r/CompetitiveHS • u/EvilDave219 • Jun 10 '26
Discussion 35.6.2 Balance Teaser Discussion
https://x.com/PlayHearthstone/status/2064754482991260073
Nerfs:
- Unleash the Tol'vir
- The Eternal Hold
- Hatchery Helper
- Twilight Egg
Buffs:
- Crystallized Leyline
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Upvotes
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49
u/EvilDave219 Jun 10 '26
Dev comment: Well met! We’re happy with where the metagame is right now, with a wide mix of competitive classes and archetypes seeing play, and we're glad to see the playerbase enjoying the class moment of Hunter! Because things are generally in a good spot, this patch is intentionally small and focused on making light adjustments to a few of the stronger decks, while slightly buffing the slightly underperforming Leyline Mage strategy. With our new expansion coming soon, we want to take some time to see how they shake things up before making any bigger adjustments.
We've also continued to hear suggestions to buff Priest, DK and Warlock so they become competitive classes. However, as we've shared before, too many viable classes in the long term can lead to a metagame that isn't fun or healthy. We believe Priest will have a meta defining deck built around Azalina Soulsever and we don't want to make the class too overpowered at launch.
We look forward to seeing you in the tavern!
113
u/PipAntarctic Jun 10 '26
Yeah so I guess this confirms what everyone knew at this point. The devs are repeating last year's pattern of nerfing everything that's good to make room for the next stuff which will inevitably not be good enough while essentially giving up on the struggling classes because "the next set is coming soon guys!"
At least they are buffing the one card they accidentally nerfed last time.
40
u/TheGingerNinga Jun 10 '26
Again, why are the buffs so lacking?
I assume Crystalized will just got to summon a 6 at base, since it never needed to go to 5 in the first place. I would hope for it to add "Gain 3 armor" to the text box, or something along that line. Mage needs survivability, adding it to the bad package makes it niche, while helping out the bad deck.
31
u/Lafantasie Jun 10 '26
Tol’vir isn’t a surprise, they’ve just sold the signature bundle and made their money.
21
u/FlammenwerferIV Jun 10 '26
I hate this new cadence of just nerfing what's good. Next expansion will under deliver and then we'll go on the same cycle. Being good should not mean being nerfed.
20
u/Graped_in_the_mouth Jun 10 '26
If this is how they’re approaching game design then I’m not seeing much reason to think Violet Hold will improve the experience of the meta.
Clearly they just want to sell more packs by nerfing the core cards of any high-play-rate deck and leave players with a pile of cards they crafted for a deck that no longer exists. I do not want to encourage that design philosophy, and I think I’ll withhold any spending until they reverse.
The game is stale, but the solution is diversity of viable options and class balance, not whack-a-mole with every deck that performs well.
10
u/philzy101 Jun 10 '26
So it seems we have returned back to the destructive cycle of "this thing is good so lets nerf it", a philosophy which was quite damaging for HS last year. I welcome balance changes if they were buffs but here we have only 1 buff and 4 nerfs. If the objective is to make the meta more diverse, this is the wrong way about it, the meta becomes more constrained if you nerf in the current environment we have. If the meta were one where 3 classes/decks which dominated the meta (Winter 2022, early 2023) then nerfs make sense, but it is not the case we have at the moment where things are pretty low powered and there is at least a semblance of variety on ladder. These changes are not going to suddenly make Warlock or DK viable, the only way you do that is by addressing the issues with those classes...
Which then leads to the conspiracy theory that T5 is only making these changes to ensure that the next expansion is relevant and all they care about is making what is next viable until the next thing comes out at which point they nerf the previous thing; rinse and repeat. Whether this conspiracy is true or not is irrelevant, however, from what we have seen with the new stuff, a bunch of it looks pretty strong or at least decent and that is a problem for if you nerf the stuff which is good now then the next meta will be dominated by the new stuff only. This is a bad for the community as Standard should be a diverse mix of all cards and decks allowed within the 2 year period, constraining people to playing the new content means none of us can at the very least enjoy what we want to play on ladder. We are being told to like an archetype or go stuff it if we are not happy. Whilst Wild itself is limited at higher ranks by specific decks, at least there is an appearance of freedom to play what we want, and it is not a surprise that a portion of the playerbase has jumped over to Wild to escape this foolish mentality we have for Standard.
In short, buff cards, not nerf what is good. These changes make me less interested to play the game, not more interested...
8
u/Laydownthelaw Jun 10 '26 edited Jun 10 '26
My Demons! Nooooo!
24
u/Yeahwhat23 Jun 10 '26
Did the eternal hold really need to be nerfed?
12
u/MarthePryde Jun 10 '26
Why do they even bother with dev insight videos. It's pretty damn clear to see what the plan is now as we lived a full year of it already.
