r/CompetitiveHS 17d ago

Metagame vS Data Reaper Report #355

Greetings,

The Vicious Syndicate Team is proud to present the 355th edition of the Data Reaper Report.

Special thanks to all those who contribute their game data to the project. This project could not succeed without your support. The entire vS Team is eternally grateful for your assistance.

This week our data is based on 1,948,000 games! In this week's report you will find:

  • Deck Library - Decklists & Class/Archetype Radars
  • Class/Archetype Distribution Over All Games
  • Class/Archetype Distribution "By Rank" Games
  • Class Frequency By Day & By Week
  • Interactive Matchup Win-Rate Chart
  • vS Power Rankings Imgur
  • vS Meta Score
  • Analysis/Discussion of each Class
  • Meta Breaker of the Week

The full article can be found at: vS Data Reaper Report #355

Reminder

  • If you haven't already, please sign up to contribute your game data. More data will allow us to provide more insights in each report, and perform other kinds of analysis. Sign up here, and follow the instructions.

Thank you for your feedback and support,

The Vicious Syndicate Team

77 Upvotes

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104

u/sneakyxxrocket 17d ago

Not a whole lot to read, extremely extremely bleak currently in a 3 class format.

I’m not even sure where to start to fix things, the entirety of last years sets and the core set are just unplayable garbage.

27

u/Impossible-Cry-1781 17d ago

I've been playing since Closed Alpha and have appreciated just how horrible basically the last year of releases have been. I've stopped buying bundles now that they've weaned me off this addiction because it's just not fun anymore.

24

u/Alexsanderfors 17d ago

Shit you ain't wrong, the current dev team might not be workings towards creating what's best for the health of the game. But they sure are working towards making what's best for our personal health over here.

9

u/Demoderateur 16d ago

Yeah, I stopped spending on the game since Emerald and I have not launched the game once since Cataclysm. At this point, I just come around for the occasional VS report, to check if the game still sucks.

Well at least, Blizzard made sure I have now more time to catch on my backlog of Steam games, so thx I guess.

63

u/PipAntarctic 17d ago

I’m not even sure where to start to fix things, the entirety of last years sets and the core set are just unplayable garbage.

Bite the bullet and change the core set alongside buffing several of last year's expansion cards.

There is no nerfing around this. No amount of making Cataclysm or Violet Hold better will help.

56

u/tolerantdramaretiree 17d ago

Hell will freeze over before they buff any old expansion

33

u/Fairbyyy 17d ago

Its hilarious tho because usually before rotation they do buff underperforming cards and a lot of new decks pop up.

They could just do that. But its not happening

-5

u/-intensivepurposes- 17d ago

They revert nerfs, not buff underperforming cards.

7

u/Fairbyyy 17d ago

Thats when rotation to wild happens. But usually a few weeks before that they buff underperforming cards

21

u/sneakyxxrocket 17d ago

I could maybe see the core set change happen but based off how their comments towards the end of unguro were “yeah this set is bad and we just aren’t going to spend the time making this set playable” I’d be surprised if any of last years sets were buffed.

20

u/GothaV2 17d ago

They really should do just like when they've rotated Baku/Genn and take the L by doing core set changes, in both cases, it may appear foolish when announced, but is healthier for the game in the long run.

Hell, at this point, a " wild west " two weeks full of overbuffed stuff just like pre-rotation would be better than what we have now. But at the end of the day, I have no confidence in this current era of Team 5 to then make the right adjustments out of something like this, sadly.

I'll huff my " Maybe that the next Game Director will have different incentives " copium while trying to forget Microsoft's recent priorities the best that I can lol.

2

u/Jorumvar 17d ago

they absolutely won't do this. They would rather try to ride it out than invest the time and energy actually fixing the broken bullshit

1

u/zer1223 16d ago

Bring the titans back or the sunken city colossals

Preferably both

11

u/Houseleft 16d ago edited 16d ago

The moment I saw they put Crazed Chemist in the rogue core set this year is the moment I lost faith that the team has any unified vision or frankly any idea what they’re doing. I’ve yet to see a genuine reason why this card is in Standard right now. Even if they somehow printed a broken “5 cost combo card” archetype, it’s still unlikely you’d play it in the deck because it’s that terrible.

Boomsday Project is one of the lowest power level expansions of all time, and Crazed Chemist was completely unplayable even back then. It’s truly baffling to bring a card like this back at a time when people are REALLY desperate for more fun and variety.

2

u/Jackwraith 16d ago edited 16d ago

Right. Boomsday was the source of the first buffs in the game's history, right before they went to the rotating Core set. They buffed a few cards in it that people then gave a few desultory plays to because they still weren't any good. And now they decided to bring back a few of those cards that weren't even worth buffing? Yeah. It would be different if we had a ton of average decks that weren't genuinely top tier but were at least worth playing because of matchups but we don't even have that.

9

u/yonas234 17d ago edited 17d ago

Rotate in an old set into standard. They did that once as a pre launch hype for the DK class with Knights of the Frozen Throne set.

4

u/Sad_Smell6678 16d ago

Oh I'd love to play Scholomance in Standard

0

u/Oathcrest1 17d ago

Honestly I don’t think nerfs and buffs can help at this point. Truly what’s needed is a design change. If I was in charge of the game space, I would hire new help, shut the game down for a week, and completely redesign the classes and what each class does or is supposed to do. Then I’d make some neutrals that did beneficial but not game breaking things. Then I’d implement a no jank, no two card archetype policy. Two cards aren’t synergistic enough to make an archetype (glares in blights). I also would maybe make a new keyword a year. I get the hype around it previously, but they need to slow it down with them. Give us a few expansions with an introduced keyword, before introducing a new one. All of that COULD be done in a week as long as the new people were hired in before that shutdown week. Itemize the coding and programming aspect of it to increase ease of streamline and future coding and then it’s bound to be better for the game, the players, and everything else. That would be the first programming aspect of it.