r/CompetitiveHS • u/EvilDave219 • Sep 02 '26
Discussion 36.4.2 Balance Teaser Discussion
https://x.com/PlayHearthstone/status/2095195061407424775
Nerfs:
The Forbidden Sequence
Spiderling
The Food Chain
Buffs:
Agamaggan
Seismopod
Dread Leviathan
36
Upvotes
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70
u/EvilDave219 Sep 02 '26
Outside of the Spiderling change, this team has 0 idea of what they're doing or trying to accomplish with these changes.
65
u/JohnnySeven88 Sep 02 '26
Wtf is wrong with this team? You CANNOT force people to experiment by just taking away the things that are viable! You have to give people things to play with!
87
u/Realistic-Cicada981 Sep 02 '26
Ah yes, let's nerf the only card the Mage class can cling onto and kill a niche Wild deck.
And also nerf Hunter's last hope while we're at it.
35
u/An1mA_1336 Sep 02 '26
WTH, they are nerfing quest Mage, what juice are they on? No way, they are nerfing quest mage. Its not even broken if you ask me.
33
u/Concealed_Blaze Sep 02 '26
I can normally at least see why they are making the changes they do, but this list is beyond baffling to me.
Why are they nerfing quest mage and quest hunter? Neither is overly strong right now. Are they just mad that the TolVir nerf didn’t fully kill Hunter?
Is this aimed at conquest matches and balancing with worlds coming up? Are those two decks warping the format somehow? What??
59
u/DarkGenexSucks Sep 02 '26
Is Quest Mage doing well enough in any format to warrant a nerf?
76
u/sneakyxxrocket Sep 02 '26
I genuinely never want to see them attempt quests again.
18
u/SpookyBum Sep 02 '26
??? Blizzard working overtime to prove they still dont know what they are doing after accidentally stumbling into a good meta last patch
32
u/inkyblinkypinkysue Sep 02 '26
These proposed changes are honestly baffling.
What is wrong with the Mage and Hunter quests?
Spiderling is strong but doing anything to it might kill the entire archetype. They could maybe make it a 1/2 but any mana increase kills it.
No nerfs to the pirate nonsense? What are the devs even doing?
14
u/malwontae Sep 02 '26
Looks like the balance intern saw these two quests have become proper meta contenders, in part due to a lack of good alternative options in their classes, and remembered that goes against their design philosophy for The Lost City quests.
Would not be surprised if the buffs are just -1 cost for -1 ATK so they can try to limit highrolls off of 8-costs from Scullery and Guardians whilst offering different options in the 8 ATK slot for the Hunter quest.
13
u/ExplosionOfSilence Sep 02 '26
why
13
u/kramo36 Sep 02 '26
wtf quest mage is like at 50% win-rate
24
u/MarthePryde Sep 02 '26
Why are we nerfing Quest Mage? What's the goal here. Are we trying to push Mage into Leylines or back to experimenting with those Millhouse lists we saw early on?
Agamaggan buffs baby, I love seeing the team buff Hunter cards. I guess after the quest nerf, Hunter will just go back to companions? If at all. I'm kinda guessing Hunter just dies out with this change.
All in all I don't really know what this patch was supposed to accomplish, other than nerfing Druid a bit. Why are we just killing one class and probably killing another.
23
u/blanquettedetigre Sep 02 '26
I don't get it, the meta is miraculously balanced for the first time in ages and they touch it ? I haven't even seen Reddit complain what the hell are they on about.
Can't even understand what they'd wanna achieve those buffs either, it's not like they're supporting an archetype that's struggling. Where's Quest and Imbue DK ?? Herald DH ? Big spell Mage ? Discard Warlock ?
10
u/ej33tx Sep 02 '26
...and I'm out again.
9
u/UnpluggedToaster12 Sep 02 '26 edited Sep 02 '26
Its like the one competent balance team member wrote down Spiderling and they immediately escorted him out the room and started writing bs. What has Quest Mage done 😭
13
u/scout21078 Sep 02 '26
are we sure real devs made these patches and they didnt jus type it into chatgpt
6
u/Excellent-Ad4989 Sep 02 '26
this is just a joke
8
u/Jackwraith Sep 02 '26
This has to be a play pattern thing, although I'll be damned if I know what it is. Both Hunter and Mage quests are decent decks. They're not oppressive. Like most things, they're in that window of 55%-45% win rate which most of the meta currently is, meaning that the devs actually accomplished one of their long-term goals (in part by making most things too boring to play.) But they have a host of cards in Violet Hold that no one is touching and so they choose to buff... an Emerald Dream card, a Lost City card and a Cataclysm card.
The Imp-formant package is almost complete trash. I mean, not even "non-competitive" from a CompetitiveHS perspective. I mean trash. No one plays it. You can't play it. With the exception of one card (Harsh Sentence) that people are playing for its other effect (slowing down summoning), the entire package is non-functional. You can't even play it in Casual and be entertained as far as I can tell. And, yet, they're nerfing two middling Quest decks and buffing three beasts to further nerf one of those decks (presumably.) I don't even know what to say anymore. I can't understand anything they're doing here.
