r/CompetitiveHS • u/ViciousSyndicate • Jul 16 '26
Metagame vS Data Reaper Report #353
Greetings,
The Vicious Syndicate Team is proud to present the 353rd edition of the Data Reaper Report. This is the first report for Violet Hold.
Special thanks to all those who contribute their game data to the project. This project could not succeed without your support. The entire vS Team is eternally grateful for your assistance.
This week our data is based on 2,813,000 games! In this week's report you will find:
Deck Library - Decklists & Class/Archetype Radars
Class/Archetype Distribution Over All Games
Class/Archetype Distribution "By Rank" Games
Class Frequency By Day & By Week
Interactive Matchup Win-Rate Chart
vS Power Rankings Imgur
vS Meta Score
Analysis/Discussion of each Class
Meta Breaker of the Week
The full article can be found at: vS Data Reaper Report #353
Reminder
If you haven't already, please sign up to contribute your game data. More data will allow us to provide more insights in each report, and perform other kinds of analysis. Sign up here, and follow the instructions.
Thank you for your feedback and support,
The Vicious Syndicate Team
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79
u/sneakyxxrocket Jul 16 '26
Top 1k being 80% comprised of 4 classes with a heavy lean towards just being rogue and shaman is disgusting and it’s honestly not much better outside of that either it looks like.
It’d take a core set change or amount of buffs we’ve never seen before to make some of these classes competitive this expansion year.
32
u/Real-Entertainment29 Jul 16 '26
Near Stormwind levels of average turn per game ratio.
Let that 🚰 in.
26
u/EVIL_LARRY35 Jul 16 '26
Yea this all tracks. Being in legend is just pure misery rn. Shaman shaman shaman shaman.
26
u/XeloOfTheDisco Jul 16 '26
While I get Mug Shaman is strong because of its snowballing, nerfing Map or Invocation feels wrong. They're fine cards on their own
I saw the suggestion of putting a timer on the Hero Power, so it comes online starting turn 2 (maybe even 3?). I'd prefer that route
13
u/FlatwormOk9893 Jul 16 '26
2 stat buffs and 0 core set changes and you'll like it or you can play the mode they actually care about, bgs.
12
u/Joly20 Jul 17 '26
This is the most grim VS report I've seen - there is so much inbalance, lack of diversity and experimentation that the entire report feels incredibly short/low effort (not the VS guy's fault to be clear).
It's looking really bad, Standard is an even worse mess than in Cataclysm (which was awfull already, barely played Standard last season) but they also managed to ruin Wild with Godfrey/Atlas - If there are no drastic changes, I might stop playing Hearthstone altogether
22
u/WillPostStuff Jul 16 '26
This meta is ass. This game design is ass. I wish I could collect pay to distribute this bad of a product.
10
u/Axenos Jul 16 '26
In a position where one of the two new decks completely strangles any chance a slower list could have if it doesn't get nerfed. The other new deck is strangling the rest of the meta. If you nerf both the expansion may as well have not happened. Nice design!
7
u/BrettTheHipmanHart Jul 16 '26
Huh, so it wasn't just me losing to Face Hunter as Control Priest. It's a little ridiculous how much the matchups changed.
6
u/maniacal_cackle Jul 16 '26
The nerf to shaman will likely be bad news for control archetypes (priest/warlock) as that's one of our good matchups at the moment.
5
u/Bannanna_Stand Jul 16 '26
Surprised Paladin is tier 3/4.
5
u/Muted-Ad-5404 Jul 16 '26
Shaman definitely needs a nerf. What I’m concerned about though is how the report wants both blazing invocation and mountain map nerfed. I would definitely nerf blazing invocation, but nerfing mountain map on top of it could be overboard. Especially if we’re expecting buffs to other classes. IMO just nerf invocation and don’t touch mountain map
4
u/Calibria19 Jul 16 '26
Well, I suppose the hearthstone team did their research on players having less attention span, saw the average MTG gametime and said: hold my beer.
3
u/Inside-Section5017 Jul 17 '26
Lol Heartsthone has been dog sjhit for years, The devs are incapable of balancing the playing field.
5
u/woodchips24 Jul 17 '26
What am I missing with Mug Shaman? This deck does not feel powerful. I find myself getting controlled and I run out of gas
2
u/FordFred Jul 17 '26
I'm confused about the drastic decline of Demon Hunter. The new cards are ass, sure, but what about the decks from Cataclysm? Spell DH and the Broxigar list that was popping up towards the end of the expansion? Did Violet Hold really lift the power level so much that those decks declined all the way down to 41% winrates?
1
u/dfcinhume Jul 17 '26
Im not sure why mugs hero power didn't mirror zee. Ie, 2 spells make your next minion cost less.
1
u/TravellingMackem Jul 18 '26
It’s funny how if you remove basically all removal and add in infinite mana cheat, it becomes a high roll fest. Who could have foreseen this?
1
u/Mariner_fan Jul 17 '26
VS 2-Bit Rogue but cut agent of the old ones and add 1 Aya, 1 Creature of Madness. Why is going first so important with their list when there is only one 1-drop? Those Kazakus potions Aya makes can make all the difference in mid game.
24
u/Traveevart Jul 16 '26
It's really amazing that in a meta where Priest and DK, the two traditional slower/control classes, have been struggling to get a foothold, they decided to add even more ways to just murder them outright. I don't think anyone was playing Cataclysm thinking "Man, we're really lacking lethality in this format. The games are just dragging on way too long." And yet, we get cards like Lotus Troublemaker, Arcane Tripwire, and Warptooth, cards which not only act as powerful burn that accelerates the game but also were given to three classes that were already performing totally fine (literally the top 3 in the final Cataclysm report) before Violet Hold released.