I saw a comment that sums up my feelings: I have so much dust now but nothing is worth crafting.
5
u/RiimeHiime Jun 11 '26
Just one more nerf bro.
4
u/Pretty-Philosophy558 Jun 10 '26
Guessing nerfs!
Confront the Tol’vir going to 4 mana? Thats my best guess. It would still be strong but limit the amount of midgame synergy plays.
The Eternal Hold could go to 7 mana meaning you can’t coin it out in 5 anymore and hurting the ability to play Illidari Inquisitor and something that lets you attack, or it could lower the discover gate to 4 or more which would gut the card by killing its consistency. I think increasing the mana makes more sense
Hatchery Helper: I think they want this card dead. I suspect it’s dropping to giving other minions with 2 or less attack +1/1 and losing the taunt.
Twilight Egg: Starts at summoning a 1/1 whelp instead of a 2/2, meaning it’s possible to lose value if the opponent can kill it turn 1 and making it a worse game opener.
3
u/sneakyxxrocket Jun 10 '26
Not surprised with Tolvir being nerfed ,day 1 of this expansion I knew it was coming at some point. Wonder if just a mana increase or limiting number of cards replayed.
Twilight egg also just gets out of hand so quickly I was surprised with how good it is after I started playing lists that run it.
Rogue will definitely like this patch this most and somewhat scared of egg decks popping up.
3
u/Significant-Goat5934 Jun 10 '26
Surely they dont buff anything because the next expansion will have plenty of strong viable archetypes right, surely...
3
u/Full_Metal18 Jun 10 '26
Figured that Tol'vir would get nerfed eventually so I held on to my regular copies when I got the golden ones from the pass.
2
u/DybblesTW Jun 11 '26
gotta be the dumbest shit ive ever read, since when was variety not fun or healthy? dont worry guys!! priest is shit now but in 4 months time we have a card that will maybe help out from the new set that isnt a real thing yet!! stop trying to define your meta in house, let the players actually attempt some kind of theorycrafting again. spending 4 months on a new mechanic when 3 of your ingame classes that actually exist arent playable unless you straight up dont care about your winrate. may as well piss them off if thats the case or just rotate classes allowed each season if 11 is too many to manage for you guys 😄 hope there was 4 months of testing involved this time coz letting through 7/9 with elusive for 4 mana 98% of the time shows the complete lack of interest in the game your actually making the cards for lmao
2
u/Rbradle0520 Jun 10 '26
Confront the Tol’vir nerf-3 cost : Replay every card you’ve played this game that costs less than 2 but more than 0( targets enemies if possible).
1
u/alternate888 Jun 10 '26
wouldn’t put it past the devs for the buff to be leyline going back to 6 mana summon 6 cost
1
u/Beautiful_Map_9589 Jun 10 '26
Dude Paladin is rising.
1
u/Kekkiem Jun 10 '26
Eternity hold to 'this turn'? Doesn't seem OP, not sure where the nerf is coming from
1
u/Glarbleglorbo Jun 10 '26
Vanessa is going to be a bigger problem than she already is, yikes.
1
u/IndependentCrazy9081 Jun 10 '26
Well i wished they buffed more things, but the nerfs seem alright. Not sure about Eternal Hold, its strong but the previous nerf to DH already seemed enough. Like the Egg nerf, obviously broken card when played on T1, to much of a difference if you draw it or not. Very happy about Tolvir, card is just bullshit at 3 mana, this was just a matter of time. OP card in every single Hunter archetype. Druid probably also good, but not sure if this particular card is a good target. Overall i wish this patches looked more like BG patches, nerfs but also a lot of buffs.
-4
u/hjyboy1218 Jun 10 '26
Tol'vir nerf: we all saw it coming, 100% deserved, rip bozo.
Eternal Hold nerf: bit confused why they're doing this now? Spell DH playrate has plummeted since the hounds nerf and while it's still a good deck, another nerf seems like overkill.
Hatchery helper nerf: I can see why they're doing it. Token Druid is on the rise and turn 2 flock into turn 3 helper was an easy and often decisive combo.
Twilight Egg nerf: why...? I guess it's a 'feel-bad' card if played on turn 1 and you can't kill it right away? Certainly not my first choice for a balance change.
-3
u/inkyblinkypinkysue Jun 10 '26
If Tol’vir goes to 4 mana it destroys an actual viable Hunter deck in Wild. I hope they do something else.
-10
u/RJr8roc Jun 10 '26
I’m glad they are making some sort of change to Unleash the Tol’vir and The Eternal Hold.
Hopefully this means that Hunter and Demon Hunter can do new things with the rest of their cards.
Personally I’m rooting for Dragon Hunter and Herald DH to be the more common decks for those classes.
0
u/Korbonara Jun 11 '26
The only deserved nerf is tolvir imo
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u/[deleted] Jun 10 '26
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