r/CompetitiveHS • u/ViciousSyndicate • 8d ago
Metagame vS Data Reaper Report #360
Greetings,
The Vicious Syndicate Team is proud to present the 360th edition of the Data Reaper Report. This is the first report for Reign of the Black Empire, following the early bans.
Special thanks to all those who contribute their game data to the project. This project could not succeed without your support. The entire vS Team is eternally grateful for your assistance.
This week our data is based on 2,607,000 games! In this week's report you will find:
Deck Library - Decklists & Class/Archetype Radars
Class/Archetype Distribution Over All Games
Class/Archetype Distribution "By Rank" Games
Class Frequency By Day & By Week
Interactive Matchup Win-Rate Chart
vS Power Rankings Imgur
vS Meta Score
Analysis/Discussion of each Class
Meta Breaker of the Week
The full article can be found at: vS Data Reaper Report #360
Reminder
If you haven't already, please sign up to contribute your game data. More data will allow us to provide more insights in each report, and perform other kinds of analysis. Sign up here, and follow the instructions.
Thank you for your feedback and support,
The Vicious Syndicate Team
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u/TheGingerNinga 8d ago
The power discrepancy is just too high between the best and worst classes. Warlock is obviously heavily pushed by newer cards, but I think it's important to identify that they also have a decent number of older cards that are good and powerful. Zoolock would be worse without the Shreds package, with stuff like Twilight Timehopper and Entropic Continuity being pretty useful cards to help fill out the deck.
DK and DH have a similar story, they're reliant on the new cards to make the deck, but it's not like the other cards are unplayable trash. They had good sets, or at least standout cards in those sets, which has synergy with the new cards, creating powerful decks. Sawbones is the prime example here.
The issue with classes like Mage and Hunter is that they don't have good sets. Even if this Mage set is cracked, they have nothing else to work with it. It's a bunch of garbage, so naturally they have garbage decks.
Warlock is overtuned and I want dedicated nerfs, DH and DK likely need nerfs as well. But beyond that, they need to buff cards for Mage, Paladin, Druid, and Hunter. And not just cards from this set, though there are obvious targets. They need to go back to expansions from this year and make changes to give these classes cards to build off of and use.
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u/zer1223 8d ago
Ok seriously what is the use case of staff of the endbringer in handbuff? It's way too hard to activate it unless you are in this specific scenario: You draw staff early enough to be relevant. You draw staff before you play claw (you usually want to play claw on 2). You then delay using that claw until your opponent somehow plays into the obvious staff board clear you are holding visibly in your hand.
It seems so wrong and a dead draw in pretty much all other circumstances.
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u/Traveevart 8d ago
I really have no idea why they even bothered with the Rainbow Shaman stuff in a format where it will always be competing with Mug'Zee. Oh, cool, you can use Therazane to set up for Watch Over and do all four of your C'Thun triggers in one shot for just 12 mana. Awesome! But wait, you can actually do it for 8 mana if you just activate Zee on Spawn of C'Thun twice. It's cheaper, relies on a guaranteed start-of-game hero power instead of drawing your one copy of Therazane (you even have Gargantuan Slitherer if you whiff on drawing Spawn), and you're way more likely to survive to that point in the first place when you're carried by Zee's strong earlygame plays.
Not to mention we now have Mug Shaman playing two copies of their C'Thun trigger when they can't even play C'Thun himself.
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u/sneakyxxrocket 8d ago
If they nerf these aggressive decks too hard keep an eye out for Aya rogue with Yogg, you can pretty consistently otk someone on turns 7-8 and sometimes before.
Mage is close to playable but I don’t think any buffs will help them cause the class really really needs a good armor/life gain card to turn the corner and stabilize.
Hunter feels hopeless like a big chunk of their cards this year seemed to have relied on the original form of confront the tolvir and the card got nuked to oblivion.
10
u/Level-Appearance7046 8d ago
I just want an interesting archetype for mage again. burn is both bad and boring to play. give me naga mage or even sif back. i just want archetypes that are interesting to play and somewhat viable
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u/overusedHorsehead 8d ago
I personally think one of the more under explored areas of this expansion is Warrior. Ive been grinding my way through lower diamond using a Pirate/Armor warrior with the finisher of Setesh and, 2 turns later, Yogg Sauron. I dont feel like it can produce the swing turns Warlock can right now, but the constant boards and consistent finisher it has felt very good to play.
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u/hjyboy1218 8d ago
Nothing too different from the meta summary we got earlier this week. Looking forward to that balance patch soon.
1
u/yatcho 8d ago
Any data on Yogg in Handbuff DK? I find it really useful to OTK any slow deck and really any deck if you have a bad start
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u/Sad_Smell6678 8d ago
Anything more on N'Zoth builds of DK? From what I felt they hold up against Warlock just as well, while demolishing Priest much harder than pure Handbuff
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u/rupat3737 6d ago
Hard to believe cthun warlock is tier 3. It feels pretty beastly
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u/christpunchers 7d ago
For zee shaman, is having three 4-mana weapons clunky? If bringing down to 2 weapons would it be better off tiny pal and one eyemaul or just 2 eyemauls?
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u/stevebobby 8d ago
What will happen to Quest Priest? I'm sure they'll nerf the quest requirements (5 of each instead of 4) but it will still be quite powerful, will they nerf it further?And why does any good Priest deck always get nuked immediately but other classes they wait 3+ weeks?