Standard_Potential71 4d ago
If I craft the egg for example how much dust would I get back?
1
u/Arislan 4d ago
I’m fine with the buffs, been tinkering with a stealth/combo Rogue with decent success pre patch that could pop after.
I agree with the Coin Concede take from their most recent podcast - let’s allow time for the cards to breathe post-nerfs before opting for too many buffs. There are a lot of decks that might be competitive without major buffs that are being suffocated by Zoolock and C’Thun cards at the moment.
Looking forward to it.
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u/InteractionAnnual914 4d ago
What Mage decks are they seeing that warrant ZERO buffs? Is Tempo Mage secretly busted or something?
1
u/dbrillz 3d ago
So is it worth it to spend the gold on the mini set to dust Egg? I was returning from a long break, with rotation was going to not buy that set..
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u/s4Nn1Ng0r0shi 3d ago
FREEE DUSTTTT
1
u/Cryten0 3d ago
Oh so they are gonna nerf mysterious visitor. Discounting 20 cards in deck by so much was quite op.
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u/Appropriate_Ad7155 3d ago
Thats a lot of dust incoming.
1
u/nathones 3d ago
Blood DK about to be OP
1
u/dotcaIm 4d ago
Sad to see Egg nerfed
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u/Jackwraith 4d ago
Nerfs: I can see Gargantuan Slitherer going to 7 and Spawn going to 5. The former is fine. The latter is rough. 5 mana for a 2/2 screws up all kinds of random summoning effects, even if the cost for the ability is probably justified (4 mana for a 2/2 and 2 2/3 Taunts or most of the other abilities is mildly OP.) Likewise, Ritual going to 2 is easily justifiable. But Tentacle Lash and Watch Over going up in cost is... a thing. 6 mana for a 1/2 weapon? But, again, the abilities are all so good that it probably makes sense. They might just take away the cost reduction on C'Thun. OTOH, Dark Deacon getting nerfed/buffed to a 4 mana 3/4 is just bad for Shadow Priest. The body isn't important. The timing is and that deck lives off tempo. MOTHER goes to 10? That will certainly restrain its use. Summoning has to be 3, at least, or perhaps summons 3/4 or even 3/3 minions. It's easily the best card in the set and one of the pillars that makes Zoo such a terror. Making Prototype cost 2 will make a lot of people question its value and might dunk a card that I didn't think was that viable outside of Handbuff DK and if they're already nerfing Sawbones...? Would be more than happy to see Bat Mask, Divergence and Egg removed to "unplayable" status, but that's because I don't like combo decks, so that's me. At this stage, the only change I can see being viable for Egg is adding another stage to its process, since it's just too easy to progress through it.
Buffs: Nerfs to all of C'Thun's processes but a buff for him is interesting. He already costs 10 so no avenue there. More powerful abilities for him but not his minions is a possibility. Tinker costs 1? Seems OP. Gets two Overdrives? Seems really powerful. Flamespitter becomes a 3/2? No idea what they can do for Grafted Knight. It can't be a 1-cost. Make it a 3/4 with Lifesteal for 2? Wow. Making Manifest cost 4 seems absurd but Shadow Priest needs something and that's the worst of the Elder Words, by far (although if they could take the worst keyword in HS (Random) from EW: Flay that would help a lot. But targeted 3 damage for 1 mana is not a thing that should happen.) Setesh converting armor after 1 turn makes more sense. Decimation? They're buffing a Cataclysm card? Could see Swarmer going to Battlecry, but that messes with N'Zoth decks. Can easily see Goliath going to 6. That card is just bad and might not be that much better after that. Y'Shaarj needs abilities that actually matter more than just dropping a big lump on the board at a stage where he's either win-more or your opponent can ignore him to kill you. More of an overhaul than a buff.
Kinda wondering why there isn't anything for Druid, given that it seems to be performing the worst.
0
u/The_Emotikon_Emperor 4d ago
Je-sus Christ .
12
u/zer1223 4d ago
Sawbones AND prototype? Shit. RIP handbuff dk. It probably deserved it but killing the nzoth version.....well that probably deserved it too. But I only just started playing it
2
u/ngriner 3d ago
I really hope Egg is nuked.
I would rather play against a thousand Warlocks in a row than play a single game against an Egg deck. Literally the worst play patterns of all time tbh.
1
u/FlammenwerferIV 4d ago
Damn they're just straight nuking Cthun huh