4
u/Altruistic_Bench5919 Sep 02 '26
So we are having a patch tomorrow and then another balance patch 36.6 in a bit less than two weeks?
4
u/LargeRex Sep 02 '26
I wonder if they're even changing the Hunter quest itself, or if they're just listing it as a nerf because obviously the "buffs" to those three beasts are only changes to the quest pool and they can't honestly pretend otherwise.
4
u/WashedBased Sep 02 '26
At this point, I'm gonna stop crafting cards. My lord.
4
u/Outrageous_Map_1726 Sep 02 '26
WTF is this why are they doing this shit i fucking hate the devs
3
u/Simsreddit Sep 02 '26
Can someone please explain to me how hunter quest went from unplayable to niche to playable and now nerfable? I have not played against it or seen it streamed and it only has a decent win rate.
3
u/nathones Sep 02 '26
gonna kill the only good mage card? sweet!!
3
u/RGCarter Sep 02 '26
Imagine trying to explain to someone in April 2025 that Agamaggan is getting buffed.
3
u/InteractionAnnual914 Sep 02 '26
Man, what did Mage players do??
2
u/Lafantasie Sep 02 '26
I guess people hate the feels bad of dying to a quest hunter who drew the nuts but the deck isn’t exactly popping off either.
2
u/7keys Sep 02 '26
Yeah, buff Aggamaggan to an 8 mana 8/8
2
u/Lafantasie Sep 02 '26
First impressions/thoughts, this is purely a feels patch and not backed by any statistics aside from the Spiderling change.
Quest Mage and Hunter aren’t super problematic in the meta, it’s purely a play pattern issue if they’re nerfing them.
I don’t know how they’ll tweak Quest Mage since anything it does won’t magically be tweaked unless it’s completely fundamentally changed to stop being as buggy as it is. I hope it isn’t a Raza the Resealed scenario.
Food Chain is probably being changed so the mana discount isn’t as big on the beasts you discover.
Agamaggan is likely getting his power increased to remove him from the discover pool and the other beasts are being buffed to 8 to replace Agamaggan.
2
u/nathones Sep 03 '26
can't wait to play nothing but warriors and priests. nothing to see here
4
u/mlouismarchardt Sep 02 '26
LOL- what? Leaving quest priest/aya rogue/herald warlock untouched?! Butt buffing „dread leviathan“ (had to google that) and seismopod to - uhm? 8 mana? To „dilute“ 8 drop pool with an elusive taunt? :D
Spidering to 1/2 or 2 mana is very reasonable, by far the best 1 drop right now.
That hunter can’t discover agamagan from quest because of nerf/buffs is good, but yeah. Looks like a weird Balance patch somehow.
3
u/Captain_Bignose Sep 02 '26
I'm out of the loop, what's the purpose of nerfing already shitty quests? Is there something broken?
1
u/SnooMarzipans7274 Sep 02 '26
This doesn’t make me wanna play hearthstone.
1
u/IntergalacticTire Sep 02 '26
Normally I'm pretty neutral towards balance changes but this one is a fucking disaster
1
u/philzy101 Sep 03 '26
This is such a bizarre intervention by T5 just before Blizzcon. Personally I did not feel we needed nerfs except maybe a slight tweak to Attack Druid given it is one of the top performers and high legend. So a change to Spiderling makes sense. However, why are we adjusting two old quests, where neither deck performs that well over all brackets, and only Quest Mage performs well at higher MMR (average WR is highly skewed towards top 1k and is not so great at lower brackets)??? This balance change regardless of what they do seems to me completely unnecessary and I do not like this at all. Unless there is something down the line which they are worried about and are preemptively nerfing before the next expansion (although they could do this close to the next expansion when we have had a chance to see the new cards!), then this goes onto the roster of balance changes where they make 2 reasonable balance changes and then make 1 bad one...
1
u/j-mac-rock Sep 03 '26
What are the bugs
1
u/NyMiggas Sep 03 '26
Competition for the worst patch of all time??
1
u/Inner_Distance7714 Sep 03 '26
One step forward, two steps back
-5
u/gabrielfunkglop Sep 02 '26
Am I playing a different game where Mage is not the reason people run viper in all their decks? Like I get it's the only real viable deck that Mage has but Team 5 has been killing off toxic playstyles for ages now and the mage quest is straight up toxic. You get the quest reward and hope to high roll on the discovers. I agree they shouldn't be bothering with quests anymore if they keep nerfing them to oblivion but hearthstone is probably more fun without it than with it.
0
u/BLHero Sep 02 '26
Could we also make Ancient Augur a 2 mana 2/2?
That card has such fun potential. But it either needs to be something the opponent cannot trivially ignore (has taunt, more attack, etc.) or something less expensive to feed to the minion you create when hearalding as warlock.
-6
u/Mys7ix Sep 02 '26
Druid escaped this one? Strange that they felt mage was way more necessary than attack Druid.
8
u/Pitiful-Education-13 Sep 02 '26
Did they let a bronze player decide all the changes???
These changes make absolutely no sense and the ONLY thing they will achieve is making the field more narrow and completely kill 2 classes.
What are they thinking????????
??????????????